Search results for "Image"

showing 10 items of 6818 documents

An automatic system for humanoid dance creation

2016

Abstract The paper describes a novel approach to allow a robot to dance following musical rhythm. The proposed system generates a dance for a humanoid robot through the combination of basic movements synchronized with the music. The system made up of three parts: the extraction of features from audio file, estimation of movements through the Hidden Markov Models and, finally, the generation of dance. Starting from a set of given movements, the robot choices sequence of movements a suitable Hidden Markov Model, and synchronize them processing musical input. The proposed approach has the advantage that movement execution probabilities could be changed according evaluation of the dance executi…

Computational creativityDanceRobotComputational creativityCognitive NeuroscienceExperimental and Cognitive Psychology02 engineering and technology03 medical and health sciences0302 clinical medicineArtificial IntelligenceRobustness (computer science)0202 electrical engineering electronic engineering information engineeringHidden Markov modelSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMovement (music)business.industryCognitive architectureDanceRobotCo-creative toolMusic perception020201 artificial intelligence & image processingArtificial intelligencePsychologybusiness030217 neurology & neurosurgeryHumanoid robotBiologically Inspired Cognitive Architectures
researchProduct

A novel automated tool for calculating upper airways volume in patients with isolated Pierre Robin Sequence (IPRS).

2012

Purpose Methods and Materials Results Conclusion References Personal Information

Computer Applications-GeneralCongenitalSegmentationComputer Applications-3DPaediatricCADComputer applicationsPediatric Ear nose throatImage manipulation / ReconstructionEar / Nose / ThroatCT
researchProduct

Evaluation of Structural and Temporal Properties of Ego Networks for Data Availability in DOSNs

2017

The large diffusion of Online Social Networks (OSNs) has influenced the way people interact with each other. OSNs present several drawbacks, one of the most important is the problem of privacy disclosures. Distributed Online Social Networks (DOSNs) have been proposed as a valid alternative solution to solve this problem. DOSNs are Online Social Networks implemented on a distributed platform, such as a P2P system or a mobile network. However, the decentralization of the control presents several challenges, one of the main ones is guaranteeing data availability without relying on a central server. To this aim, users’ data allocation strategies have to be defined and this requires the knowledg…

Computer Networks and CommunicationsComputer scienceCommunity detection; Data availability; DOSN; P2P; Social networks; Temporal affinity; Software; Information Systems; Hardware and Architecture; Computer Networks and CommunicationsControl (management)Information System02 engineering and technologySocial networksField (computer science)Task (project management)Order (exchange)0202 electrical engineering electronic engineering information engineeringDOSNSocial networkStructure (mathematical logic)P2PCommunity detectionSocial networkbusiness.industry020206 networking & telecommunicationsData scienceData availabilityData availabilityHardware and ArchitectureCellular network020201 artificial intelligence & image processingTemporal affinitybusinessSoftwareInformation SystemsComputer networkMobile Networks and Applications
researchProduct

Efficiently using connectivity information between triangles in a mesh for real-time rendering

2004

Triangle meshes are the most popular standard model used to represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphics system. Taking advantage of the connectivity information between the triangles in a mesh dramatically diminishes the amount of information the graphics system must handle. Multiresolution Triangle Strips (MTS) represent a triangle mesh as a collection of multiresolution triangles strips. These strips are the basis of both the storage and the rendering stage. The coherence between the extraction of two levels of detail is used in the model in order to decrease the visualisation time.

Computer Networks and CommunicationsComputer scienceComputer Science::Computational GeometryReal-time renderingVisualizationRendering (computer graphics)Computer Science::GraphicsHardware and ArchitectureComputer graphics (images)Triangle meshPolygonPolygon meshGraphicsInteractive visualizationSoftwareLevel of detailComputingMethodologies_COMPUTERGRAPHICSFuture Generation Computer Systems
researchProduct

A Fly-Inspired Mushroom Bodies Model for Sensory-Motor Control Through Sequence and Subsequence Learning

2016

Classification and sequence learning are relevant capabilities used by living beings to extract complex information from the environment for behavioral control. The insect world is full of examples where the presentation time of specific stimuli shapes the behavioral response. On the basis of previously developed neural models, inspired by Drosophila melanogaster, a new architecture for classification and sequence learning is here presented under the perspective of the Neural Reuse theory. Classification of relevant input stimuli is performed through resonant neurons, activated by the complex dynamics generated in a lattice of recurrent spiking neurons modeling the insect Mushroom Bodies n…

Computer Networks and CommunicationsComputer scienceDecision MakingModels NeurologicalAction PotentialsContext (language use)Insect mushroom bodies bio-inspired control spiking neurons02 engineering and technologyVariation (game tree)Motor Activitybio-inspired control03 medical and health sciences0302 clinical medicineRewardSubsequence0202 electrical engineering electronic engineering information engineeringAnimalsLearningComputer SimulationMushroom BodiesTRACE (psycholinguistics)NeuronsSequencebio-inspired control; Insect mushroom bodies; learning; neural model; resonant neurons; spiking neurons; Action Potentials; Animals; Computer Simulation; Decision Making; Drosophila melanogaster; Learning; Motor Activity; Mushroom Bodies; Neurons; Perception; Reward; Robotics; Models Neurological; Neural Networks Computerspiking neuronsbusiness.industryRoboticsGeneral MedicineInsect mushroom bodiesComplex dynamicsDrosophila melanogasterMushroom bodiesPerception020201 artificial intelligence & image processingNeural Networks ComputerArtificial intelligenceSequence learningbusiness030217 neurology & neurosurgery
researchProduct

Performance analysis of user-centric SBS deployment with load balancing in heterogeneous cellular networks: A Thomas cluster process approach

2020

Abstract In conventional heterogeneous cellular networks (HCNets), the locations of user equipments (UEs) and base stations (BSs) are modeled randomly using two different homogeneous Poisson point processes (PPPs). However, this might not be a suitable assumption in case of UE distribution because UE density is not uniform everywhere in HCNets. Keeping in view the existence of nonuniform UEs, the small base stations (SBSs) are assumed to be deployed in the areas with high UE density, which results in correlation between UEs and BS locations. In this paper, we analyse the performance of HCNets with nonuniform UE deployment containing a union of clustered and uniform UE sets. The clustered UE…

Computer Networks and CommunicationsComputer scienceDistributed computing020206 networking & telecommunications02 engineering and technologyLoad balancing (computing)Poisson distributionsymbols.namesakeBase station0202 electrical engineering electronic engineering information engineeringsymbolsCellular network020201 artificial intelligence & image processingNetwork performanceStochastic geometryComputer Networks
researchProduct

Practical considerations for acoustic source localization in the IoT era: Platforms, energy efficiency, and performance

2019

The rapid development of the Internet of Things (IoT) has posed important changes in the way emerging acoustic signal processing applications are conceived. While traditional acoustic processing applications have been developed taking into account high-throughput computing platforms equipped with expensive multichannel audio interfaces, the IoT paradigm is demanding the use of more flexible and energy-efficient systems. In this context, algorithms for source localization and ranging in wireless acoustic sensor networks can be considered an enabling technology for many IoT-based environments, including security, industrial, and health-care applications. This paper is aimed at evaluating impo…

Computer Networks and CommunicationsComputer scienceDistributed computingContext (language use)02 engineering and technologyParallel architectures0202 electrical engineering electronic engineering information engineeringParallel processingWirelessSignal processingMulti-core processorHeterogeneous (hybrid) systemsbusiness.industry020206 networking & telecommunicationsAcoustic source localizationWireless acoustic sensor networks (WASNs)Computer Science ApplicationsEnergy efficiencyHardware and ArchitectureSignal Processing020201 artificial intelligence & image processingElectrónicabusinessWireless sensor networkSource localizationInformation SystemsEfficient energy useAcoustic signal processing
researchProduct

Learning Automata-based Misinformation Mitigation via Hawkes Processes

2021

AbstractMitigating misinformation on social media is an unresolved challenge, particularly because of the complexity of information dissemination. To this end, Multivariate Hawkes Processes (MHP) have become a fundamental tool because they model social network dynamics, which facilitates execution and evaluation of mitigation policies. In this paper, we propose a novel light-weight intervention-based misinformation mitigation framework using decentralized Learning Automata (LA) to control the MHP. Each automaton is associated with a single user and learns to what degree that user should be involved in the mitigation strategy by interacting with a corresponding MHP, and performing a joint ra…

Computer Networks and CommunicationsComputer scienceDistributed computingStochastic optimizationSocial media Misinformation02 engineering and technologyCrisis mitigationArticleTheoretical Computer ScienceLearning automata020204 information systemsConvergence (routing)0202 electrical engineering electronic engineering information engineeringState spaceSocial mediaMisinformationVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Social networkLearning automatabusiness.industryAutomaton020201 artificial intelligence & image processingStochastic optimizationbusinessHawkes processesSoftwareInformation Systems
researchProduct

An Scalable matrix computing unit architecture for FPGA and SCUMO user design interface

2019

High dimensional matrix algebra is essential in numerous signal processing and machine learning algorithms. This work describes a scalable square matrix-computing unit designed on the basis of circulant matrices. It optimizes data flow for the computation of any sequence of matrix operations removing the need for data movement for intermediate results, together with the individual matrix operations’ performance in direct or transposed form (the transpose matrix operation only requires a data addressing modification). The allowed matrix operations are: matrix-by-matrix addition, subtraction, dot product and multiplication, matrix-by-vector multiplication, and matrix by scalar multiplication.…

Computer Networks and CommunicationsComputer scienceMathematicsofComputing_NUMERICALANALYSISSistemes informàticslcsh:TK7800-836002 engineering and technologyScalar multiplicationComputational scienceMatrix (mathematics)matrix-computing unitTranspose0202 electrical engineering electronic engineering information engineeringmatrix processorElectrical and Electronic EngineeringCirculant matrixcirculant matricesFPGA020208 electrical & electronic engineeringlcsh:ElectronicsDot productMatrix multiplicationArquitectura d'ordinadorsHardware and ArchitectureControl and Systems Engineeringmatrix arithmeticSignal Processing020201 artificial intelligence & image processingMultiplicationhardware implementation
researchProduct

Remote interspecies interactions: Improving humans and animals wellbeing through mobile playful spaces

2019

[EN] Play is an essential activity for both humans and animals as it provides stimulation and favors cognitive, physical and social development. This paper proposes a novel pervasive playful environment that allows hospitalized children to participate in remote interspecies play with dogs in a dog daycare facility, while it also allows the dogs to play by themselves with the pervasive system. The aim of this playful interactive space is to help improving both children¿s and animal¿s wellbeing and their relationships by means of technologically mediated play, while creating a solid knowledge base to define the future of pervasive interactive environments for animals.

Computer Networks and CommunicationsComputer scienceMobile application02 engineering and technologySpace (commercial competition)Child computer interactionAnimal computer interactionHuman–computer interactionInteractive environment0202 electrical engineering electronic engineering information engineeringChild computer interactionRemote playbusiness.industrySocial changeComputingMilieux_PERSONALCOMPUTING020206 networking & telecommunicationsCognitionComputer Science ApplicationsAnimal computer interactionKnowledge baseHardware and Architecture020201 artificial intelligence & image processingbusinessLENGUAJES Y SISTEMAS INFORMATICOSSoftwareInformation Systems
researchProduct