Search results for "Information Systems"

showing 10 items of 1926 documents

Investigating serendipity in recommender systems based on real user feedback

2018

Over the past several years, research in recommender systems has emphasized the importance of serendipity, but there is still no consensus on the definition of this concept and whether serendipitous items should be recommended is still not a well-addressed question. According to the most common definition, serendipity consists of three components: relevance, novelty and unexpectedness, where each component has multiple variations. In this paper, we looked at eight different definitions of serendipity and asked users how they perceived them in the context of movie recommendations. We surveyed 475 users of the movie recommender system, MovieLens regarding 2146 movies in total and compared tho…

ta113Information retrievalComputer scienceSerendipityuutuudetpalautesuosittelujärjestelmätNoveltyserendipityContext (language use)02 engineering and technologyVariation (game tree)Recommender systemunexpectednessPreferenceMovieLenssattumanovelty020204 information systems0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingRelevance (information retrieval)relevancerecommender systemsProceedings of the 33rd Annual ACM Symposium on Applied Computing
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Cross-Domain Recommendations with Overlapping Items

2016

In recent years, there has been an increasing interest in cross-domain recommender systems. However, most existing works focus on the situation when only users or users and items overlap in different domains. In this paper, we investigate whether the source domain can boost the recommendation performance in the target domain when only items overlap. Due to the lack of publicly available datasets, we collect a dataset from two domains related to music, involving both the users’ rating scores and the description of the items. We then conduct experiments using collaborative filtering and content-based filtering approaches for validation purpose. According to our experimental results, the sourc…

ta113Information retrievaldata collectionComputer sciencesuosittelujärjestelmät02 engineering and technologyDomain (software engineering)020204 information systemscollaborative filtering0202 electrical engineering electronic engineering information engineeringcross-domain recommendationscontent-based filtering020201 artificial intelligence & image processingrecommender systems
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User session level diverse reranking of search results

2018

Most Web search diversity approaches can be categorized as Document Level Diversification (DocLD), Topic Level Diversification (TopicLD) or Term Level Diversification (TermLD). DocLD selects the relevant documents with minimal content overlap to each other. It does not take the coverage of query subtopics into account. TopicLD solves this by modeling query subtopics explicitly. However, the automatic mining of query subtopics is difficult. TermLD tries to cover as many query topic terms as possible, which reduces the task of finding a query's subtopics into finding a set of representative topic terms. In this paper, we propose a novel User Session Level Diversification (UserLD) approach bas…

ta113InternetInformation retrievalWeb search queryuser sessionComputer scienceCognitive NeuroscienceInformationSystems_INFORMATIONSTORAGEANDRETRIEVAL02 engineering and technologyGraphComputer Science Applicationssearch result rerankingQuery expansionsession graphArtificial IntelligenceWeb query classification020204 information systems0202 electrical engineering electronic engineering information engineeringGraph (abstract data type)020201 artificial intelligence & image processingtiedonhakuhakutuloksetsearch result diversification
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Guidelines for improving the contextual relevance of field surveys: the case of information security policy violations

2014

The information systems (IS) field continues to debate the relative importance of rigor and relevance in its research. While the pursuit of rigor in research is important, we argue that further effort is needed to improve practical relevance, not only in terms of topics, but also by ensuring contextual relevance. While content validity is often performed rigorously, validated survey instruments may still lack contextual relevance and be out of touch with practice. We argue that IS behavioral research can improve its practical relevance without loss of rigor by carefully addressing a number of contextual issues in instrumentation design. In this opinion article, we outline five guidelines – …

ta113Knowledge managementbusiness.industryComputer science05 social sciences02 engineering and technologyInformation securityLibrary and Information SciencesData scienceManagement information systems020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringContent validityInformation systemStrategic information systemSoft systems methodologyRelevance (information retrieval)Instrumentation (computer programming)business050203 business & managementInformation SystemsEuropean Journal of Information Systems
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Interactive Multiple Criteria Decision Making based on preference driven Evolutionary Multiobjective Optimization with controllable accuracy

2012

Abstract We present an approach to interactive Multiple Criteria Decision Making based on preference driven Evolutionary Multiobjective Optimization with controllable accuracy. The approach relies on formulae for lower and upper bounds on coordinates of the outcome of an arbitrary efficient variant corresponding to preference information expressed by the Decision Maker. In contrast to earlier works on that subject, here lower and upper bounds can be calculated and their accuracy controlled entirely within evolutionary computation framework. This is made possible by exploration of not only the region of feasible variants – a standard within evolutionary optimization, but also the region of i…

ta113Mathematical optimizationInformation Systems and ManagementGeneral Computer ScienceComputationta111Contrast (statistics)Interactive evolutionary computationManagement Science and Operations ResearchMulti-objective optimizationOutcome (game theory)Industrial and Manufacturing EngineeringEvolutionary computationModeling and SimulationPreference (economics)Evolutionary programmingMathematicsEuropean Journal of Operational Research
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Synchronous R-NSGA-II: An Extended Preference-Based Evolutionary Algorithm for Multi-Objective Optimization

2015

Classical evolutionary multi-objective optimization algorithms aim at finding an approx- imation of the entire set of Pareto optimal solutions. By considering the preferences of a decision maker within evolutionary multi-objective optimization algorithms, it is possible to focus the search only on those parts of the Pareto front that satisfy his/her preferences. In this paper, an extended preference-based evolutionary algorithm has been proposed for solving multi-objective optimiza- tion problems. Here, concepts from an interactive synchronous NIMBUS method are borrowed and combined with the R-NSGA-II algorithm. The proposed synchronous R-NSGA-II algorithm uses preference information provid…

ta113Mathematical optimizationinteractive multi-objective optimizationApplied MathematicsEvolutionary algorithmApproxDecision makerMulti-objective optimizationscalarizing functionSet (abstract data type)Pareto optimalevolutionary multi-objective optimizationpreference-based evolutionary algorithmsFocus (optics)Preference (economics)Information SystemsMathematicsInformatica
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Consumer value of camera-based mobile interaction with the real world

2013

Camera-based mobile interaction with the real world allows consumers to connect digital information with the real-world environment, and furthermore, to interact with real-world objects and places. To explore and understand the types of consumer value in the context of such consumer-level applications, we applied the critical incident technique to reflect actual use experiences from 107 application users with a recognized consumer value framework by Holbrook. The findings of the study suggest that at the current state value is heavily based on utilitarian efficiency and excellence. Although the applications enable a diverse value, they have yet to fulfill their potential in providing hedoni…

ta113MultimediaComputer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)computer.software_genreComputer Science ApplicationsHardware and ArchitectureHuman–computer interactionExcellenceState (computer science)ta512computerCritical Incident TechniqueValue (mathematics)Mobile interactionSoftwareInformation SystemsValue frameworkActual usemedia_commonPervasive and Mobile Computing
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Utilizing online serious games to facilitate distributed requirements elicitation

2015

Online serious games are used to facilitate distributed requirements elicitation.Interactive games enhance collaboration and communication between project members.Serious games raise individuals' confidence to engage in requirements elicitation.Using serious games can improve both quality and quantity of software requirements.Serious games specially enhance the performance of less-experienced stakeholders. Requirements elicitation is one of the most important and challenging activities in software development projects. A variety of challenges related to requirements elicitation are reported in the literature, of which the lack of proper communication and knowledge transfer between software …

ta113Requirements managementBusiness requirementsRequirementEngineeringserious gamesKnowledge managementbusiness.industryrequirements elicitationSoftware developmentRequirements elicitationpelitEmpirical researchhyötypelitHardware and Architecturesoftware developmentohjelmistokehitysbusinessRequirements analysisKnowledge transferSoftwaregamesInformation SystemsJournal of Systems and Software
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Continuous Requirements Risk Profiling in Information Systems Development

2015

With the increasing adoption of agile, lean, and iterative development methods, information systems development (ISD) has become continuous, meaning that system development moves rapidly from release to release. This means that work practices and challenges that practitioners face have changed. Despite these changes, requirements development is still critical in ISD. However, IS literature is silent on how to manage requirements-related risks in the practice of continuous IS development. To fill this gap, we propose a continuous requirements risk profiling method. The study is informed by design science research methodology, and we apply focus group interviews and a Delphi study for data co…

ta113Requirements managementIterative and incremental developmentProcess managementKnowledge managementbusiness.industryComputer sciencerisk profilingRisk management information systemsvaatimusmäärittelytinformation systemsrisk managementinformation systems developmentohjelmistosuunnitteluSoftwareISDInformation systemriskianalyysiohjelmistokehitysbusinessDesign methodsRisk managementsoftware engineeringtietojärjestelmätAgile software development2015 48th Hawaii International Conference on System Sciences
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Consumers’ adoption of information services

2013

This paper reports on a design science research study that seeks to investigate how information service components affect consumers’ potential adoption of such services. More specifically, the paper develops a conceptual model that uses the theory of organizational information services (TOIS) and the unified theory of acceptance and use of technology (UTAUT) as a basis. The results indicate that individual constructs can be linked to service components. In turn, this result can potentially be instrumental in progress toward a deeper understanding of consumers’ adoption of information services and how this affects the development of such services and systems that support them.

ta113Service (business)Information Systems and ManagementKnowledge managementbusiness.industrymedia_common.quotation_subjectServices computingUnified theory of acceptance and use of technologyAffect (psychology)Management Information SystemsConceptual modelInformation systemDesign science researchBusinessMarketingInformation Systemsmedia_commonInformation & Management
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