Search results for "InformationSystems_MISCELLANEOUS"

showing 9 items of 59 documents

Relating RSS News/Items

2009

Merging related RSS news (coming from one or different sources) is beneficial for end-users with different backgrounds (journalists, economists, etc.), particularly those accessing similar information. In this paper, we provide a practical approach to both: measure the relatedness, and identify relationships between RSS elements. Our approach is based on the concepts of semantic neighborhood and vector space model, and considers the content and structure of RSS news items. © 2009 Springer Berlin Heidelberg.

[ INFO.INFO-IR ] Computer Science [cs]/Information Retrieval [cs.IR][INFO.INFO-WB] Computer Science [cs]/WebComputer scienceRSS[ INFO.INFO-WB ] Computer Science [cs]/Web[SCCO.COMP]Cognitive science/Computer science02 engineering and technologySimilarityTheoretical Computer ScienceWorld Wide Web[SCCO.COMP] Cognitive science/Computer science020204 information systemsSimilarity (psychology)0202 electrical engineering electronic engineering information engineering[INFO.INFO-DB] Computer Science [cs]/Databases [cs.DB]Neighbourhood (mathematics)[ INFO.INFO-MM ] Computer Science [cs]/Multimedia [cs.MM]Structure (mathematical logic)[INFO.INFO-MM] Computer Science [cs]/Multimedia [cs.MM]Measure (data warehouse)[INFO.INFO-DB]Computer Science [cs]/Databases [cs.DB]Information retrievalRelationship[INFO.INFO-WB]Computer Science [cs]/WebComputer Science (all)[INFO.INFO-MM]Computer Science [cs]/Multimedia [cs.MM]computer.file_format[ INFO.INFO-DB ] Computer Science [cs]/Databases [cs.DB][INFO.INFO-IR]Computer Science [cs]/Information Retrieval [cs.IR]RSS Relatedne[ SCCO.COMP ] Cognitive science/Computer scienceVector space model020201 artificial intelligence & image processing[INFO.INFO-IR] Computer Science [cs]/Information Retrieval [cs.IR]InformationSystems_MISCELLANEOUSNeighbourhoodcomputer
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Rating healthcare services: consumer satisfaction vs. health system performance

2018

The complex healthcare services and the consumer’s lack of technical knowledge to assess them engender a debate over using consumer satisfaction ratings as a quality-of-care marker. This paper aims...

business.industryStrategy and Management05 social sciencesConsumer satisfaction03 medical and health sciences0302 clinical medicineManagement of Technology and Innovation0502 economics and businessHealth care050211 marketing030212 general & internal medicineInformationSystems_MISCELLANEOUSMarketingbusinessThe Service Industries Journal
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“Is This an Advertisement or a Personal Account?” : Commercialisation of Lifestyle Blogs in Finland

2015

When blogging first appeared on the map of social media in the mid-1990s, the majority of bloggers were male writing for example about the developments of the online world, or if they were political reporters, looking for a new platform to publish their perhaps more controversial work. Today many blogs fall into the category of lifestyle blogs, which have thousands, sometimes even tens of thousands of individual readers per month throughout the world. In fact, professional blogging is one of the fastest growing phenomena online. It is driven mostly by relatively young women and promoted by the commercialisation of the blogging world, also known by bloggers as “the blogosphere”. During the p…

etnografiabloggaajatyhteisöllisyyscommercialisationlifestyle bloggingsosiaalinen mediaArticlesblogitonline ethnographymainontakaupallisuusInformationSystems_MISCELLANEOUSsitouttaminensurreptitious advertising
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Challenges and Solutions in Ethnographic Research : Ethnography with a Twist

2020

Challenges and Solutions in Ethnographic Research: Ethnography with a Twist seeks to rethink ethnography ‘outside the box’ of its previous tradition and to develop ethnographic methods by critically discussing the process, ethics, impact and knowledge production in ethnographic research. This interdisciplinary edited volume argues for a ‘twist’ that supports openness, courage, and creativity to develop and test innovative and unconventional ways of thinking and doing ethnography. ‘Ethnography with a twist’ means both an intentional aim to conduct ethnographic research with novel approaches and methods but also sensitivity to recognize and creativity to utilize different kinds of ‘twist mome…

etnografiametodologiatutkimusmenetelmätInformationSystems_MISCELLANEOUS
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A web-based collection of genotype-phenotype associations in hereditary recurrent fevers from the Eurofever registry

2017

PubMed ID: 29047407

lcsh:MedicineFamilial Mediterranean feverCaps; Eurofever; FMF; Genotype-phenotype associations; Hereditary recurrent fevers; Infevers; MKD; Traps; Databases Genetic; Europe; Hereditary Autoinflammatory Diseases; Humans; Retrospective Studies; Genetic Association Studies; Registries0302 clinical medicineHereditary recurrent feverInfeversDatabases GeneticPharmacology (medical)030212 general & internal medicineRegistriesGenetics (clinical)EurofeverGeneral MedicineMEFVResponse to treatmentCapHereditary recurrent fevers3. Good healthGenotype-phenotype associationTrapEuropeComputingMilieux_MANAGEMENTOFCOMPUTINGANDINFORMATIONSYSTEMSInformationSystems_MISCELLANEOUSInflammatory diseases Radboud Institute for Molecular Life Sciences [Radboudumc 5]medicine.medical_specialtyGenotype-Phenotype AssociationInfever03 medical and health sciencesDatabasesFMFGeneticInternal medicineJournal ArticlemedicineHumansHereditary Recurrent FeversIn patientMKDTrapsGenetic Association StudiesRetrospective Studies030203 arthritis & rheumatologyGenotype-phenotype associationsbusiness.industryResearchlcsh:RComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSHereditary Autoinflammatory DiseasesRetrospective cohort studymedicine.diseaseHuman geneticsComputingMethodologies_PATTERNRECOGNITIONCapsbusinessCaps; Eurofever; FMF; Genotype-phenotype associations; Hereditary recurrent fevers; Infevers; MKD; Traps; Genetics (clinical); Pharmacology (medical)
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On the Prevalence of Addicted or Problematic Gaming in Finland

2019

Highlights • A dataset from Finland in 2015 (systematic random sampling N = 4511) suggests an (unweighted) prevalence rate of certain “addicted gaming” (videogame play) to be 0.6% among local gamers and 0.03% among the whole population. • The implied prevalence of certain “problematic gaming” (videogame play) climbs to 1.4% among local gamers and 0.6% among the whole population. • Of those “addicted” individuals to whom videogame play was a problem “almost always,” eight reported their hours of play during a week (72, 30, 10, 7, 4, 1, 1, 1), which indicate that “addicted gaming,” if understood as excessive play, might not be optimal for describing such problems.

lcsh:Social pathology. Social and public welfare. CriminologyGaming disordervideopelitmedia_common.quotation_subjectlcsh:BF1-990prevalenceInternet privacyinternet gaming disorder030508 substance abuselcsh:HV1-9960Internet gaming disordergaming disorder03 medical and health sciences0302 clinical medicineriippuvuusmental disordersPrevalenceFinlandmedia_commonDiscussionpelaaminenbusiness.industryAddictionComputingMilieux_PERSONALCOMPUTING030227 psychiatryPsychiatry and Mental healthlcsh:PsychologyThe InternetInformationSystems_MISCELLANEOUS0305 other medical sciencebusinessPsychologyverkkopelithuman activitiesAddictive Behaviors Reports
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Illusion of knowledge through Facebook news? Effects of snack news in a news feed on perceived knowledge, attitude strength, and willingness for disc…

2020

Abstract Research indicates that using social network sites as a source for news increases perceived knowledge even if, objectively, people fail to acquire knowledge. This might result from the frequent repetition of topics in news posts caused by multiple news outlets posting about the same news topics and the algorithm that favors similar postings. These repeated encounters can have a positive effect on the perception of knowing more, even if actual learning hardly occurs. An experiment (N = 810, representative of German Internet users) tested these assumptions. Participants were assigned to one of four groups and received a news feed with no information, few news posts, many news posts, …

media_common.quotation_subjectInformationSystems_INFORMATIONSTORAGEANDRETRIEVALIllusion050801 communication & media studiesGerman0508 media and communicationsArts and Humanities (miscellaneous)PerceptionReading (process)General Psychologymedia_commonSocial networkRepetition (rhetorical device)business.industry05 social sciences050301 educationAdvertisinglanguage.human_languageHuman-Computer InteractionAttitude strengthlanguageInformationSystems_MISCELLANEOUSbusinessPsychology0503 educationMeaning (linguistics)Computers in Human Behavior
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Identifying physical activity type in manual wheelchair users with spinal cord injury by means of accelerometers

2015

Objectives: The main objective of this study was to develop and test classification algorithms based on machine learning using accelerometers to identify the activity type performed by manual wheelchair users with spinal cord injury (SCI). Setting: The study was conducted in the Physical Therapy department and the Physical Education and Sports department of the University of Valencia. Methods: A total of 20 volunteers were asked to perform 10 physical activities, lying down, body transfers, moving items, mopping, working on a computer, watching TV, arm-ergometer exercises, passive propulsion, slow propulsion and fast propulsion, while fitted with four accelerometers placed on both wrists, c…

medicine.medical_specialtySupport Vector MachinePARTICIPATIONPhysical activityComputerApplications_COMPUTERSINOTHERSYSTEMSACTIVITY RECOGNITIONMotor ActivityAccelerometerFunctional LateralityManual wheelchairTECNOLOGIA ELECTRONICAPhysical medicine and rehabilitationPEOPLEAccelerometryMedicineHumansVALIDITYSpinal cord injurySpinal Cord InjuriesAgedbusiness.industryVALUESENERGY-EXPENDITUREDiscriminant AnalysisReproducibility of ResultsPARAPLEGIAGeneral MedicineWristACTIVITY MONITORequipment and suppliesmedicine.diseasenervous system diseasesActivity monitorCross-Sectional StudiesNeurologyEnergy expenditureWheelchairsComputerSystemsOrganization_MISCELLANEOUSPhysical therapyComputingMilieux_COMPUTERSANDSOCIETYNeurology (clinical)InformationSystems_MISCELLANEOUSbusinessParaplegiahuman activities
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How and Why to Start and Run a SIGCHI Local Chapter

2015

There is a vast and increasing interest towards local HCI communities around the globe and in particular on geographical areas in which HCI has only recently started to gain increasing interest by local industries as well as academic institutions. A SIGCHI Local Chapter is one of the ways a local HCI community can organize and get visibility and support for their activities. However, many active volunteers in this field might not be aware of this possibility. The main goal of the Chapters' SIG in CHI'15 is to inform interested parties of SIGCHI Local Chapters and to find ways in which SIGCHI could better support local HCI communities with their various needs all over the world.

ta113Human-Computer Interaction (HCI)ComputingMilieux_THECOMPUTINGPROFESSIONMultimediabusiness.industryField (Bourdieu)local communitiesVisibility (geometry)GlobePublic relationsSpecial Interest Groupcomputer.software_genreLocal communityspecial interest groupsInformationSystems_MODELSANDPRINCIPLESmedicine.anatomical_structurePolitical sciencemedicineInformationSystems_MISCELLANEOUSbusinesscomputerProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
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