Search results for "Intelligence"
showing 10 items of 6959 documents
Moving Learning Machine Towards Fast Real-Time Applications: A High-Speed FPGA-based Implementation of the OS-ELM Training Algorithm
2018
Currently, there are some emerging online learning applications handling data streams in real-time. The On-line Sequential Extreme Learning Machine (OS-ELM) has been successfully used in real-time condition prediction applications because of its good generalization performance at an extreme learning speed, but the number of trainings by a second (training frequency) achieved in these continuous learning applications has to be further reduced. This paper proposes a performance-optimized implementation of the OS-ELM training algorithm when it is applied to real-time applications. In this case, the natural way of feeding the training of the neural network is one-by-one, i.e., training the neur…
Noise assisted image processing by ensembles of R-SETs
2017
AbstractWe study how noise can assist the processing of an image in a resistance-single electron transistor (R-SET) model. The image is an 8-bit black and white picture. Every grey level is codified linearly into a sub-threshold input potential applied for a prescribed time window to an ensemble of R-SETs that transforms it into a spiking frequency. The addition of a background white noise potential of high amplitude permits the ensemble to process the image by means of the stochastic resonance phenomenon. Aside from the positive aspects, we analyse the negative impact of using noise and how we can minimize it using redundancy and a longer measuring time. The results are compared with the c…
A group-based wireless body sensors network using energy harvesting for soccer team monitoring
2016
[EN] In team-based sports, it is difficult to monitor physical state of each athlete during the match. Wearable body sensors with wireless connections allow having low-power and low-size devices, that may use energy harvesting, but with low radio coverage area but the main issue comes from the mobility. This paper presents a wireless body sensors network for soccer team players' monitoring. Each player has a body sensor network that use energy harvesting and each player will be a node in the wireless sensor network. This proposal is based on the zone mobility of the players and their dynamism. It allows knowing the physical state of each player during the whole match. Having fast updates an…
A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training
2020
Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…
Detecting Bridge Anaphora
2017
The paper presents one of most important issues in natural language processing (NLP), namely the automated recognition of semantic relations (in this case, bridge anaphora). In this sense, we propose to recognize automatically, as accurately as possible, this type of relations in a literary corpus (the novel Quo Vadis), knowing that the diversity and complexity of relations between entities is impressive. Furthermore, we defined and classified the bridge anaphora type relations based on annotation conventions. In order to achieve the main goal, we developed a computational instrument, BAT (Bridge Anaphora Tool), currently still in a test (and implicitly an improvable) version. This study is…
Performance comparison of container orchestration platforms with low cost devices in the fog, assisting Internet of Things applications
2020
Abstract In the last decade there has been an increasing interest and demand on the Internet of Things (IoT) and its applications. But, when a high level of computing and/or real time processing is required for these applications, different problems arise due to their requirements. In this context, low cost autonomous and distributed Small Board Computers (SBC) devices, with processing, storage capabilities and wireless communications can assist these IoT networks. Usually, these SBC devices run an operating system based on Linux. In this scenario, container-based technologies and fog computing are an interesting approach and both have led to a new paradigm in how devices cooperate, improvi…
Synthetic Genes for artificial ants. Diversity in ant colony optimization algorithms
2010
Inspired from the fact that the real world ants from within a colony are not clones (although they may look alike, they are different from one another), in this paper, the authors are presenting an adapted ant colony optimisation (ACO) algorithm that incorporates methods and ideas from genetic algorithms (GA). Following the first (introductory) section of the paper is presented the history and the state of the art, beginning with the stigmergy and genetic concepts and ending with the latest ACO algorithm variants as multiagent systems (MAS). The rationale and the approach sections are aiming at presenting the problems with current stigmergy-based algorithms and at proposing a (possible - ye…
Analysis of HMAX Algorithm on Black Bar Image Dataset
2020
An accurate detection and classification of scenes and objects is essential for interacting with the world, both for living beings and for artificial systems. To reproduce this ability, which is so effective in the animal world, numerous computational models have been proposed, frequently based on bioinspired, computational structures. Among these, Hierarchical Max-pooling (HMAX) is probably one of the most important models. HMAX is a recognition model, mimicking the structures and functions of the primate visual cortex. HMAX has already proven its effectiveness and versatility. Nevertheless, its computational structure presents some criticalities, whose impact on the results has never been…
Everyday Appropriations of Information Technology: A Study of Creative Uses of Digital Cameras
2011
Repurposive appropriation is a creative everyday act in which a user invents a novel use for information technology (IT) and adopts it. This study is the first to address its prevalence and predictability in the consumer IT context. In all, 2,379 respondents filled in an online questionnaire on creative uses of digital cameras, such as using them as scanners, periscopes, and storage media. The data reveal that such creative uses are adopted by about half of the users, on average, across different demographic backgrounds. Discovery of a creative use on one's own is slightly more common than is learning it from others. Most users discover the creative uses either completely on their own or wh…
Identifying relevant segments of AI applications adopters : Expanding the UTAUT2’s variables
2021
Artificial intelligence (AI) is a future-defining technology, and AI applications are becoming mainstream in the developed world. Many consumers are adopting and using AI-based apps, devices, and services in their everyday lives. However, research examining consumer behavior in using AI apps is scant. We examine critical factors in AI app adoption by extending and validating a well-established unified theory of adoption and use of technology, UTAUT2. We also explore the possibility of unobserved heterogeneity in consumers’ behavior, including potentially relevant segments of AI app adopters. To augment the knowledge of end users’ engagement and relevant segments, we have added two new antec…