Search results for "Interaction design"
showing 10 items of 62 documents
Life-based design as an extension of problem-based learning — A tool for understanding people and technology
2015
Global conditions are changing at such a rate that foreseeing trends in technological development, economic fluctuations and climatic conditions is ever more difficult. When developing technologies, there is one constant factor that practitioners and researchers should be aware of, and that is people. This is not to say that people, culture and social conditions remain stagnant, for these too evolve with the surrounding circumstances. Rather, appropriate tools and capabilities for investigating people, their lives and life situations, are integral to understanding what people need in terms of technology, how these technologies will be used, and more importantly how they will be valued in th…
SYMBOLIC INTERACTIONS:TOWARDS A COGNITIVE SCIENTIFIC THEORY OF MEANING IN HUMAN TECHNOLOGY INTERACTION
2015
Information technology has perpetuated the role of symbolism in everyday life practice, through its reliance on sign systems for its creation and operation. Increasingly attention has been placed on applying semiotic techniques to analyze user interface design and usability. Surprisingly, although the move towards symbolic interaction has been one of the most striking components of the digital shift, it has proven difficult to build bridges between semiotics and HTI-design thinking. In this article we argue that the problems in linking semiotic analysis of human technology interaction with modern HTI-design paradigms such as usability or user experience arise from a theoretical gap between …
Siti Web Museali: Identità Perdute. Appunti per una “storia” del progetto web museale nei primi anni 2000
2021
This discussion tries to investigate the theme of the "web amnesia" in relation to the website project of cultural institutions. More precisely, the reflection is inspired by a "rereading" of a research experience gained within the University of Palermo through the drafting of a doctoral thesis entitled "The web for culture. From digital identity to the design of online services” which had as its objective the mapping of the websites of museums or cultural institutions in relation to quality criteria, operational indications, design guidelines and, in general, to all the issues of the sectoral scientific debate of the early 2000s. Today, thanks to this possible reinterpretation, this resear…
I musei minerari: percorsi del museo delle Solfare di Trabia-Tallarita
2013
L’area dell’ex miniera di zolfo Trabia-Tallarita, si trova nel cuore della Sicilia, in provincia di Caltanissetta. È una zona depositaria di una storia multiforme e sfaccettata, la storia di un peculiare sviluppo industriale e commerciale. Si tratta della storia di un’evoluzione scientifica e tecnologica, di uomini e famiglie, di un’intera società che ruota e cambia intorno alla miniera. L’allestimento, progettato da Michele Pedrazzi (interaction designer) e realizzato dall’Asteria Multimedia di Trento, raccoglie tutti questi fili attraverso esperienze visive e sensoriali, come la simulazione della discesa in galleria, la stanza immersiva con proiezione a 360° e i diversi tavoli da lavoro i…
L'isola delle cento leggende
2022
L’isola delle cento leggende. Così Andrea Pittiruti presenta, al pubblico televisivo della RAI nel 1962, Ustica, nuovo approdo del turismo internazionale. Un documentario che ripercorre la storia dell’isola, dall’originario insediamento fenicio alla prima colonizzazione del XIII sec., dalle scorribande saracene al 19 maggio 1961 giorno in cui si chiude la triste parentesi del confino politico (attivo dal 1926). Le ricerche e le esperienze didattiche del Laboratorio di Visual e Graphic Design e Web Design, corso integrato del Corso di laurea magistrale in Design e Cultura del Territorio, nel Dipartimento di Architettura dell’Università degli Studi di Palermo, dal 2018 al 2021 esplorano quest…
Open design. Pratiche di progetto e processi di conoscenza
2013
In un momento caratterizzato da una profonda crisi di sistema, che investe l’economia e gli assetti produttivi ma anche identità e valori, si moltiplicano le riflessioni e le posizioni che indicano nel ritorno ad una rinnovata dimensione del fare una via possibile per riavviare processi economici innovativi, che ridiano centralità alle persone e alle comunità. Recuperare il “saper fare” artigianale, al tempo dell’intelligenza collettiva e connettiva, dell’internet delle cose, dell’open source e dei fablab, può essere occasione di rinascita economica e sociale, individuale e collettiva, di più generazioni di progettisti e innovatori, minacciati negli ultimi anni dallo “spettro dell’inutilità…
A Case of Cooperative Sound Design
2016
In this design case study, protocol and linkographic analysis are applied to a task of cooperative vocal sketching, proposed in the scope of educational research activities. The understanding of the cognitive behaviors involved in sound creation is aimed at setting the ground for the development of rigorous, designerly evaluation practices tailored to sound design, all the way to the final interactive product. Relevant qualitative and quantitative information about the creative process informs the assessment and possibly improvement of sound design methods.
Sonic in(tro)spection by vocal sketching
2016
How can the art practice of self-representation be ported to sonic arts? In S’i’ fosse suono, brief sonic self-portraits are arranged in the form of an audiovisual checkerboard. The recorded non-verbal vocal sounds were used as sketches for synthetic renderings, using two seemingly distant sound modeling techniques. Through this piece, the authors elaborate on the ideas of self-portrait, vocal sketching, and sketching in sound design. The artistic exploration gives insights on how vocal utterances may be automatically converted to synthetic sounds, and ultimately how designers may effectively sketch in the domain of sound.
Bauhaus Legacy in Research through Design: The Case of Basic Sonic Interaction Design
2014
Interaction by ear
2019
Abstract Speech-based interaction is now part of our everyday experiences, in the home and on the move. More subtle is the presence of designed non-speech sounds in human-machine interactions, and far less evident is their importance to create aural affordances and to support human actions. However, new application areas for interactive sound, beyond the domains of speech and music, have been emerging. These range from tele-operation and way-finding, to peripheral process monitoring and augmented environments. Beyond signalling location, presence, and states, future sounding artifacts are expected to be plastic and reconfigurable, and take into account the inherently egocentric nature of so…