Search results for "Interaction"

showing 10 items of 5710 documents

An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches

2005

Augmented reality has been used in many fields, but it has not been used to treat psychological disorders. Augmented reality presents several advantages respect to: the traditional treatment of psychological disorders and virtual reality treatments. In this paper we present the first augmented reality system for the treatment of phobia to cockroaches. Our system has been developed using ARToolkit software. It has been tested with one patient and the results have been very satisfactory. At first of the exposure session the patient was not able to approach to a real cockroach and after the exposure session using our augmented reality system, the patient was able to approach to a real cockroac…

Patient diagnosisPhobiasMultimediaComputer scienceHuman–computer interactionmedicineAugmented realitySession (computer science)Virtual realityComputer-mediated realitycomputer.software_genremedicine.diseasecomputerThird IEEE and ACM International Symposium on Mixed and Augmented Reality
researchProduct

Half-width plots, a simple tool to predict peak shape, reveal column kinetics and characterise chromatographic columns in liquid chromatography: Stat…

2013

Peak profiles in chromatography are characterised by their height, position, width and asymmetry; the two latter depend on the values of the left and right peak half-widths. Simple correlations have been found between the peak half-widths and the retention times. The representation of such correlations has been called half-width plots. For isocratic elution, the plots are parabolic, although often, the parabolas can be approximated to straight-lines. The plots can be obtained with the half-widths/retention time data for a set of solutes experiencing the same kinetics, eluted with a mobile phase at fixed or varying composition. When the analysed solutes experience different resistance to mas…

Peak profiles in chromatography are characterised by their height position width and asymmetry; the two latter depend on the values of the left and right peak half-widths. Simple correlations have been found between the peak half-widths and the retention times. The representation of such correlations has been called half-width plots. For isocratic elution the plots are parabolic although often the parabolas can be approximated to straight-lines. The plots can be obtained with the half-widths/retention time data for a set of solutes experiencing the same kinetics eluted with a mobile phase at fixed or varying composition. When the analysed solutes experience different resistance to mass transfer the plots will be solute dependent and should be obtained with the data for each solute eluted with mobile phases at varying composition. The half-width plots approach is a simple tool that facilitates the prediction of peak shape (width and asymmetry) with optimisation purposes reveal the interaction kinetics of solutes in different columns and characterise chromatographic columns. This work shows half-width plots for different situations in isocratic elution including the use of different flows the effect of temperature the modification of the stationary phase surface by an additive the existence of specific interactions within the column and the comparison of columns. The adaptation to gradient elution is also described. Previous knowledge on half-width plots is structured and analysed to which new results are added.Work (thermodynamics)Column characterisationmedia_common.quotation_subjectKineticsLiquid chromatographyAnalytical chemistryHalf-widthsInteraction kineticsBiochemistryAsymmetryAnalytical ChemistryPeak shapeColumn (typography)Position (vector)Mass transferPhase (matter)media_commonChromatographyElutionChemistryOrganic ChemistryGeneral MedicineModels TheoreticalKineticsPredictionChromatography LiquidJournal of Chromatography A
researchProduct

Social Aspects of Collaborative Learning

2010

Peer interactionSocial networkbusiness.industrymedia_common.quotation_subjectCollaborative learningSocial learningSocial engagementSocial relationFriendshipSocial competencebusinessPsychologySocial psychologymedia_common
researchProduct

Anthropomorphism and social presence in Human–Virtual service assistant interactions: The role of dialog length and attitudes

2022

In this study, we delve into the perceived quality of recommendations provided by AI-based virtual service assistants (VSAs). Specifically, the role of the social presence of VSAs in influencing recommendation perceptions is investigated. We also explore how the social presence of a VSA is formed and how perceived anthropomorphism plays a vital role in shaping social presence and eventually instilling trust in VSAs among consumers. These relationships are examined in the context of online government services. The results indicate that consumer interaction with VSAs - manifesting via perceived anthropomorphism, social presence, dialog length, and attitudes - improves recommendation quality p…

Perceived anthropomorphismihmisen ja tietokoneen vuorovaikutussuosittelujärjestelmätasenteetantropomorfismiRecommendation qualitysosiaalinen vuorovaikutuschattibotitHuman-Computer InteractionVirtual service assistantDialog lengthArts and Humanities (miscellaneous)Attitudesälykkäät agentitSocial presencekielellinen vuorovaikutusGeneral PsychologyverkkopalvelutComputers in Human Behavior
researchProduct

Host searching in Argulus foliaceus L. (Crustacea: Branchiura): the role of vision and selectivity.

1998

In laboratory experiments, the swimming behaviour of the ectoparasite Argulus foliaceus and its infection rates on juvenile perch (Perca fluviatilis) and roach (Rutilus rutilus) were examined. The highest infection rate and a preference for perch juveniles were obtained in darkness, the lowest infection rate and a lack of preference in the light, when aquaria with glass walls (high reflectivity) were used. In the light, when aquaria were lined with black plastic (low reflectivity) an intermediate level of infection for perch and the highest for roach was recorded. Under such conditions roach were significantly more heavily infected than perch; an attack rate 4 times greater was recorded for…

PerchbiologyBranchiuraEcologyFishesZoologyEctoparasitic Infestationsbiology.organism_classificationCrustaceanArgulus foliaceusHost-Parasite InteractionsFish DiseasesInfectious DiseasesPercidaeSpecies SpecificityPerchesCrustaceaCyprinidaeJuvenileAnimalsAnimal Science and ZoologyParasitologyRutilusSwimmingVision OcularParasitology
researchProduct

Diet composition and seasonal feeding patterns of a freshwater ringed seal (Pusa hispida saimensis)

2014

The Saimaa ringed seal (Pusa hispida saimensis) is one of the few freshwater seal populations worldwide. The major conservation issue of this critically endangered population is bycatch mortality. We used digestive tract content and stable isotopes (d 13 Ca ndd 15 N) to estimate the diet and seasonal feeding patterns for gaining better understanding of the seals feeding habits and potential conservation implications. The diet was similar across age groups. Altogether 15 fish species were identified and the most important were smelt (Osmerus eperlanus), ruff (Gymnocephalus cernuus), perch (Perca fluviatilis), vendace (Coregonus albula )a nd cyprinids. The high d 15 N values suggested that th…

Percheducation.field_of_studyseal-fishery interactionPopulationta1172conservationstable isotopesPhocaAquatic ScienceBiologybiology.organism_classificationPhocaFisheryFreshwater sealPusa hispidaBycatchnutritional statusta1181Osmerus eperlanusSaimaa ringed sealeducationGymnocephalusdigestive tract analysisEcology Evolution Behavior and SystematicsMarine Mammal Science
researchProduct

A case study on gamified interventions for team cohesion in factory work

2018

In this article, we aim to provide insights into the design and implementation of game elements for teamwork on the work floor and to study their effect. Inventing games to break monotonous jobs is a long-standing practice, yet conscious implementation of motivational elements of games at work is a recent phenomenon. Generally, gamification is used to enhance individual performance; it may be effective in enhancing teamwork as well. We developed game elements aimed at team cohesion and examined the effect of two gamified interventions (team performance feedback and personal profiles) on team cohesion in a factory. Results suggest that the interventions mainly raised attention toward the asp…

Performance feedbackTeamworklcsh:T58.5-58.64Social Psychologylcsh:Information technologyCommunicationmedia_common.quotation_subject05 social sciencesApplied psychologyPsychological interventionCohesion (computer science)team cohesionHuman-Computer Interaction0502 economics and business0501 psychology and cognitive sciencesgamificationfactory operatorsPsychology050203 business & management050107 human factorsapplied design researchmedia_common
researchProduct

Regulation of Anti-Apoptotic SOD2 and BIRC3 in Periodontal Cells and Tissues.

2021

Made available in DSpace on 2021-06-25T10:49:07Z (GMT). No. of bitstreams: 0 Previous issue date: 2021-01-02 Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP) Deutscher Akademischer Austauschdienst Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES) Deutsche Forschungsgemeinschaft The aim of the study was to clarify whether orthodontic forces and periodontitis interact with respect to the anti-apoptotic molecules superoxide dismutase 2 (SOD2) and baculoviral IAP repeat-containing protein 3 (BIRC3). SOD2, BIRC3, and the apoptotic markers caspases 3 (CASP3) and 9 (CASP9) were analyzed in gingiva from periodontally healthy and periodontitis subjects by real-time PCR…

Periodontium0301 basic medicineGingivaApoptosislcsh:ChemistryGingivitis0302 clinical medicineskin and connective tissue diseases610 Medicine &amp; healthperiodontitislcsh:QH301-705.5Cells CulturedSpectroscopybiologyCaspase 3General MedicineGingivitisBaculoviral IAP Repeat-Containing 3 ProteinCaspase 93. Good healthComputer Science Applicationsorthodontic tooth movementHost-Pathogen Interactionscardiovascular systemmedicine.symptomgingivitismedicine.medical_specialtySOD2610 Medicine & healthArticleCatalysisInorganic ChemistrySuperoxide dismutase03 medical and health sciencesstomatognathic systemOrthodontic tooth movementInternal medicinemedicineAnimalsHumansPeriodontal fiberddc:610Physical and Theoretical ChemistryPeriodontitisMolecular BiologyPeriodontitisFusobacterium nucleatumSuperoxide Dismutasebusiness.industry<i>Fusobacterium nucleatum</i>periodontal ligamentOrganic Chemistry030206 dentistryPeriodontiumFibroblastsmedicine.diseasebiology.organism_classificationRatsstomatognathic diseases030104 developmental biologyEndocrinologyGene Expression Regulationlcsh:Biology (General)lcsh:QD1-999Apoptosisbiology.proteinFusobacterium nucleatumbusinessperiodontiumPeriodontal ligament
researchProduct

An Emphatic Humanoid Robot with Emotional Latent Semantic Behavior

2008

In this paper we propose an Entertainment Humanoid Robot model based on Latent Semantic Analysis, that tries to exhibit an emotional behavior in the interaction with human. Latent Semantic Analysis (LSA), based on vector space allows the coding of the words semantics by specific statistical computations applied to a large corpus of text. We illustrate how the creation and the use of this emotional conceptual space can provide a framework upon which to build “Latent Semantic Behavior” because it simulates the emotionalassociative capabilities of human beings. This approach integrates traditional knowledge representation with intuitive capabilities provided by geometric and sub-symbolic infor…

Personal robotSocial robotEntertainment robotComputer sciencebusiness.industryLatent semantic analysisMobile robotRobot learningMobile robot navigationHuman–computer interactionRobotics Latent semantic analysisComputer visionArtificial intelligencebusinessHumanoid robot
researchProduct

The perception loop in CiceRobot, a museum guide robot

2009

The paper discusses a model of robot perception based on a comparison loop process between the actual and the expected robot input sensory data generated by a 3D robot/environment simulator. The perception loop process is operating in CiceRobot, a functional robot architecture implemented on an autonomous robot RWI B21 offering guided tours at the Archaeological Museum of Agrigento, Italy.

Personal robotSocial robotbusiness.industryComputer scienceCognitive NeuroscienceRoboticsMobile robotRoboticsAutonomous robotRobot learningMobile robot navigationMachine perceptionComputer Science ApplicationsRobot controlArtificial IntelligenceHuman–computer interactionRobotArtificial intelligencebusinessSimulationNeurocomputing
researchProduct