Search results for "Interaction"

showing 10 items of 5710 documents

An efficient synthetic vision system for 3D multi-character systems

2003

This poster deals with the problem of sensing virtual environments for 3D intelligent multi-character simulations. As these creatures should display reactive skills (navigation or gazing), together with the necessary planning processes, required to animate their behaviours, we present an efficient and fully scalable sensor system designed to provide this information (low level + high level) to different kinds of 3D embodied agents (games, storytelling, etc).

Sensor systemCharacter (mathematics)Creaturesbusiness.industryEmbodied cognitionComputer scienceHuman–computer interactionSynthetic vision systemScalabilityArtificial intelligencebusinessStorytelling
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Learning spatio-temporal behavioural sequences

2018

Living beings are able to adapt their behaviour repertoire to environmental constraints. Among the capabilities needed for such improvement, the ability to store and retrieve temporal sequences is of particular importance. This chapter focuses on the description of an architecture based on spiking neurons, able to learn and autonomously generate a sequence of generic objects or events. The neural architecture is inspired by the insect mushroom bodies already taken into account in the previous chapters as a crucial centre for multimodal sensory integration and behaviour modulation in insects. Sequence learning is only one among a variety of functionalities that coexist within the insect brai…

SequenceComputer scienceRepertoireEnergy Engineering and Power TechnologyVariety (cybernetics)Engineering (all)Human–computer interactionMathematics (all)RobotBiotechnology; Chemical Engineering (all); Mathematics (all); Materials Science (all); Energy Engineering and Power Technology; Engineering (all)Chemical Engineering (all)Materials Science (all)Sequence learningArchitectureImplementationBiotechnology
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Silhouette encoding and synthesis using elliptic Fourier descriptors, and applications to videoconferencing

2004

Abstract This paper investigates the use of elliptic Fourier descriptors as a shape descriptor for encoding the silhouette of a person. Shape descriptors are here used for predicting the shape of silhouettes in missing frames within a sequence. This prediction scheme is applied to the case of generating in-between images in a low frame rate videoconferencing system, where the reconstructed silhouette is used as a binary mask for reducing the computational time for the frame reconstruction.

Sequencebusiness.industryComputer scienceFrame (networking)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONBinary numberFrame ratecomputer.software_genreLanguage and LinguisticsComputer Science ApplicationsSilhouetteHuman-Computer Interactionsymbols.namesakeFourier transformVideoconferencingComputer Science::Computational Engineering Finance and ScienceComputer Science::Computer Vision and Pattern RecognitionEncoding (memory)symbolsComputer visionArtificial intelligencebusinesscomputerComputingMethodologies_COMPUTERGRAPHICSJournal of Visual Languages & Computing
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Are compliance constants ill-defined descriptors for weak interactions?

2013

Just as the potential energy can be written as a quadratic form in internal coordinates, so it can also be expanded in terms of generalized forces. The resulting coefficients are termed compliance constants. In this article, the suitability of compliance constants as non-covalent bond strength descriptors is studied (a) for a series of weakly bound hydrogen halide–rare gas complexes applying a configuration interaction theory, (b) for a double stranded DNA 4-mer using approximate density functional methods and finally (c) for a double stranded DNA 20-mer using empirical force fields. Our results challenge earlier studies, which concluded the inappropriateness of compliance constants as soft…

Series (mathematics)ChemistryGeneral Chemical EngineeringGeneral ChemistryFunction (mathematics)Configuration interactioncompliance constants weak interactionsPotential energyClassical mechanicsCentral forceQuadratic formGeneralized forcesSettore CHIM/03 - Chimica Generale E InorganicaSoft matterStatistical physics
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Weak aurophilic interactions in a series of Au(III) double salts.

2015

In this work, several new examples of rare AuIII⋯AuIII aurophilic contacts are reported. A series of gold(III) double salts and complexes, viz. [AuX2(L)][AuX4] (L = 2,2′-bipyridyl, X = Cl 1, Br 2; L = 2,2′-bipyrimidine, X = Cl 3, Br 4; L = 2,2′-dipyridylamine, X = Cl 5, Br 6), [AuX3(biq)] (biq = 2,2′-biquinoline, X = Cl 7, Br 8), [LH][AuX4] (L = 2,2′-bipyridyl, X = Cl 9; L = 2,2′-bipyrimidine, X = Cl 12; L = 2,2′-dipyridylamine, X = Cl 14, Br 15; L = 2,2′-biquinoline, X = Cl 17, Br 18), [AuBr2(bpy)]2[AuBr4][AuBr2] 10, [AuCl2(bpm)][AuCl2] 11, (bpmH)2[AuBr4][AuBr2] 13, and (dpaH)[AuBr2] 16 (1, 2, and 7 were reported earlier) was synthesized by coordination of a particular ligand to the AuIII …

Series (mathematics)ChemistryLigandAtoms in moleculesstructural dataAurophilicityInorganic ChemistryMetalsymbols.namesakeCrystallographygold complexesComputational chemistryvisual_artDensity analysisvisual_art.visual_art_mediumsymbolsMoleculeVan der Waals radiusgold double saltsta116aurophilic interactionsDalton transactions (Cambridge, England : 2003)
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Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study

2011

In vivo exposure has proved its efficacy in the treatment of specific phobias; however, not all patients benefit from it. Communication and information technologies such as Virtual Reality (VR) and Augmented Reality (AR) have improved exposure treatment adherence and acceptance. Serious games (SG) could also be used in order to facilitate exposure treatment. A line of research on SG is emerging which focuses on health issues. We have developed a SG for the treatment of cockroach phobia that uses a mobile phone as the application device. This work examines results of an N = 1 study about whether the use of this mobile game can facilitate treatment of this specific phobia preparing her for th…

Serious gamesEXPRESION GRAFICA EN LA INGENIERIAApplied psychologyAugmented realitySingle-subject designVirtual realityMobile gamesSpecific phobiaTelephone setsArts and Humanities (miscellaneous)In-vivomedicineMobile phonesSession (computer science)ArgonGeneral PsychologyPhobiasPhobiasResearchExposure treatmentHomework assignmentsmedicine.diseaseTelephoneHuman-Computer InteractionMobile telecommunication systemsMobile phoneMobile devicesHealth issuesAugmented realityPsychologyMobile deviceSocial psychologyAnxiety disorderComputers in Human Behavior
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A game for emotional regulation in adolescents: The (body) interface device matters

2016

The aim of this study is to evaluate the role of the type of interface device in the efficacy of a serious game that teaches emotional regulation (ER) strategies in a non-clinical sample of adolescents. We conducted a between-participants experiment in which participants (N = 61) played a frustration induction game, and then an ER game (a breathing strategy game), using one of three types of devices (computer, smartphone, and RGB-D camera). Frustration mood and perceived arousal were the main variables measured. Results revealed a significant interaction between moment (pre-induction phase, post-induction phase, and regulation phase) and the type of interface device used in the frustration …

Serious gamesEXPRESION GRAFICA EN LA INGENIERIAmedia_common.quotation_subjectInterface (computing)FrustrationInduction PhaseAdolescentsPhase (combat)050105 experimental psychologyArousalEmbodimentArts and Humanities (miscellaneous)0501 psychology and cognitive sciencesGeneral Psychologymedia_common05 social sciencesComputingMilieux_PERSONALCOMPUTINGEmotional regulationUser interfaceHuman-Computer InteractionMoodUser interfacePsychologyEmotional regulationSocial psychology050104 developmental & child psychology
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The Effects of the Use of Serious Game in Eco-Driving Training

2016

International audience; Serious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects of the use of serious game in eco-driving training. An approach has been developed in order to improve players’ practical skills in terms of eco-driving. This approach is based on the development of a driving simulation based on a serious game, integrating a multisensorial guidance system with metaphors including visual messages (information on fuel consumption, ideal speed area, gearbox management, etc.) and sounds (spatialized sounds, voice message…

Serious gamesSynthèse d'image et réalité virtuelle [Informatique]Computer Networks and CommunicationsComputer scienceDriving simulation020209 energy02 engineering and technologycomputer.software_genre7. Clean energylcsh:QA75.5-76.95eco drivingEntertainment[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]Artificial IntelligenceHuman–computer interactionOrder (exchange)0202 electrical engineering electronic engineering information engineering[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]MultimediaComputingMilieux_PERSONALCOMPUTING[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Term (time)Interface homme-machine [Informatique]Work (electrical)Hardware and ArchitectureVirtual machineICTinteractive guidance metaphors.Fuel efficiencylcsh:Electronic computers. Computer scienceEco-drivingvirtual environmentGuidance systemEngineering design processcomputerInteractive guidance metaphorsSoftwareInformation SystemsFrontiers in ICT
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Altered host behaviour and brain serotonergic activity caused by acanthocephalans: evidence for specificity

2006

Manipulative parasites can alter the phenotype of intermediate hosts in various ways. However, it is unclear whether such changes are just by-products of infection or adaptive and enhance transmission to the final host. Here, we show that the alteration of serotonergic activity is functionally linked to the alteration of specific behaviour in the amphipodGammarus pulexinfected with acanthocephalan parasites.Pomphorhynchus laevisand, to a lesser extent,Pomphorhynchus tereticollisaltered phototactism, but not geotactism, inG. pulex, whereas the reverse was true forPolymorphus minutus. Serotonin (5-hydroxytryptamine, 5-HT) injected to uninfectedG. pulexmimicked the altered phototactism, but ha…

Serotonin[ SDV.MP.PAR ] Life Sciences [q-bio]/Microbiology and Parasitology/ParasitologyMESH : SerotoninMESH : Host-Parasite InteractionsZoologyintermediate amphipod hostMESH : Behavior AnimalSerotonergicphototactismGeneral Biochemistry Genetics and Molecular BiologyAcanthocephalaHost-Parasite Interactionsgeotactism[ SDV.EE.IEO ] Life Sciences [q-bio]/Ecology environment/SymbiosisAnimalsAmphipodaGeneral Environmental ScienceBehavior AnimalGeneral Immunology and MicrobiologybiologyEcologyHost (biology)MESH : AcanthocephalaBrainGeneral MedicineMESH : Amphipodabiology.organism_classificationPhenotypeGammarus pulexPulexMESH : BrainPomphorhynchus laevisMESH : AnimalsSerotoninGeneral Agricultural and Biological SciencesAcanthocephalaResearch Articlehost manipulations by parasitesProceedings of the Royal Society B: Biological Sciences
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Genomic Epidemiology of Salmonella Infantis in Ecuador: From Poultry Farms to Human Infections

2020

Salmonella enterica is one of the most important foodborne pathogens around the world. In the last years, S. enterica serovar Infantis has become an important emerging pathogen in many countries, often as multidrug resistant clones. To understand the importance of S. enterica in the broiler industry in Ecuador, we performed a study based on phenotypic and WGS data of isolates from poultry farms, chicken carcasses and humans. We showed a high prevalence of S. enterica in poultry farms (41.4%) and chicken carcasses (55.5%), but a low prevalence (1.98%) in human samples. S. Infantis was shown to be the most prevalent serovar with a 98.2, 97.8, and 50% in farms, foods, and humans, respectively,…

SerotypeVeterinary medicinemegaplasmidEpidemiologyBioinformatica & DiermodellenVirulenceBiologybroilerAntibiotic resistancePlasmidBio-informatics & Animal modelsEpidemiology Bio-informatics & Animal modelsOriginal ResearchHost Pathogen Interaction & DiagnosticsEpidemiologielcsh:Veterinary medicineGeneral VeterinaryMolecular epidemiologybusiness.industryBacteriologieSalmonella InfantisBacteriologyBacteriology Host Pathogen Interaction & DiagnosticsPoultry farmingbiology.organism_classificationHost Pathogen Interactie & DiagnostiekMultiple drug resistanceST32Salmonella entericaEpidemiologie Bioinformatica & DiermodellenBacteriologie Host Pathogen Interactie & Diagnostieklcsh:SF600-1100Veterinary ScienceEcuadorbusinessmultidrug resistance (MDR)WGSFrontiers in Veterinary Science
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