Search results for "Interaction"

showing 10 items of 5710 documents

A User-Friendly Interface for Fingerprint Recognition Systems Based on Natural Language Processing

2009

Biometric recognition systems represent a valid solution to the safety problem of internet accessibility, even if they do not always provide an environment easily comprehensible by users and operators with a mid-level of competence. This gap can be partially filled if, instead of using the conventional access routines to the authentication system, the user could simply write to the system through the interface and using high level sentences and requests be able to use its own natural language to reach the intended goal. On the other hand, biometrics features are widely used for recognition and identification all over the world, generating large databases. In this paper a user-friendly inter…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniUser FriendlyBiometricsDatabaseHuman-Computer Interaction Biometric Recognition Natural Language Processingbusiness.industryComputer scienceUsabilityFingerprint recognitioncomputer.software_genreHuman–computer interactionThe InternetMessage authentication codeUser interfacebusinesscomputerNatural language2009 International Conference on Complex, Intelligent and Software Intensive Systems
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Fingerprint and Iris based Authentication in Intercooperative Emerging e-Infrastructures

2013

E-infrastructures must support the development of heterogeneous applications for workstation network, for mobile and portable systems and devices. In this context and relating to all collaborative and pervasive computational technology a very important role is played by security and authentication systems, which represent the first step of the whole process. Biometric authentication systems represent a valid alternative to conventional authentication systems providing robust procedures for user authentication. On the other hand, Internet of Things involves a heterogeneous set of interacting devices to enable innovative global and local applications and services for users. In this chapter fi…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniUser authenticationAuthenticationBiometricsComputer sciencebusiness.industryFingerprint (computing)Context (language use)Biometric Authentication Systems Unimodal and Multimodal Systems Embedded SensorsSoftwareHuman–computer interactionAuthentication protocolEmbedded systemLightweight Extensible Authentication Protocolbusiness
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Designing for Exploratory Search on Touch Devices

2015

Exploratory search confront users with challenges in expressing search intents as the current search interfaces require investigating result listings to identify search directions, iterative typing, and reformulating queries. We present the design of Exploration Wall, a touch-based search user interface that allows incremental exploration and sense-making of large information spaces by combining entity search, flexible use of result entities as query parameters, and spatial configuration of search streams that are visualized for interaction. Entities can be flexibly reused to modify and create new search streams, and manipulated to inspect their relationships with other entities. Data compr…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniUser interfacesSettore INF/01 - InformaticaQuery stringComputer sciencebusiness.industryExploratory searchSearch analyticsUser satisfactionSemantic searchTouch devicesExploratory searchTask (computing)Search engineHuman–computer interactionTouch deviceUser interfacebusiness
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Adaptive voice interaction for 3D representation of Cultural Heritage site

2010

In the area of cultural heritage preservation and fruition the development of electronics and information technologies has opened new scenarios of research in the field of survey, representation and communication of Cultural Heritage. The aim is thus to make the fruition of works of art available to as many users as possible by using survey techniques and multimodal interaction. In this paper we propose a multimodal fruition of a virtual representation of a medieval ceiling, built in the XIV century, which covers the “Sala Magna” in the Steri of Palermo. The research deals with the design of an intelligent relational agent which interacts with the user in a natural way. To address this very…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryComputer scienceMulti-agent systemInformation technologyVirtual representationRepresentation (arts)Field (computer science)Multimodal interactionCultural heritageHuman–computer interactionVoice interaction 3D visualization multimodality cultural heritageUser interfacebusiness
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An architecture with a mobile phone interface for the interaction of a human with a humanoid robot expressing emotions and personality

2011

In this paper is illustrated the cognitive architecture of a humanoid robot based on the proposed paradigm of Latent Semantic Analysis (LSA). This paradigm is a step towards the simulation of an emotional behavior of a robot interacting with humans. The LSA approach allows the creation and the use of a data driven high-dimensional conceptual space. We developed an architecture based on three main areas: Sub-conceptual, Emotional and Behavioral. The first area analyzes perceptual data coming from the sensors. The second area builds the sub-symbolic representation of emotions in a conceptual space of emotional states. The last area triggers a latent semantic behavior which is related to the h…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryLatent semantic analysisComputer sciencemedia_common.quotation_subjectInterface (computing)Cognitive architectureRepresentation (arts)Human–computer interactionMobile phonePerceptionHumanoid RobotEmotionsPersonality Latent Semantic AnalysisRobotPersonalityComputer visionArtificial intelligencebusinessHumanoid robotmedia_common
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KIND-DAMA: A modular middleware for Kinect-like device data management

2018

In the last decades, we have witnessed a growing interest toward touchless gestural user interfaces. Among other reasons, this is due to the large availability of different low-cost gesture acquisition hardware (the so-called “Kinect-like devices”). As a consequence, there is a growing need for solutions that allow to easily integrate such devices within actual systems. In this paper, we present KIND-DAMA, an open and modular middleware that helps in the development of interactive applications based on gestural input. We first review the existing middlewares for gestural data management. Then, we describe the proposed architecture and compare its features against the existing similar so…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionigesture interaction middlewaregestural data managementSoftwareKinect-like device
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Novel Human-to-Human Interactions from the Evolution of HCI

2011

The interaction ways made available by the evolution of the human-computer interfaces, led to novel Human-to-Human Interaction (HHI) modes, enabling people to cooperate for almost any task any time and any where. HHI nowadays is largely indirect and mediated by a wide variety of technologies and devices. This new and exciting field of design originates from the convergence of a few well-established research fields within the HCI area, such as traditional Graphical User Interfaces (GUI), Tangible User Interfaces (TUI), Touchless Gesture User Interface (TGUI), Voice User Interfaces (VUI), and Brain Computer Interfaces (BCI). We analyze and describe the evolution of the HCI in those fields, an…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihuman-to-human interactionMultimediaComputer sciencebusiness.industryPost-WIMPmediated social interactionscomputer.software_genreField (computer science)Variety (cybernetics)novel interfacehuman-computer interactionHuman–computer interactionHuman interactionUser interfacebusinesscomputerBrain–computer interfaceGraphical user interfaceGesture2011 International Conference on Complex, Intelligent, and Software Intensive Systems
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Human-to-human interfaces: emerging trends and challenges

2011

We present a new research domain, human-to-human interaction (HHI) that describes how today's human interaction is largely indirect and mediated by a wide variety of technologies and devices. We show how this new and exciting field of design originates from the convergence of a few well-established research areas, such as traditional graphical user interfaces (GUIs), tangible user interfaces (TUIs), touchless gesture user interfaces (TGUIs), voice user interfaces (VUIs), and brain computer interfaces (BCIs). We analyse and describe current research in those areas and offer a first-hand view and presentation of its salient aspects for the human-to human interaction domain.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihuman-to-human interactionMultimediabusiness.industryComputer scienceHHIhuman-to-human interfacePost-WIMPcomputer.software_genreField (computer science)Variety (cybernetics)Domain (software engineering)Human–computer interactionUser interfacebusinesscomputerhuman-to-computer interfacesGraphical user interfaceBrain–computer interfaceGesture
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Internet of things: why we are not there yet

2014

Twenty-one years past since Weiser's vision of ubiquitous computing (UbiComp) has been written, and it is yet to be fully fulfilled despite of almost all the needed technologies already available. Still, the widespread interest in UbiComp and the results in some of its fields pose a question: why we are not there yet? It seems we miss the 'octopus' head. In this paper, we will try to depict the reasons why we are not there yet, from three different points of view: interaction media, device integration and applications.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihuman–environment interactionUbiquitous computingComputer Networks and CommunicationsComputer sciencebusiness.industryInteroperabilityInternet privacyubiquitous computinginteroperabilityinternet of thingsHuman environment interactioninteraction mediaWorld Wide WebHardware and Architecturepervasive systemInternet of Thingsbusinessdevice integrationSoftware
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The Sound Design Toolkit

2017

The Sound Design Toolkit is a collection of physically informed sound synthesis models, specifically designed for practice and research in Sonic Interaction Design. The collection is based on a hierarchical, perceptually founded taxonomy of everyday sound events, and implemented by procedural audio algorithms which emphasize the role of sound as a process rather than a product. The models are intuitive to control – and the resulting sounds easy to predict – as they rely on basic everyday listening experience. Physical descriptions of sound events are intentionally simplified to emphasize the most perceptually relevant timbral features, and to reduce computational requirements as well. Keywo…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionilcsh:Computer softwaresound synthesisound synthesisSettore INF/01 - InformaticaComputer scienceSound designSpeech recognition05 social sciences020207 software engineering02 engineering and technologysonic interaction design050105 experimental psychologyComputer Science ApplicationsSonic interaction design; sound synthesis; procedural audiolcsh:QA76.75-76.765Human–computer interactionSonic interaction design0202 electrical engineering electronic engineering information engineeringprocedural audio0501 psychology and cognitive sciencesActive listeningsonic interaction design; sound synthesis; procedural audioSoftware
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