Search results for "Interaction"

showing 10 items of 5710 documents

A two-step, user-centered approach to personalized tourist recommendations

2017

Geo-localized, mobile applications can simplify a tourist visit, making the relevant Point of Interests more easily and promptly discernible to users. At the same time, such solutions must avoid creating unfitting or rigid user profiles that impoverish the users' options instead of refining them. Currently, user profiles in recommender systems rely on dimensions whose relevance to the user is more often presumed than empirically defined. To avoid this drawback, we build our recommendation system in a two-step process, where profile parameters are evaluated preliminarily and separately from the recommendations themselves. We describe this two-step evaluation process including an initial surv…

ta113Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniTourist applicationEngineeringUser profileSettore INF/01 - InformaticaPoint (typography)Process (engineering)Computer Applicationsbusiness.industry02 engineering and technologyRecommender systemWorld Wide WebTourist applicationsUser validationHuman–computer interaction020204 information systems0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingGeneralizability theoryRelevance (information retrieval)businessDrawbackProceedings of the 12th Biannual Conference on Italian SIGCHI Chapter
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Human-technology choreographies

2014

Bodily movements have traditionally had mostly instrumental value in interaction design. However, movements can also be given a central role in understanding behaviour and in designing technology for humans. This workshop is aiming at taking a fresh, movement-oriented look at the design and evaluation of technology in a wide variety of contexts.

ta113Value (ethics)ChoreographyComputer scienceHuman–computer interactionta6131Body movementInteraction designSpace (commercial competition)Variety (cybernetics)Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
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Use of a Semantic Language to Reduce the Indeterminacy in Agents Communication

2014

In the field of agent communications uncertainty and vagueness in the message content and in the achievable results play a primordial role when two agents (human or artificial) communicate. Even though the importance of vagueness and uncertainty has been recognized long ago, only recently mechanisms related to the communications’ semantics that allow a practical approach have been designed; more specifically, the development of tools such as agent programming languages and frameworks, which is a field of intensive research. On the other hand, recent theoretical ideas, drawn from situation semantics theory and the works of Sutton on semantic information, support this work. This paper applies…

ta113business.industryComputer scienceVaguenessSemanticsOperational semanticscommunications semanticsSoftware agentWell-founded semanticsHuman–computer interactionmulti-agent systems programming languageFourth-generation programming languageArtificial intelligenceFifth-generation programming languageta518businessProgramming language theory
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Appraisal and Mental Contents in Human-Technology Interaction

2015

User experience has become a key concept in investigating human-technology interaction. Therefore it has become essential to consider how user experience can be explicated using psychological concepts. Emotion has been widely considered to be an important dimension of user experience, and one obvious link between modern psychology and the analysis of user experience assumes the analysis of emotion in interaction processes. In this paper, the focus is on the relationship between action types and elicited emotional patterns. In three experiments including N = 40 participants each, it is demonstrated that the types of emotions experienced when people evaluate and use technical artefacts differ…

ta113cognitionbusiness.industryfrustrationcompetenceemotionCognitionhuman-technology interactionuser psychologyHuman-Computer InteractionUser experience designuser experienceactionPsychologybusinessCompetence (human resources)Social psychologyta515Information SystemsCognitive psychologyInternational Journal of Technology and Human Interaction
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An intelligent learning support system

2017

Fast-growing technologies are shaping many aspects of societies. Educational systems, in general, are still rather traditional: learner applies for school or university, chooses the subject, takes the courses, and finally graduates. The problem is that labor markets are constantly changing and the needed professional skills might not match with the curriculum of the educational program. It might be that it is not even possible to learn a combination of desired skills within one educational organization. For example, there are only a few universities that can provide high-quality teaching in several different areas. Therefore, learners may have to study specific modules and units somewhere e…

ta113intelligent learning systemsoppimisympäristöError-driven learningoppiminenComputer scienceIntelligent decision support system02 engineering and technologyopetuscareer developmenturakehityspersonalized educationHuman–computer interactionadaptive education020204 information systems0202 electrical engineering electronic engineering information engineeringComputingMilieux_COMPUTERSANDEDUCATIONälytekniikka020201 artificial intelligence & image processingLearning supportta516personointi
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Simplicity and the art of something more: A cognitive-semiotic approach to simplicity and complexity in human-technology interaction and design exper…

2018

In human–technology interaction, the balance between simplicity and complexity has been much discussed. Emphasis is placed on the value of simplicity when designing for usability. Often simplicity is interpreted as reductionism, which compromises both the affective nature of the design and usability itself. This paper takes a cognitive–semiotic approach toward understanding the dynamics between the utilitarian benefits of simplicity in design and the art of something more: considerate complexity. The cognitive–semiotic approach to human–technology design experience is a vehicle for explaining the relationship between simplicity and complexity, and this relationship’s multisensory character …

ta113kognitioCognitive sciencekognitiivinen semiotiikkamoniaistisuusSocial PsychologyComputer scienceyksinkertaisuusCommunicationmedia_common.quotation_subjectdesignCognitionsimplicitysemiotiikkakompleksisuuskognitiotiedeHuman-Computer Interactionihminen-konejärjestelmätmultisensory experienceSemioticsSimplicitycomplexitycognitive semioticmedia_commonHuman Technology
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Educational Technology Goes Mobile

2018

Recent decades have revealed that the digital educational technology that is expected to revolutionise schooling for generations to come, is fraught with challenges. One major challenge is that educational systems vastly vary between cultures and countries. The differences start from the conceptualisation of education and school. It is, therefore, quite inaccurate to handle education as a universal concept. In this article the authors evade generalisation by discussing the use of mobile technology in the schools of one single, relatively homogenous nation: Finland. The backbone of their analysis is the core national curriculum of basic education. The appropriateness of mobile technology in …

ta113koulutusteknologiamobile computing05 social sciencesEducational technology050301 educationeducational technologylangaton tekniikkaHuman-Computer Interactionperusopetusmobile technologymobiililaitteetbasic educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta5160501 psychology and cognitive sciencesSociology0503 education050107 human factorsInternational Journal of Mobile Human Computer Interaction
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Exploring aesthetics, design, and experience in the age of semiotic technology

2018

Semiotics undergirds understanding of how people experience life (in both general and specific contexts) and thus impacts choices in regard to technology and its design. The papers in this issue draw on historical and contemporary scholarship of philosophy, practices, and theories in aesthetics, embodiment, and art experience in exploring the intersection of humans and technology.

ta113lcsh:T58.5-58.64Social Psychologylcsh:Information technologyCommunicationmedia_common.quotation_subjectdesignsemiotic technologyArtsemiotiikkakokemusestetiikkaHuman-Computer InteractionexperiencemuotoiluAestheticsaestheticsteknologiaSemioticsmedia_common
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Apperception as a Multisensory Process in Material Experience

2015

Visual perspective has dominated experience research in humantechnology interaction for decades now. The neglect of other sensory modalities is gradually being addressed by scholars and designers, who investigate user experience based on touch, smell, taste, sound and even expressive bodily interactions. In cognitive and affective processes, user experience is always multi-modal, not just regarding perceived multi-sensory information, but also while perceiving through one modality we mentally construct information relevant to the other senses. This article reports the results of an experiment, where participants (N = 52) appraised materials either only by touching them or only by seeing. Th…

ta113multi-sensory experienceModality (human–computer interaction)business.industryapperceptionproduct designContext (language use)CognitionMultimodal interactioncontextStimulus modalityUser experience designdesign materialsConstruct (philosophy)PsychologybusinessApperceptionkontekstiCognitive psychology
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Are they different? affect, feeling, emotion, sentiment, and opinion detection in text

2014

A major limitation in the automatic detection of affect, feelings, emotions, sentiments, and opinions in text is the lack of proper differentiation between these subjective terms and understanding of how they relate to one another. This lack of differentiation not only leads to inconsistency in terminology usage but also makes the subtleties and nuances expressed by the five terms difficult to understand, resulting in subpar detection of the terms in text. In light of such limitation, this paper clarifies the differences between these five subjective terms and reveals significant concepts to the computational linguistics community for their effective detection and processing in text.

ta113ta520business.industrymedia_common.quotation_subjectAffect (psychology)Electronic mailTerminologyHuman-Computer InteractionText miningText processingFeelingCultural diversityComputational linguisticsPsychologybusinessSocial psychologySoftwaremedia_commonCognitive psychologyIEEE transactions on affective computing
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