Search results for "Interactive"

showing 10 items of 276 documents

Sunny Island. An Interactive Learning Environment to Promote Systems Thinking Education for Primary School Students

2017

To make the process of learning easier for students, schoolteachers are increasingly using Interactive Learning Environments (ILEs) in classrooms. The paper presents a system dynamics-based ILE called Sunny Island. The ILE has been designed to promote Systems Thinking (ST) education for primary school students. Through a funny fantasy tale - described in detail in a book that accompanies the ILE - students have the opportunity to discover and become familiar with the basic principles of ST, such as feedback, positive and negative causal influences, limits to growth, short and long term effects, counterintuitive behaviors, causes of policy resistances and dynamic complexity. The proposed ILE…

Process (engineering)Systems Thinking0211 other engineering and technologies02 engineering and technologyInteractive LearningPedagogyMathematics educationTrainingSettore M-PSI/06 - Psicologia Del Lavoro E Delle OrganizzazioniInteractive learning environments; Systems Thinking; Sytem Dynamics; Schoolteachers; Students; Training; Educational technologyGeneral Materials ScienceSystems thinkingFantasySytem Dynamic05 social sciencesCounterintuitiveEducational technology050301 education021107 urban & regional planningInteractive learning environmentSchoolteacherTest (assessment)Educational technologyStudentPsychology0503 educationStudioProcedia - Social and Behavioral Sciences
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Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences

2019

Research has repeatedly demonstrated that the use of interactive media is associated with recovery experiences, suggesting that engaging with media can help people to alleviate stress and restore mental and physical resources. Video games, in particular, have been shown to fulfil various aspects of recovery, not least due to their ability to elicit feelings of mastery and control. However, little is known about the role of cognitive task demand (i.e., the amount of cognitive effort a task requires) in that process. Toward this end, our study aimed to investigate how cognitive task demand during gameplay affects users’ recovery experiences. Results of a laboratory experiment suggest that dif…

Process (engineering)media_common.quotation_subjectControl (management)050801 communication & media studies050109 social psychologyddc:070Task (project management)cognitive task demandlcsh:Communication. Mass media0508 media and communicationsInteractive electronic Mediaddc:150Stress (linguistics)recovery experiencesPsychology0501 psychology and cognitive sciencesgaminginteraktive elektronische MedienGeneral Psychologymedia_commonNews media journalism publishingAllgemeine PsychologieRelaxation (psychology)business.industryCommunication05 social sciencesCognitionvideo gameslcsh:P87-96interactive mediaFeelingPsychologiecognitive task demand; gaming; interactive media; recovery experiences; video gamesPublizistische Medien JournalismusVerlagswesenPsychologybusinessInteractive mediaCognitive psychologyMedia and Communication
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Eritrean teachers' perceptions of learner-centred interactive pedagogy

2021

In most sub-Saharan African countries, mainstreaming learner-centred interactive pedagogy (LCIP) is defined as a policy priority. Similarly, Eritrea has adopted the same policy to seek a solution to its educational challenges. Rather than rote mastery of course content, the LCIP approach prioritises learners in constructing knowledge through interaction, active participation and controlling the learning process. This paper explores secondary school teachers' perceptions of LCIP and their challenges in implementing this pedagogical approach. Constructivism and sociocultural learning theory are considered conceptual frameworks to highlight LCIP as an approach for teaching and learning. Qualit…

Process (engineering)toisen asteen koulutusQualitative propertyasenteetMainstreamingEritreaEducationConstructivism (philosophy of education)PedagogyComputingMilieux_COMPUTERSANDEDUCATIONLearning theorylearner-centred interactive pedagogykäsitykset0501 psychology and cognitive sciencesSociologySociocultural evolutionsecondary school teachers05 social sciences050301 educationInductive reasoningopettajatteachers' perceptionspedagogiikkaConceptual frameworkinteraktiivisuusopetusmenetelmät0503 education050104 developmental & child psychology
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Aims vs. technology: Pedagogical view to the use of educational applications in safety critical contexts

2011

Interactive technology for education has formed into a relatively independent domain of research and development. Interactive technology is often seen as a context independent tool. However, we argue that education in different contexts may have so different and incommensurable aims that no single technology can be announced as good or bad per se in terms of learning. The development of educational application should not be based on the technology to be applied, but by careful analysis of learning aims. When formulated in an appropriate way, learning aims work as a relevant basis in all stages of the design process of an educational application. The formulation of aims is therefore critical…

Process managementMultimediaWork (electrical)Computer scienceComputer assisted learningContext (language use)computer.software_genreComputer aided instructionEngineering design processInteractive technologycomputerDomain (software engineering)Context independent2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH)
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Dealing with abnormal business growth by leveraging local area common goods: an outside-in stakeholder collaboration perspective

2020

PurposeThe purpose of this paper is to illustrate how for a business located in a local area that does not portray the characteristics of the “Silicon Valley” stereotype, developing a strategy that pretends to autonomously set its boundary spanning may lead to unsustainable growth.Design/methodology/approachThis work suggests Dynamic Performance Management (DPM) as a method to implement an outcome-based view of sustainable development of small- and micro-sized organizations in their own context. A case study shows how collaboration between the public and the business sector may improve local area's outcomes and develop common goods in the context.FindingsAmong the “abnormally-grown” small-a…

Process managementPerformance managementinteractive learning environmentStrategy and ManagementBoundary spanningContext (language use)context-based firmSettore SECS-P/07 - Economia Aziendale0502 economics and businesscommon goodsmesBusiness sector050207 economicsContext-based firmsSustainable developmentpaper type research paper05 social sciencesCommon goodsStakeholderdynamic performance managementSMEs; Collaboration; Dynamic performance management; Common goods; Context-based firms; Interactive learning environmentGeneral Business Management and AccountingcollaborationWork (electrical)SustainabilityBusiness050203 business & management
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Programmation linéaire multiobjectif : un résumé

1988

Le but de ce document de travail est de présenter les différents concepts utilisés en programmation linéaire multiobjectif en précisant les types de décision qu'il est possible de prendre, les choix des partenaires et les methodes qu'il convient de choisir pour résoudre de tels problèmes.Par la suite le problème général est posé et différentes méthodes de résolution sont proposées. Nous insisterons principalement sur les méthodes interactives en déterminant leurs assises théoriques et en essayant de préciser les méthodes de résolution et en donnant des comparaisons entre celles-ci, pour terminer par l'introduction de la programmation dynamique.

Programmation linéaire[ INFO ] Computer Science [cs][INFO] Computer Science [cs]Méthode interactive
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Influence of different interfaces on synchrony during pressure support ventilation in a pediatric setting: a bench study

2015

BACKGROUND: In adults and children, patient-ventilator synchrony is strongly dependent on both the ventilator settings and interface used in applying positive pressure to the airway. The aim of this bench study was to determine whether different interfaces and ventilator settings may influence patient-ventilator interaction in pediatric models of normal and mixed obstructive and restrictive respiratory conditions. METHODS: A test lung, connected to a pediatric mannequin using different interfaces (endotracheal tube [ETT], face mask, and helmet), was ventilated in pressure support ventilation mode testing 2 ventilator settings (pressurization time [Timepress]50%/cycling-off flow threshold [T…

Pulmonary and Respiratory Medicinemedicine.medical_specialtyRespiratory rateface maskPositive pressurePressure support ventilationRespiratory physiologyCritical Care and Intensive Care MedicineManikinsManikinPositive-Pressure Respirationendotracheal tubepatient-ventilator interactionSettore MED/41 - ANESTESIOLOGIAmedicineIntubation IntratrachealHumansIntensive care medicineChildInteractive Ventilatory Supportpressure-support ventilationLungVentilators MechanicalMaskRespiratory MechanicHead Protective Devicebusiness.industryRespirationMaskshelmetnoninvasive ventilationGeneral Medicinemedicine.anatomical_structureAnesthesiaBreathingRespiratory MechanicsHead Protective DevicesAirwaybusinessInteractive Ventilatory SupportHuman
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GeneTonic: an R/Bioconductor package for streamlining the interpretation of RNA-seq data

2021

AbstractBackgroundThe interpretation of results from transcriptome profiling experiments via RNA sequencing (RNA-seq) can be a complex task, where the essential information is distributed among different tabular and list formats - normalized expression values, results from differential expression analysis, and results from functional enrichment analyses. A number of tools and databases are widely used for the purpose of identification of relevant functional patterns, yet often their contextualization within the data and results at hand is not straightforward, especially if these analytic components are not combined together efficiently.ResultsWe developed the GeneTonic software package, whi…

QH301-705.5Process (engineering)Computer scienceShinyComputer applications to medicine. Medical informaticsBioconductor610 MedizinR858-859.7Context (language use)Interactive data analysisReproducible researchBioconductorInteractivity610 Medical sciencesUse caseRNA-SeqBiology (General)MIT LicenseTranscriptomicsInformation retrievalBase SequenceSequence Analysis RNAData interpretationData visualizationRReproducibility of ResultsIdentification (information)WorkflowRNASoftwareFunctional enrichment analysis
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introduction – eu simulations as a multi-dimensional resource: from teaching and learning tool to research instrument

2015

Simulations, understood as complex role plays, are nowadays widely used in (university) teaching to actively engage students and promote content-specific interactive learning, understanding, and communication. There is a growing debate about the functions and benefits of simulations in the university teaching context. Simulating the EU is not yet as common as simulating the UN, but the use of EU simulations gradually increases. In this paper, we discuss several aspects of EU simulations. First, we briefly review the importance of the EU in current European politics, and to its growing complexity, which represents a challenge for teaching and studying European integration. Second, we indicat…

Resource (project management)Management sciencePolitical sciencePolitical Science and International RelationsActive learningEuropean integrationComparative politicsContext (language use)Bologna ProcessPublic administrationEuropean studiesInteractive LearningEuropean Political Science
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Configurations of the Interactive Use of Environmental Management Control

2013

This paper explores the use of interactive environmental management control. In order to do this, a theoretical model is designed drawing on the framework of Simons (1995) and instrumental stakeholder theory. This model defines three dimensions of interactive control: forms of interactivity (vertical, horizontal, external), frequencies of interactivity (high, medium, low) and decision levels (strategic, tactical, operational). Four typical configurations emerge from application of the model to empirical data from ten case studies: eco-designers, eco-institutionals, eco-managers and eco-educators. These configurations show the diverse roles of interactive environmental management control in …

STAKEHOLDERSGREEN INNOVATIONSCONFIGURATIONSINTERACTIVE CONTROLSTAKEHOLDERSENVIRONMENTAL MANAGEMENT CONTROL (EMC)CONFIGURATIONSINTERACTIVE CONTROL[SHS.GESTION]Humanities and Social Sciences/Business administrationENVIRONMENTAL MANAGEMENT CONTROL (EMC)GREEN INNOVATIONS[ SHS.GESTION ] Humanities and Social Sciences/Business administration[SHS.GESTION] Humanities and Social Sciences/Business administration
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