Search results for "Interactive"
showing 10 items of 276 documents
Looking ahead in games research
2021
This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabr…
DISCLOSING THE PROMISING POWER OF SOCIAL MEDIA – AN IMPORTANT DIGITAL MARKETING TOOL
2011
The newest channels for communicating and selling to consumers are electronic. The Internet provides consumers and marketers with more opportunities than ever in achieving a greater interaction and individualization of services. Companies can send tailored messages that engage consumers by reflecting their special interests and behavior. Nowadays, very few marketing programs are considered complete without some type of prominent online component, which is gaining ground at the expense of traditional marketing. Attaining a successful marketing program compels companies to fully connect with their targeted customers. Thus, a holistic marketing approach must be adopted in order to comprehend t…
Mobile Apps and Social Media
2017
1The increasing penetration of smartphones among global population, especially among youth and children, has define a mobile and interactive media use without any precedent. A global connected world is the context in where our offspring are developing self-competences in media literacy because they manage technological devices at very early ages. This context is the state of affairs of this article in which we present two different steps: firstly, a theoretical study, showing the impact of mobile devices, focusing on smartphones and mobile applications where the question arisen is: What are children and young doing while online? Media literacy is also described in order to apply its dimensi…
Participation in Social Media: Studying Explicit and Implicit Forms of Participation in Communicative Social Networks
2016
The diverse forms of participation in social media raise many methodological and ethical issues that should be acknowledged in research. In this paper, participation in social media is studied by utilising the framework of explicit and implicit participation. The focus is on the communicative and communal aspects of social media. The aim of the paper is to promote the reconsideration of what constitutes participation when online users create connections rather than content. The underlying argument is that research on social media and the development of methods should concentrate more on implicit forms of participation.
Agent assisted interactive algorithm for computationally demanding multiobjective optimization problems
2015
We generalize the applicability of interactive methods for solving computationally demanding, that is, time-consuming, multiobjective optimization problems. For this purpose we propose a new agent assisted interactive algorithm. It employs a computationally inexpensive surrogate problem and four different agents that intelligently update the surrogate based on the preferences specified by a decision maker. In this way, we decrease the waiting times imposed on the decision maker during the interactive solution process and at the same time decrease the amount of preference information expected from the decision maker. The agent assisted algorithm is not specific to any interactive method or s…
Teaching Knowledge Management by Combining Wikis and Screen Capture Videos
2011
PurposeThis paper aims to report on the design and creation of a knowledge management course aimed at facilitating student creation and use of social interactive learning tools for enhanced learning.Design/methodology/approachThe era of social media and web 2.0 has enabled a bottom‐up collaborative approach and new ways to publish work on the web, promoted by tools such as YouTube video service. In this spirit a knowledge management course was designed aiming to facilitate university students to compose videos on different difficult concepts in the theory part of the course by searching for explanations on the web and by creating a Windows Media Player video focusing on the self‐defined pro…
E-NAUTILUS: A decision support system for complex multiobjective optimization problems based on the NAUTILUS method
2015
Interactive multiobjective optimization methods cannot necessarily be easily used when (industrial) multiobjective optimization problems are involved. There are at least two important factors to be considered with any interactive method: computationally expensive functions and aspects of human behavior. In this paper, we propose a method based on the existing NAUTILUS method and call it the Enhanced NAUTILUS (E-NAUTILUS) method. This method borrows the motivation of NAUTILUS along with the human aspects related to avoiding trading-off and anchoring bias and extends its applicability for computationally expensive multiobjective optimization problems. In the E-NAUTILUS method, a set of Pareto…
Interactive Multiple Criteria Decision Making based on preference driven Evolutionary Multiobjective Optimization with controllable accuracy
2012
Abstract We present an approach to interactive Multiple Criteria Decision Making based on preference driven Evolutionary Multiobjective Optimization with controllable accuracy. The approach relies on formulae for lower and upper bounds on coordinates of the outcome of an arbitrary efficient variant corresponding to preference information expressed by the Decision Maker. In contrast to earlier works on that subject, here lower and upper bounds can be calculated and their accuracy controlled entirely within evolutionary computation framework. This is made possible by exploration of not only the region of feasible variants – a standard within evolutionary optimization, but also the region of i…
Synchronous R-NSGA-II: An Extended Preference-Based Evolutionary Algorithm for Multi-Objective Optimization
2015
Classical evolutionary multi-objective optimization algorithms aim at finding an approx- imation of the entire set of Pareto optimal solutions. By considering the preferences of a decision maker within evolutionary multi-objective optimization algorithms, it is possible to focus the search only on those parts of the Pareto front that satisfy his/her preferences. In this paper, an extended preference-based evolutionary algorithm has been proposed for solving multi-objective optimiza- tion problems. Here, concepts from an interactive synchronous NIMBUS method are borrowed and combined with the R-NSGA-II algorithm. The proposed synchronous R-NSGA-II algorithm uses preference information provid…
"Teachers teach so well that it's nice to learn" : a case-study on the role of teacher-to-student feedback in attitude-formation on L2 elementary Eng…
2015
Arviointi ja palautteenanto ovat oleellisia asioita opettajan jokapäiväisessä työssä. Lisäksi asenteiden tutkiminen on tällä hetkellä suosittu tutkimusala. Tässä tapaustutkimuksessa tutkittiin, millaista vuorovaikutuksellista palautetta opettaja antaa oppilailleen alakoulun englannin kielen tunneilla, ja millainen yhteys sillä on oppilaiden asenteisiin englannin kieltä kohtaan. Tutkimusaineisto koostui kolmesta opettajasta ja heidän oppilaistaan; yksi englannin kielen aineenopettaja ja hänen viidesluokkalainen ryhmänsä sekä kaksi luokanopettajaa ja heidän neljäs- ja viidesluokkalaisensa. Tutkimusaineisto koottiin metodisella triangulaatiolla. Aluksi oppilaille teetettiin kartoittava kysely …