Search results for "Interactive"

showing 10 items of 276 documents

Children’s Engagement with Mathematics in Kindergarten Mediated by the Use of Digital Tools

2013

The purpose of this chapter is to study children’s engagement with mathematics in kindergarten mediated by digital tools within the context of interactive whiteboard (IWB). Our study reports from a research project aiming at analysing in what ways digital tools may nurture children’s appropriation processes relative to mathematics. In adopting a sociocultural perspective on learning and development, observations together with video recordings have been analysed. Our study shows that the children make sense of the digital tools and are able to apply the tools purposefully due to the interaction with an adult within the zone of proximal development (ZPD). The children externalise their reason…

AppropriationTransitive relationZone of proximal developmentInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Interactive whiteboardSociocultural perspectiveMathematics educationContext (language use)Multimodal interactionGesture
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Improving Communication in Risk Management of Health Information Technology Systems by means of Medical Text Simplification

2019

Health Information Technology Systems (HITS) are increasingly used to improve the quality of patient care while reducing costs. These systems have been developed in response to the changing models of care to an ongoing relationship between patient and care team, supported by the use of technology due to the increased instance of chronic disease. However, the use of HITS may increase the risk to patient safety and security. While standards can be used to address and manage these risks, significant communication problems exist between experts working in different departments. These departments operate in silos often leading to communication breakdowns. For example, risk management stakeholder…

Care processInteractive computer systemsMedical terminologyHealth information technologyText simplificationComputer sciencemedia_common.quotation_subjectKnowledge management02 engineering and technologyInformation technologyPatient safetyOrder (exchange)Computer securityPatient Empowerment; Health Information Seeking; User Requirements; Risk Management; IEC 80001-1; Medical Terminology Simplification;Machine learning0202 electrical engineering electronic engineering information engineeringInformation retrievalQuality (business)Risk managementComputer networksmedia_commonEstimationRisk ManagementSettore INF/01 - Informaticabusiness.industryCommunication020206 networking & telecommunications020207 software engineeringMedical Terminology SimplificationWorld Wide WebEducational technologyChronic diseaseRisk analysis (engineering)HealthbusinessIEC 80001-1Machine translating
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In silico, spectroscopic, and biological insights on annelated pyrrolo[3,2-e]pyrimidines with antiproliferative activity

2013

The in silico COMPARE analysis was performed on 8-[3-(piperidino)propyl]-4,10-dimethyl-9-phenyl-6-(methylsulfanyl)-3,4-dihydropyrimido[1,2-c]pyrrolo[3,2-e]pyrimidin-2(8H)-one, a compound with promising antiproliferative activity, previously synthetized and screened against a panel of 60 human tumor cell lines. The results evidenced that this compound matches the biological properties of Chromomycin A3 and Actinomycin D, known drugs with high DNA binding affinity. Prompted by such results, a thorough spectroscopic investigation of its DNA aqueous solutions was performed, with the aim to verify its DNA-binding properties. DNA groove-binding interaction was assigned by UV-vis spectrophotometri…

ChemistryStereochemistrySettore CHIM/03 - Chimica Generale E InorganicaIn silicoSettore BIO/10 - BiochimicaDrug DiscoveryPharmaceutical ScienceMolecular MedicineAnticancer drugs DNA interactive drugs COMPARE analysis Annelated pyrrolo-pyrimidines UV-vis DNA titrations Circular Dichroism Ethidium bromide displacement assay Cell CycleSettore CHIM/08 - Chimica Farmaceutica
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Evolución de la competencia comunicativa mediante intervención pragmática en retraso del lenguaje: estudio de caso

2021

En el presente trabajo se describe la eficacia de la evaluación e intervención pragmática en un caso de retraso del lenguaje secundario a daño cerebral infantil. La intervención logopédica adoptó un marco teórico de psicolingüística cognitiva funcional y se centró en potenciar las habilidades pragmáticas comunicativas mediante la estimulación de las categorías pragmáticas interactivas en contextos conversacionales naturales. Mediante el PREP-R (Protocolo Rápido de Evaluación Pragmática Revisado) se ha hecho un seguimiento de la orientación comunicativa de los turnos, la predictibilidad, la eficacia comunicativa, la habilidad pragmática (general, específica y gramatical) y los elementos que …

Clinical linguisticsPREP-RInteractive pragmaticsLanguage and Literaturepragmática interactivaPP1-1091Pragmatic rehabilitationLanguage and LinguisticsSpeech and Hearingintervención pragmáticaOtorhinolaryngologyRF1-547daño cerebral infantilAcquired brain injurylingüística clínicaPhilology. Linguistics
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Explorations on interactive interfaces using cuteness

2007

The experience of interactive systems can be a rather complex set of events. The perceptions appeal to the user's senses including visual, auditory, tactile, olfactory, and gustatory. Taken from a human factors approach, the sensitivity of the senses can be measured very closely and units of measurement arise from the "just noticeable difference." These differences can be mapped to the physics behind the stimuli and computer controlled systems very accurately provide sensation to the user through various user interfaces. The human mind also plays an important role in making sense of the experience not only from a physiological standpoint, but from a psychological and cultural reference poin…

Cognitive scienceSexual attractionComputer sciencebusiness.industrymedia_common.quotation_subjectPopularityHuman–computer interactionPerceptionSensationHappinessUser interfaceSet (psychology)businessInteractive mediamedia_commonProceedings of the 2nd international conference on Digital interactive media in entertainment and arts
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Comprensió de la lectura en alumnes d'ensenyament secundari

2006

Aquest treball es planteja per conèixer més de primera mà la comprensió i assimilació de textos escrits, en alumnes de l'actual ensenyament secundari. La mostra emprada va ser de 28 alumnes entre 14 i 20 anys, de 3r d'ESO i COU majoritàriament, de l'Institut d'Ensenyament Secundari «Alameda de Osuna» de Madrid. Els resultats obtinguts en aquest estudi indiquen que, en els lectors de menor edat els processos de lectura són més simples i en alguns casos incomplets, mentre que els lectors de major edat fan una lectura que implica processos cognitius més complexos, adequats i profunds.

Comprensió lectora procés individual metodològica interactiva. Reading comprehension individual process interactive methodology. Artículo:PSICOLOGÍA [UNESCO]UNESCO::PSICOLOGÍA
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A grid representation for distributed virtual environments

2004

Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environments (DVE) very common nowadays. The architecture and behavior of these systems are very similar to new grid computing applications where concepts such as sharing and high scalability are extremely exploited. However, there are several key issues in these systems that should still be improved in order to design a scalable and cost-effective DVE system. One of these key issues is the partitioning problem. This problem consists of efficiently assigning clients (3-D avatars) to the arbiters (servers) in the system. As an alternative to the ad-hoc heuristic proposed in the l…

Computació en núvolRealitat virtualbusiness.industryHeuristic (computer science)Computer scienceDistributed computingEvolutionary algorithmcomputer.software_genreGridInteractive programmingVirtual realityClient-server systemsGrid computingServerEmbedded systemScalabilityGrid computingSystems architecturePerformance evaluationHeuristicsbusinessOpen systemscomputerArquitectura client-servidor (Informàtica):Informàtica::Arquitectura de computadors [Àrees temàtiques de la UPC]
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Efficiently using connectivity information between triangles in a mesh for real-time rendering

2004

Triangle meshes are the most popular standard model used to represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphics system. Taking advantage of the connectivity information between the triangles in a mesh dramatically diminishes the amount of information the graphics system must handle. Multiresolution Triangle Strips (MTS) represent a triangle mesh as a collection of multiresolution triangles strips. These strips are the basis of both the storage and the rendering stage. The coherence between the extraction of two levels of detail is used in the model in order to decrease the visualisation time.

Computer Networks and CommunicationsComputer scienceComputer Science::Computational GeometryReal-time renderingVisualizationRendering (computer graphics)Computer Science::GraphicsHardware and ArchitectureComputer graphics (images)Triangle meshPolygonPolygon meshGraphicsInteractive visualizationSoftwareLevel of detailComputingMethodologies_COMPUTERGRAPHICSFuture Generation Computer Systems
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Remote interspecies interactions: Improving humans and animals wellbeing through mobile playful spaces

2019

[EN] Play is an essential activity for both humans and animals as it provides stimulation and favors cognitive, physical and social development. This paper proposes a novel pervasive playful environment that allows hospitalized children to participate in remote interspecies play with dogs in a dog daycare facility, while it also allows the dogs to play by themselves with the pervasive system. The aim of this playful interactive space is to help improving both children¿s and animal¿s wellbeing and their relationships by means of technologically mediated play, while creating a solid knowledge base to define the future of pervasive interactive environments for animals.

Computer Networks and CommunicationsComputer scienceMobile application02 engineering and technologySpace (commercial competition)Child computer interactionAnimal computer interactionHuman–computer interactionInteractive environment0202 electrical engineering electronic engineering information engineeringChild computer interactionRemote playbusiness.industrySocial changeComputingMilieux_PERSONALCOMPUTING020206 networking & telecommunicationsCognitionComputer Science ApplicationsAnimal computer interactionKnowledge baseHardware and Architecture020201 artificial intelligence & image processingbusinessLENGUAJES Y SISTEMAS INFORMATICOSSoftwareInformation Systems
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Touch or touchless?:Evaluating usability of interactive displays for persons with autistic spectrum disorders

2019

Interactive public displays have been exploited and studied for engaging interaction in several previous studies. In this context, applications have been focused on supporting learning or entertainment activities, specifically designed for people with special needs. This includes, for example, those with Autism Spectrum Disorders (ASD). In this paper, we present a comparison study aimed at understanding the difference in terms of usability, effectiveness, and enjoyment perceived by users with ASD between two interaction modalities usually supported by interactive displays: touch-based and touchless gestural interaction. We present the outcomes of a within-subject setup involving 8 ASD users…

Computer scienceAutismInteractive displaysSpecial needsContext (language use)02 engineering and technologyInteractive displaystouchless interfaces mid-air gestures touch autism usability evaluation interactive displaysHuman–computer interaction0202 electrical engineering electronic engineering information engineeringmedicine0501 psychology and cognitive sciencesUsability evaluation050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazioni020203 distributed computingModalitiesModality (human–computer interaction)Settore INF/01 - Informaticabusiness.industry05 social sciencesUsabilitymedicine.diseaseMid-air gesturesTouchTouchless interfacesAutismUser interfacebusiness
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