Search results for "Interfaces"

showing 10 items of 1258 documents

Phase Coherence in Conceptual Spaces for Conversational Agents

2010

This chapter attempts to enhance the traditional chatbots with associative/intuitive capabilities. According to these considerations, it tries to create a conversational agent model that takes into consideration, aside from the traditional rule - based dialogue mechanism, also some sort of intuitive reasoning ability. The aim is in attempting to overcome the rigid pattern - matching rules, proposing a "phase coherence" paradigm into a semantic space. With this locution the chapter intend that the vectors representing the elements of the dialogue are coherent with the context. The chapter trust that this intuitive - associative capability can be obtained using the LSA methodology. The repres…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniPattern matching versus intuitive matchingMatching (statistics)Theoretical computer scienceKnowledge representation and reasoningPhase coherenceHuman–computer interactionconversational agents enhancing usability of human–computer interfacePhase coherence in conceptual spaces for conversational agentsenhancing usability of human-computer interfacesPattern matchingphase coherence in conceptual spaces for conversational agentConversational agentsMathematics
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CubeHarmonic: A new musical instrument based on Rubik{'}s cube with embedded motion sensor

2019

A contemporary challenge involves scientific education and the connection between new technologies and the heritage of the past. CubeHarmonic (CH) joins novelty and tradition, creativity and edu- cation, science and art. It takes shape as a novel musical instrument where magnetic 3D motion tracking technology meets musical per- formance and composition. CH is a Rubik’s cube with a note on each facet, and a chord or chord sequence on each face. The posi- tion of each facet is detected through magnetic 3D motion tracking. While scrambling the cube, the performer gets new chords and new chord sequences. CH can be used to compose, improvise,1 and teach music and mathematics (group theory, permu…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - InformaticaComputer scienceSound computingPermutationsMusical instrumentMusicalMusic and mathematicsTonnetzinterfacescombinatoricComputer graphics (images)Chord (music)ChordsTonnetzChords; Magnetic 3D motion tracking; Permutations; Tonnetz;Magnetic 3D motion tracking
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Investigating Avatar Influence on Perceived Cognitive Load and Bimanual Interactions with Touchless Interfaces

2017

In recent years, touchless-enabling technologies have been more and more adopted for providing public displays with gestural interactivity. This has led to the need for novel visual interfaces aimed at solving issues such as communicating interactivity to users, as well as supporting immediate usability and "natural" interactions. In this paper, we focus our investigation on a visual interface based only on the use of in-air direct manipulations. Our study aims at evaluating whether and how the presence of an Avatar that replays user’s movements may decrease the perceived cognitive workload during interactions. Moreover, we conducted a brief evaluation of the relationship between the presen…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - InformaticaTouchless Gestural Interfaces; Public Displays; Interface EvaluationTouchless Gestural InterfaceInterface EvaluationPublic Display
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Investigating Proactive Search Support in Conversations

2018

Conversations among people involve solving disputes, building common ground, and reinforce mutual beliefs and assumptions. Conversations often require external information that can support these human activities. In this paper, we study how a spoken conversation can be supported by a proactive search agent that listens to the conversation, detects entities mentioned in the conversation, and proactively retrieves and presents information related to the conversation. A total of 24 participants (12 pairs) were involved in informal conversations, using either the proactive search agent or a control condition that did not support conversational analysis or proactive information retrieval. Data c…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniStructure (mathematical logic)Settore INF/01 - InformaticaComputer sciencemedia_common.quotation_subject05 social sciencesControl (management)Common ground02 engineering and technology113 Computer and information sciencesvoice interfacesWorld Wide Web020204 information systems0202 electrical engineering electronic engineering information engineeringKey (cryptography)Natural (music)0501 psychology and cognitive sciencesConversationbackground speechspoken conversation supportproactive search050107 human factorsmedia_common
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A Multimodal Interaction Guide for Pervasive Services Access

2007

A pervasive, multimodal virtual guide for a cultural heritage site tour is illustrated. The guide is based on the integration of different technologies such as conversational agents, commonsense reasoning knowledge bases, multimodal interfaces and self-location detection systems. The aim of the work is to offer a more natural, context sensitive access to information with respect to traditional audio/visual pre-recorded guides. A prototype has been developed and implemented on a Qtek 9090 with Windows Mobile 2003 in order to deal with the "Museo Archeologico Regionale di Agrigento" domain.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniUbiquitous computingComputer scienceCommonsense reasoningContext (language use)Interactive computer systems User interfacescomputer.software_genreSettore FIS/07 - Fisica Applicata(Beni Culturali Ambientali Biol.e Medicin)Multimodal interactionWorld Wide WebCultural heritageKnowledge-based systemsDialog systemUser interfacecomputerIEEE International Conference on Pervasive Services
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Designing for Exploratory Search on Touch Devices

2015

Exploratory search confront users with challenges in expressing search intents as the current search interfaces require investigating result listings to identify search directions, iterative typing, and reformulating queries. We present the design of Exploration Wall, a touch-based search user interface that allows incremental exploration and sense-making of large information spaces by combining entity search, flexible use of result entities as query parameters, and spatial configuration of search streams that are visualized for interaction. Entities can be flexibly reused to modify and create new search streams, and manipulated to inspect their relationships with other entities. Data compr…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniUser interfacesSettore INF/01 - InformaticaQuery stringComputer sciencebusiness.industryExploratory searchSearch analyticsUser satisfactionSemantic searchTouch devicesExploratory searchTask (computing)Search engineHuman–computer interactionTouch deviceUser interfacebusiness
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An Agent-based Service Network for Personal Mobile Devices

2006

We propose the Agent Network for Bluetooth Devices, a system that uses personal mobile devices as adaptive human-environment interfaces to supply people with ad hoc information and high-level services. The ANBD system operates with a hierarchical framework of service-providing nodes, dynamically composed and managed by mobile agents.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryComputer scienceWireless ad hoc networkContext-aware services pervasive systems mobile agents augmented and smart environments human-environment interfacesMobile computingMobile ad hoc networkComputer Science Applicationslaw.inventionBluetoothComputational Theory and MathematicslawMobile stationMobile searchbusinessPersonal area networkMobile deviceSoftwareComputer network
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Human-to-human interfaces: emerging trends and challenges

2011

We present a new research domain, human-to-human interaction (HHI) that describes how today's human interaction is largely indirect and mediated by a wide variety of technologies and devices. We show how this new and exciting field of design originates from the convergence of a few well-established research areas, such as traditional graphical user interfaces (GUIs), tangible user interfaces (TUIs), touchless gesture user interfaces (TGUIs), voice user interfaces (VUIs), and brain computer interfaces (BCIs). We analyse and describe current research in those areas and offer a first-hand view and presentation of its salient aspects for the human-to human interaction domain.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihuman-to-human interactionMultimediabusiness.industryComputer scienceHHIhuman-to-human interfacePost-WIMPcomputer.software_genreField (computer science)Variety (cybernetics)Domain (software engineering)Human–computer interactionUser interfacebusinesscomputerhuman-to-computer interfacesGraphical user interfaceBrain–computer interfaceGesture
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Automatic concept maps generation in support of educational processes

2014

A VLE is a system where three main actors can be devised: the teacher in the role of instructional designer, the tutor, and the stu- dent. Instructional designers need easy interaction for specifying the course domain structure to the system, and for controlling how well the learning materials agree to such a structure. Tutors need tools for having a holistic perception of the evolution of single students and/or groups in the VLE during the learning process. Finally, students need self regulation in terms of controlling their learning rate, reflect on their learning strategies, and comparing with other people in the class. In this work we claim that sharing an implicit representation of the…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionilcsh:Theory and practice of educationConcept MapsI-TUTORLatent Semantic AnalysisI-TUTOR Concept Maps Zooming User Interfaces Latent Semantic Analysis Self-Organizing Mapslcsh:LB5-3640Zooming User InterfacesSelf-Organizing Maps
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Ceramic materials wear mechanisms when cutting nickel-based alloys

1999

Abstract In this paper the performances of some commercial ceramic inserts when cutting AISI 310 steel are investigated and compared to those of a traditional carbide based tool. The most important wear mechanism in the ceramic inserts is related to the segmented edges of the chips that abrade a notch at the end of the cut zone. Alumina–zirconia inserts are very sensitive to this kind of wear, whereas tools made of Sialon and alumina with SiC whiskers exhibit slightly better performances despite the concomitant chemical wear mechanisms.

SialonMaterials scienceWhiskersMetallurgySurfaces and InterfacesNickel basedCondensed Matter PhysicsSurfaces Coatings and FilmsCarbideMechanics of Materialsvisual_artMaterials Chemistryvisual_art.visual_art_mediumCeramic
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