Search results for "Inventory"

showing 10 items of 455 documents

Obesity and Interpersonal Problems: An Analysis with the Interpersonal Circumplex

2011

This study examines the interpersonal problems profiles of obese individuals by cluster analysing the interpersonal problems circumplex scores of participants. The Inventory of Interpersonal Problems—Short Circumplex (IIP-32) was completed by 368 treatment-seeking obese individuals. These data were cluster analysed, and groups of obese subjects defined by varying interpersonal problems were compared with regard to psychological distress, self-esteem, body dissatisfaction, quality of life and binge behaviours. Cluster analyses of the IIP-32 resulted in four clusters, which occupied two quadrants of the interpersonal circumplex. Several differences in body mass index, psychological distress, …

Sociometry050103 clinical psychologymedia_common.quotation_subject05 social sciencesSelf-conceptInterpersonal communicationInterpersonal circumplex030227 psychiatry03 medical and health sciencesClinical PsychologyInterpersonal relationshipDistress0302 clinical medicinePersonality0501 psychology and cognitive sciencesPersonality Assessment InventoryPsychologyClinical psychologymedia_commonClinical Psychology & Psychotherapy
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Force Concept Inventory-based multiple-choice test for investigating students’ representational consistency

2010

This study investigates students' ability to interpret multiple representations consistently (i.e., representational consistency) in the context of the force concept. For this purpose we developed the Representational Variant of the Force Concept Inventory (R-FCI), which makes use of nine items from the 1995 version of the Force Concept Inventory (FCI). These original FCI items were redesigned using various representations (such as motion map, vectorial and graphical), yielding 27 multiple-choice items concerning four central concepts underpinning the force concept: Newton's first, second, and third laws, and gravitation. We provide some evidence for the validity and reliability of the R-FC…

Student populationLC8-6691PhysicsQC1-999General Physics and AstronomyValidityContext (language use)Special aspects of educationMotion (physics)EducationConsistency (negotiation)Mathematics educationForce Concept InventoryPsychologyReliability (statistics)Multiple choicePhysical Review Special Topics. Physics Education Research
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Information Exchange Supply Chain under inventory inaccuracy: a simulation study

2012

The objective of this paper is to contribute at quantifying the impact of inventory record inaccuracy on operational performance and customer service level in collaborative supply chains. To this purpose we analyse the impact of shrinkage errors in the inventory item recording activity in an “information exchange supply chain”, i.e. a supply chain in which companies share information about market demand and use such information for placing orders to their suppliers. We present the mathematical formulation of such a supply chain model and we conduct a numerical simulation and a sensitivity analysis over different level of errors.

Supply chain Inventory record inaccuracy Bullwhip effectSettore ING-IND/35 - Ingegneria Economico-Gestionale
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Consensus in Noncooperative Dynamic Games: a Multi-Retailer Inventory Application

2008

We focus on Nash equilibria and Pareto optimal Nash equilibria for a finite horizon noncooperative dynamic game with a special structure of the stage cost. We study the existence of these solutions by proving that the game is a potential game. For the single-stage version of the game, we characterize the aforementioned solutions and derive a consensus protocol that makes the players converge to the unique Pareto optimal Nash equilibrium. Such an equilibrium guarantees the interests of the players and is also social optimal in the set of Nash equilibria. For the multistage version of the game, we present an algorithm that converges to Nash equilibria, unfortunately, not necessarily Pareto op…

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryCorrelated equilibriumSequential gameComputer scienceDynamic programmingSubgame perfect equilibriumsymbols.namesakeCoordination gameElectrical and Electronic EngineeringRisk dominanceFolk theoremPrice of stabilityNon-credible threatGame theoryCentipede gameImplementation theoryNon-cooperative gameInventoryNormal-form gameStochastic gameComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALComputer Science ApplicationsConsensus protocols; Dynamic programming; Game theory; InventoryConsensus protocolsZero-sum gameControl and Systems EngineeringNash equilibriumEquilibrium selectionBest responsesymbolsRepeated gameEpsilon-equilibriumConsensus protocols; Dynamic programming; Game theory; Inventory;Potential gameSolution conceptMathematical economicsGame theory
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Distributed Consensus in Noncooperative Inventory Games

2009

This paper deals with repeated nonsymmetric congestion games in which the players cannot observe their payoffs at each stage. Examples of applications come from sharing facilities by multiple users. We show that these games present a unique Pareto optimal Nash equilibrium that dominates all other Nash equilibria and consequently it is also the social optimum among all equilibria, as it minimizes the sum of all the players’ costs. We assume that the players adopt a best response strategy. At each stage, they construct their belief concerning others probable behavior, and then, simultaneously make a decision by optimizing their payoff based on their beliefs. Within this context, we provide a …

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryInformation Systems and ManagementGeneral Computer ScienceManagement Science and Operations ResearchIndustrial and Manufacturing Engineeringsymbols.namesakeSettore ING-INF/04 - AutomaticaGame theory; Multi-agent systems; Inventory; Consensus protocolsEconomicsRisk dominanceGame theoryMulti-agent systemsStochastic gameInventoryComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALRationalizabilityConsensus protocols; Game theory; Inventory; Multi-agent systemsConsensus protocolsMulti-agent systemNash equilibriumEquilibrium selectionModeling and SimulationBest responsesymbolsRepeated gameEpsilon-equilibriumSettore MAT/09 - Ricerca OperativaMathematical economics
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Consensus in inventory games

2008

This paper studies design, convergence, stability and optimality of a distributed consensus protocol for n-player repeated non cooperative games under incomplete information. Information available to each player concerning the other players' strategies evolves in time. At each stage (time period), the players select myopically their best binary strategy on the basis of a payoff, defined on a single stage, monotonically decreasing with the number of active players. The game is specialized to an inventory application, where fixed costs are shared among all retailers, interested in reordering or not from a common warehouse. As information evolves in time, the number of active players changes t…

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryInventoryMulti-agent systemsStochastic gameComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALConsensus protocols; Game theory; Inventory; Multi-agent systemsOutcome (game theory)Consensus protocolssymbols.namesakeBayesian gameNash equilibriumBest responsesymbolsRepeated gameEconomicsCoordination gameMathematical economicsGame theoryGame theoryProceedings of the 3rd International Conference on Performance Evaluation Methodologies and Tools
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Existence and Optimality of Nash Equilibria in Inventory Games

2005

Abstract This paper studies the stability and optimality of a distributed consensus protocol for n -player repeated non cooperative games under incomplete information. At each stage, the players choose binary strategies and incur in a payoff monotonically decreasing with the number of active players. The game is specialized to an inventory application, where fixed costs are shared among all retailers, interested in whether reordering or not from a common warehouse. The authors focus on Pareto optimality as a measure of coordination of reordering strategies, proving that there exists a unique Pareto optimal Nash equilibrium that verifies certain stability conditions.

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryNon-cooperative gameMathematical optimizationStochastic gameTheoryofComputation_GENERALInventory control Stability Optimality Nash equilibriumInventory control; Nash equilibrium; Optimality; Stability;symbols.namesakeNash equilibriumBest responseRepeated gamesymbolsEconomicsCoordination gameEpsilon-equilibriumRisk dominanceMathematical economics
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Noncooperative dynamic games for inventory applications: A consensus approach

2008

We focus on a finite horizon noncooperative dynamic game where the stage cost of a single player associated to a decision is a monotonically nonincreasing function of the total number of players making the same decision. For the single-stage version of the game, we characterize Nash equilibria and derive a consensus protocol that makes the players converge to the unique Pareto optimal Nash equilibrium. Such an equilibrium guarantees the interests of the players and is also social optimal in the set of Nash equilibria. For the multi-stage version of the game, we present an algorithm that converges to Nash equilibria, unfortunately not necessarily Pareto optimal. The algorithm returns a seque…

TheoryofComputation_MISCELLANEOUSDynamic gamesComputer Science::Computer Science and Game TheoryMathematical optimizationCorrelated equilibriumSequential gameConsensus ProtocolsComputer scienceA-priori; Consensus protocols; Dynamic games; Finite horizons; Inventory; Inventory systems; Joint decisions; Multi stages; Nash equilibrium; Pareto-optimal; Single stages; Unilateral improvementsSymmetric equilibriumOutcome (game theory)Joint decisionsNash equilibriumFinite horizonsMulti stagessymbols.namesakeBayesian gameSettore ING-INF/04 - AutomaticaPareto-optimalA-prioriCoordination gameFolk theoremPrice of stabilityRisk dominanceNon-credible threatConsensus Protocols Dynamic Programming Game Theory InventoryInventory systemsTraveler's dilemmaNormal-form gameStochastic gameInventoryComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALMinimaxConsensus protocolsEquilibrium selectionNash equilibriumBest responseSingle stagesRepeated gamesymbolsEpsilon-equilibriumSettore MAT/09 - Ricerca OperativaSolution conceptDynamic Programming Game TheoryUnilateral improvementsMathematical economicsGame theoryConsensus Protocols; Dynamic Programming Game Theory; Inventory
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Comparing Traditional and IRT Scoring of Forced-Choice Tests.

2018

This article explores how traditional scores obtained from different forced-choice (FC) formats relate to their true scores and item response theory (IRT) estimates. Three FC formats are considered from a block of items, and respondents are asked to (a) pick the item that describes them most (PICK), (b) choose the two items that describe them the most and the least (MOLE), or (c) rank all the items in the order of their descriptiveness of the respondents (RANK). The multi-unidimensional pairwise-preference (MUPP) model, which is extended to more than two items per block and different FC formats, is applied to obtain the responses to each item block. Traditional and IRT (i.e., expected a po…

VariablesTwo-alternative forced choicemedia_common.quotation_subjectRank (computer programming)ArticlesData setItem response theoryStatisticsPsychology (miscellaneous)Personality Assessment InventoryPsychologySocial Sciences (miscellaneous)Block (data storage)media_commonApplied psychological measurement
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Quadratus Lumborum Block Reduces Postoperative Opioid Consumption and Decreases Persistent Postoperative Pain Severity in Patients Undergoing Both Op…

2021

Background: New regional techniques can improve pain management after nephrectomy. Methods: This study was a randomized controlled trial conducted at two teaching hospitals. Patients undergoing elective open and laparoscopic nephrectomy were eligible to participate in the trial. A total of 100 patients were divided into a quadratus lumborum block (QLB) group (50 patients) and a control (CON) group (50 patients). At the end of surgery, but while still under general anesthesia, unilateral QLB with ropivacaine was performed on the side of nephrectomy for patients in the QLB group. The main measured outcome of this study was oxycodone consumption via a patient-controlled anesthesia (PCA) pump d…

Visual analogue scalemedicine.medical_treatmentArticlelaw.inventionpatient-controlled analgesianeuropathic pain symptom inventoryRandomized controlled trialInterquartile rangelawnephrectomymedicinenephrectomy; neuropathic pain symptom inventory; patient-controlled analgesia; quadratus lumborum block; persistent postoperative painpersistent postoperative painRopivacainebusiness.industryPatient-controlled analgesiaallergologyRquadratus lumborum blockGeneral MedicineNephrectomyAnesthesiaNeuropathic painMedicinebusinessOxycodonemedicine.drugJournal of Clinical Medicine
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