Search results for "KNOWLEDGE"

showing 10 items of 3108 documents

Modeling and Measuring University Students’ Subject-Specific Competencies in the Domain of Business and Economics – The ILLEV Project

2013

Current research provides very little empirical evidence regarding the influence of academic higher education on the development of professionalism among students. Over the course of the reform of the higher education systems in Europe (Bologna declaration) this issue has become increasingly important.

Knowledge managementHigher educationbusiness.industrySubject specificFirst languagePolitical scienceDegree programEngineering ethicsbusinessEmpirical evidenceBologna declarationDomain (software engineering)
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Diversity of Higher Education Institutions in Networked Knowledge Societies: A Comparative Examination

2016

Within and across many expanded and diversified higher education systems, the recognition and understanding of differences between institutions becomes especially challenging. Forms of both ‘vertical’ and ‘horizontal’ differentiation frequently exist alongside each other, though with increasing attention given to the former. Institutional boundaries become more porous within intra-sector and cross-sector collaborations, as networks become increasingly important in both. Do the ways in which different kinds of higher education institutions interact within networks, as well as the nature of those networks, differ? To what extent do network configurations become platforms for distinct knowledg…

Knowledge managementHigher educationbusiness.industrymedia_common.quotation_subject05 social sciences050301 educationConvergence (economics)Context (language use)050905 science studiesGridPolitical scienceEconomic geography0509 other social sciencesbusinessConstruct (philosophy)0503 educationKnowledge transferDisciplineDiversity (politics)media_common
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What Can We Learn from Theoretical Considerations and Empirical Evidence on Learning in Higher Education? Implications for an Interdisciplinary Resea…

2019

Since the development of the hypertext markup language (HTML), a myriad of data from different sources has become increasingly cross-linked, resulting in entire information landscapes; more than 21 billion electronic devices (Web 4.0) will be in use by 2020. Access to and processing of multimedia content and unverified and algorithmically preselected information are constitutive elements of learning in the Internet Age. As learning occurs in- and outside of formal higher education institutions and cannot be explained by educational or technological factors alone, it is a crucial cross-disciplinary topic, equally important for all areas of science and education. Yet, research on learning in …

Knowledge managementHigher educationbusiness.industrymedia_common.quotation_subjectCognitionHTMLState (polity)Conceptual frameworkThe InternetSociologybusinessEmpirical evidencecomputermedia_commoncomputer.programming_languageAgile software development
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HR scenario game : Learning human resource management in a virtual environment

2021

This paper introduces a computer-based online scenario game that was developed to enhance the learning of human resource management (HRM) in an undergraduate course at a business school in Finland. What makes this game unique is that students played an important and active role in developing the game in collaboration with lecturers. Our findings show that the game enhances learning, interaction, and collaboration among students. We discuss how computer-based games and their development in collaboration with students can be used as a means for learning and improving working-life skills in higher education.

Knowledge managementHigher educationoppiminenComputer sciencepelisuunnitteluEducational systemscomputer.software_genrecomputer scenario gamegame developmenthenkilöstöjohtaminenhuman resource managementComputingMilieux_COMPUTERSANDEDUCATIONtietokoneavusteinen oppiminenLearningtietokonepelitVideo game developmentbusiness.industryTeachingComputingMilieux_PERSONALCOMPUTINGGame developmentHigher Educationskenaariotvirtuaaliympäristöverkko-oppiminenCollaborationcollaborationComputer scenario gameVirtual machineHuman resource managementhigher educationkorkea-asteen koulutusHuman resource managementyhteistoiminnallinen oppiminenhenkilöstöhallintobusinesscomputerEducational systems
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A Matrixulation Method for Mapping an E-learning Platform Designer’s Conception of Learning: A Pilot Study

2004

This paper presents a method for analyzing human conceptions related to e-learning, based on positioning data on what is called here a learning matrix. The set of dimensions comprising the matrix distinguish between emphasis on individuality and sociality in learning, between viewing learning as knowledge adoption and as knowledge construction, and between viewing learning as subjective and as objective to time. The learning matrix is used to visualize and compare conceptions of learning extracted from literature and from individual perceptions of learning, revealed through interviews. This study supports the development of e-learning environments and casts light on different conceptions of…

Knowledge managementHuman–computer interactionbusiness.industryComputer scienceE-learning (theory)Learning theoryCollaborative learningSequence learningbusinessSet (psychology)Experiential learningAction learningLearning sciencesInSITE Conference
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Barriers to the use of mobile sales force automation systems: a salesperson’s perspective

2015

Purpose – The purpose of this paper is to examine the barriers associated with the adoption and use of mobile sales force automation (SFA) systems from a salesperson’s perspective. Design/methodology/approach – A qualitative investigation of two business-to-business companies was conducted. Data collected from ten semi-structured interviews with directors or sales managers were analyzed to understand the main barriers to SFA system adoption. Findings – The study confirms the existence of three barriers (customer knowledge, quality of information and the characteristics of mobile devices) to a mobile SFA system use and identifies two additional barriers: lack of time and optimization issues…

Knowledge managementIT servicesGeneral Computer ScienceComputer sciencebusiness.industryasiakkuudenhallintaPerspective (graphical)langaton tekniikkaCustomer relationship managementTest (assessment)Sales force automationMobile phoneSystem useMobile systemsSales managementMarketingbusinessMobile deviceTechnology adoptionInformation SystemsJournal of Systems and Information Technology
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Reviewing the views of ICT in development

2008

The role of information and communication technology (ICT) in national development is argued to depend on how ICT is viewed. Building on Orlikowski and lacono's classification of IT views we proposed in an earlier work that ICT can be conceptualized as: tool (means to achieve something), computational (the machine), ensemble (part of socio-economic context) and enabler (what ICT enables). We presented this as a hierarchy where the higher you go from the tool to the proxy view, the stronger ICT influences national development. In using our framework to evaluate ICT for development (ICT4D) projects, we realize that the notion of a hierarchy is untenable. Here, we argue that the relationship b…

Knowledge managementInformation and Communications TechnologyComputer sciencebusiness.industryEnablingNational developmentSustainabilityInformation systemConceptual clarityInformation technologybusinessPICMET '08 - 2008 Portland International Conference on Management of Engineering & Technology
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Knowledge Management for Learning: ICT System Affordances and the Impact of Order of Use

2017

Knowledge managementInformation and Communications TechnologyOrder (business)business.industry0502 economics and business05 social sciences050211 marketingCollaborative learning0509 other social sciences050904 information & library sciencesPsychologybusinessAffordanceProceedings of the 50th Hawaii International Conference on System Sciences (2017)
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Exploring Collaborative Modeling as Teaching Method

2012

Group Model Building (GMB) often refers to collaborative system dynamics (SD) modeling. Despite its impressive success in various interdisciplinary domains, SD still struggles to be adopted as a mainstream method in the very areas where it has proven its worth. SD is hard to learn, and acquiring modeling skills can take long time. SD is mostly taught in modeling courses with examples from various disciplines, in a non-collaborative way. Learning SD modeling as a "byproduct" in courses (like ICT, security, industrial management) and in collaborative way would seem at the outset a losing proposition. Experiences with an approach using a project-oriented approach adapting ideas and exercises f…

Knowledge managementInformation and Communications Technologybusiness.industryComputer scienceCourseworkTeaching methodComputingMilieux_COMPUTERSANDEDUCATIONMemeticsbusiness2012 45th Hawaii International Conference on System Sciences
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Prioritization of actions needed to develop IT skills among healthcare workforce

2015

Background: Health related information and communication technology is globally an important and growing sector. With the promise of more efficient and cost-effective care, eHealth is becoming a key priority to address the current challenges faced by health systems worldwide. Addressing IT skills for health care workforce is seen as an important element of achieving greater social inclusion. Objective: To identify and prioritize the actions needed to improve the IT skills of health care workforce across the EU from different perspectives of experts in health care. Methods: A diverse group of experts, representing different fields of expertise in health care and geographical locations partic…

Knowledge managementInformation and Communications Technologybusiness.industryWorkforceHealth careeHealthWorkforce planningMedicineWorkforce managementbusinessContinuous trainingCurriculum
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