Search results for "LAB"
showing 10 items of 7932 documents
A grid representation for distributed virtual environments
2004
Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environments (DVE) very common nowadays. The architecture and behavior of these systems are very similar to new grid computing applications where concepts such as sharing and high scalability are extremely exploited. However, there are several key issues in these systems that should still be improved in order to design a scalable and cost-effective DVE system. One of these key issues is the partitioning problem. This problem consists of efficiently assigning clients (3-D avatars) to the arbiters (servers) in the system. As an alternative to the ad-hoc heuristic proposed in the l…
Software Architectures for Human-Machine Interaction Using Natural Language
Il linguaggio naturale rappresenta un sistema di comunicazione a carattere inferenziale in opposizione ai sistemi di comunicazione a codice che non prevedono una forma di ragionamento intelligente da parte del ricevente, ma si basano sul riconoscimento di patterns dell'informazione. In un sistema di comunicazione di tipo inferenziale, infatti, si parte dal presupposto che il ricevente abbia una certa "intelligenza" e sia, quindi, capace di comprendere, elaborare ed inferire il contenuto informativo di una comunicazione attraverso ragionamenti su un background di conoscenze (come modelli di mondo e di linguaggio) condivisi sia dalla sorgente che dal destinatario. L'attività di ricerca, svolt…
Creation and cognition for humanoid live dancing
2016
Abstract Computational creativity in dancing is a recent and challenging research field in Artificial Intelligence and Robotics. We present a cognitive architecture embodied in a humanoid robot capable to create and perform dances driven by the perception of music. The humanoid robot is able to suitably move, to react to human mate dancers and to generate novel and appropriate sequences of movements. The approach is based on a cognitive architecture that integrates Hidden Markov Models and Genetic Algorithms. The system has been implemented on a NAO robot and tested in public setting-up live performances, obtaining positive feedbacks from the audience.
An automatic system for humanoid dance creation
2016
Abstract The paper describes a novel approach to allow a robot to dance following musical rhythm. The proposed system generates a dance for a humanoid robot through the combination of basic movements synchronized with the music. The system made up of three parts: the extraction of features from audio file, estimation of movements through the Hidden Markov Models and, finally, the generation of dance. Starting from a set of given movements, the robot choices sequence of movements a suitable Hidden Markov Model, and synchronize them processing musical input. The proposed approach has the advantage that movement execution probabilities could be changed according evaluation of the dance executi…
Too Much or Too Little Messaging? Situational Determinants of Guilt About Mobile Messaging
2021
Abstract Mobile messaging has been associated with guilt. Guilt about too much messaging may result from self-control failures during goal conflicts. Conversely, guilt about too little messaging may result from violating the salient norm to be available. This research considers both boundary conditions of guilt about mobile communication—goal conflicts and availability norm salience—simultaneously for the first time. We conducted two preregistered experiments to investigate their interplay. Results from a vignette experiment, but not from a laboratory experiment, support the hypotheses that goal conflicts trigger guilt about using messengers and that guilt about not using messengers arises …
Evaluation of Structural and Temporal Properties of Ego Networks for Data Availability in DOSNs
2017
The large diffusion of Online Social Networks (OSNs) has influenced the way people interact with each other. OSNs present several drawbacks, one of the most important is the problem of privacy disclosures. Distributed Online Social Networks (DOSNs) have been proposed as a valid alternative solution to solve this problem. DOSNs are Online Social Networks implemented on a distributed platform, such as a P2P system or a mobile network. However, the decentralization of the control presents several challenges, one of the main ones is guaranteeing data availability without relying on a central server. To this aim, users’ data allocation strategies have to be defined and this requires the knowledg…
SAGECELL: Software-Defined Space-Air-Ground Integrated Moving Cells
2018
Ultra-dense networks (UDNs) provide an effective solution to accommodate the explosively growing data traffic of multimedia services and real-time applications. However, the densification of large numbers of static small cells faces many fundamental challenges, including deployment cost, energy consumption and control, and so on. This motivates us to develop software-defined space-air-ground integrated moving cells (SAGECELL), a programmable, scalable, and flexible framework to integrate space, air, and ground resources for matching dynamic traffic demands with network capacity supplies. First, we provide a comprehensive review of state-of-the-art literature. Then the conceptual architectur…
Information Integration Platform for Patient-Centric Healthcare Services: Design, Prototype and Dependability Aspects
2014
Published version of an article in the journal: Future Internet. Also available from the publisher at: http://dx.doi.org/10.3390/fi6010126 Open Access Technology innovations have pushed today’s healthcare sector to an unprecedented new level. Various portable and wearable medical and fitness devices are being sold in the consumer market to provide the self-empowerment of a healthier lifestyle to society. Many vendors provide additional cloud-based services for devices they manufacture, enabling the users to visualize, store and share the gathered information through the Internet. However, most of these services are integrated with the devices in a closed “silo” manner, where the devices can…
A wiki task for first-year university students : the effect of scripting students' collaboration
2015
Abstract This study investigates the effect of a collaboration script - i.e. a set of instructions to improve collaboration between learning partners - for a wiki task. Participants were first-year university students in Educational Sciences ( N = 186) collaborating in groups of five during a three-week period to create a wiki on peer assessment in education. Two conditions were contrasted: a scripted and a non-scripted condition. The effect of scripting was measured in four ways (questionnaires, log-file analyses, group product scores, and individual pre–post-test scores). Results show significant positive effects of scripting with respect to the collaborative group processes and students…
Server implementations for improving the performance of CAR systems based on mobile phones
2014
Collaborative Augmented Reality (CAR) systems allow multiple users to share a real world environment, including computer-generated images in real time. The hardware features of most current mobile phones include wireless network capabilities that offer a natural platform for CAR systems. However, the potential number of clients in CAR systems based on mobile phones is much larger than on CAR systems based on other kind of mobile devices, requiring a system design that takes into account scalability issues. This paper presents the experimental characterization of CAR systems based on mobile phones, providing quantitative results about well-known performance metrics in distributed systems. Th…