Search results for "LEARNING"

showing 10 items of 6669 documents

Tapology: A Game-Based Platform to Facilitate E-Health and E-Inclusion

2014

Published version of a chapter in the book: Universal Access in Human-Computer Interaction. Aging and Assistive Environments. Also available from the publisher at: http://dx.doi.org/10.1007/978-3-319-07446-7_36 We have developed a tablet computer game app for low vision users that can be used to introduce a platform for gaming, internet and visual rehabilitation to older users who have not had prior experience with information communication technology (ICT). Our target user group is people diagnosed with Age Related Macular Degeneration (AMD). The primary goal of the app is to present a fun and engaging means for participants to engage with Information Communication Technology (ICT). A long…

mobile HCIE-healthVDP::Technology: 500::Information and communication technology: 550::Computer technology: 551MultimediaProcess (engineering)Computer sciencebusiness.industrySuiteUniversal designmedia_common.quotation_subjectCognitionVDP::Medical disciplines: 700::Health sciences: 800computer.software_genrePerceptual learningHuman–computer interactionInformation and Communications Technologyaccessible designPerceptionco-designThe InternetE-inclusionbusinesscomputergamesmedia_common
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Simone Falk, Mobile-Assisted Language Learning. Eine empirische Untersuchung zum Einsatz digitaler mobiler Endgeräte im Kontext des Fremdsprachenunte…

2021

mobile language learning motivation
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Edu-social Algorithm: educare con i social network a scuola. Un modello operativo per il Mobile Learning

2023

In questo lavoro si mostreranno i presupposti teorici e operativi per lo sviluppo di un Mobile Learning capace di coniugare didattica in presenza ed esperienze digitali, sfruttando Instagram come social media privilegiato per una proposta di un modello metodologico volto a strumentalizzare le funzioni multimediali e interattive interne all’applicazione. I risultati qualitativi del progetto di ricerca-azione Edu-social Algorithm mostrano una serie di contenuti mediaeducativi che evidenziano il potenziale pedagogico dentro il social media Instagram e la replicabilità del modello metodologico sviluppato.

mobile learning Instagram media education digital media Generazione AlphaSettore M-PED/03 - Didattica E Pedagogia Speciale
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Mobile learning e istruzione

2014

Già da alcuni anni, l’ambito pedagogico-didattico ha preso atto delle potenzialità insite nelle tecnologie dell’informazione e della comunicazione e i governi di tutti i paesi del mondo, ed il nostro in particolare, hanno avviato e sostenuto progetti per il produttivo inserimento delle nuove tecnologie nella didattica per l’istruzione di ogni ordine e grado. Nella ricerca sul campo, anche se i risultati si riferiscono ad un numero ridotto di studenti, emerge chiaramente come l’uso dei dispositivi mobili quali il pc e lo smartphone è estremamente diffuso. L’atteggiamento complessivo verso la formazione a distanza e le attività di interazione e di collaborazione tramite reti (Internet e socia…

mobile learning connettivismo didattica universitariaSettore M-PED/03 - Didattica E Pedagogia Speciale
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Formación del alumnado y prácticas de uso de los dispositivos móviles en centros españoles de Educación Secundaria

2018

El presente trabajo delimita el campo de estudio sobre la construcción de la identidad del individuo como ciudadano en la sociedad digital. Contexto en el que estudiamos los modelos formativos orientados a mejorar el uso responsable de las tecnologías en centros de Educación Secundaria Obligatoria españoles. El trabajo de campo se aborda mediante un estudio de casos múltiples (tres institutos públicos). Entre los instrumentos para la recogida de información destacamos las revisiones bibliográficas, el análisis de contenido, el cuestionario y las entrevistas semiestructuradas a profesionales de la educación. En esta comunicación presentamos un avance de los resultados conseguidos sobre las p…

mobile learningenseñanza secundariatecnologías de la información y la comunicacióncompetencia digital
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Actual and Potential Pedagogical Use of Tablets in Schools

2013

This study reviews the potential of tablet technology for teaching and learning. In autumn 2012, we conducted a focused survey comprising quantitative and qualitative questions with Finnish teachers (N = 171, from 54 schools). We focused on perceived pedagogical opportunities and the actualized pedagogical potential of tablets at schools. The survey results indicate that the actual usefulness of tablets in schools was significantly less than what teachers perceived as the pedagogical potential. However, the results demonstrate the positive impact these devices are having on teaching and learning, as well as prompting changes in pedagogical perspectives. Teachers stated that tablets can dive…

mobile learninginnovative pedagogyoppiminenICTtaulutietokoneettabletsComputingMilieux_COMPUTERSANDEDUCATIONtietokoneavusteinen oppiminenverkko-oppiminenstudent-centered education
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"Classflow" programmatūra 7.klases skolēnu iesaistīšanās angļu valodas kā pirmās svešvalodas mācību stundās palielināšanai

2018

Tehnoloģiju integrēšana un to regulāra izmantošana izglītībā, un jo īpaši, angļu valodas kā svešvalodas apguvē, šobrīd ir viens no būtiskākajiem skolotāju izaicinājumiem. Moderno tehnoloģiju izmantošana izglītībā stimulē skolēnu vēlmi būt iesaistītiem mācību procesā, palielina katra atsevišķi skolēna iesaistīšanos, kā arī tuvina tradicionālo angļu valodas kā svešvalodas mācību stundu reālajai dzīvei. Diplomdarbs tika izstrādāts ar mērķi noskaidrot, kā ‘Classflow’ programmatūras integrēšanas angļu valodas kā pirmās svešvalodas mācību stundās ietekmē 7.klases skolēnu iesaistīšanos angļu valodas mācību stundās. Darbā tika izmantotas šādas datu vākšanas metodes: aptauja, anketa, novērošana un s…

mobile learningmotivationClassflowPedagoģijaEFLparticipation
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Etude qualitative sur les représentations expertes du social et mobile learning

2013

mobile learningrepresentation[SHS.INFO]Humanities and Social Sciences/Library and information sciencesdesign[ SHS.INFO ] Humanities and Social Sciences/Library and information scienceslearning communityconception[SHS.INFO] Humanities and Social Sciences/Library and information sciencese-learning
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Designing New learning Environments for Music - Implementing the MobiKid experience

2009

In 2006-2008 a mobile software application MobiKid for children aged 3-6 was developed to allow children to sing, record and listen to the songs independently at home. They could even forward the recorded songs to be downloaded from a server by their teacher and relatives. With not yet completed user interface (UI) features the program offered children a motivating context for singing and musical creativity. The child-centered MobiKid UI was developed collaboratively by different experts of music education and software engineering. MobiKid pilot study was expected to reflect the preliminary requirements for child-centered software and usability features for further development among informa…

mobile learninguser interfaceapplication
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Designing for virtual mobility: Potentials and caveats

2019

This paper reflects on the joint pilot development and implementation of an international master level online course in Educational Design by three universities from different European countries. The pilot targeted curriculum internationalization and provision of international learning experiences to students with less mobility opportunities through online learning and use of technology. The key focus was on connecting students from different countries by collaborative learning and working on an authentic task in the professional domain of their study - educational media design - via a joint platform and digital media. In small international groups, students collaboratively developed mobile…

mobile learningverkkokurssitmobiilioppiminenkansainvälisyyskoulutussuunnittelucollaborative learningComputingMilieux_COMPUTERSANDEDUCATIONvirtual mobilitycurriculum designvirtuaalisuusyhteisöllinen oppiminenopetussuunnitelmat
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