Search results for "Learning environment"

showing 10 items of 217 documents

Play as Part of Learning - Learning as Part of Play

2015

Flexible and individual learning and teaching have repeatedly been a topic of conversation in the last few years. Teachers and parents as well as pupils hope that a child would be seen as an individual in school, in such a pedagogical environment where a child's daily life and his inherent way to play and learn form a coherent whole. This research article is based on a pedagogical development project of learning environments. The research target is a school in a mid- sized town in western Finland. The school has a pre- school group and three joint 1st and 2nd grade classes. The focus of this research article is the school's way to take into account individual and flexible learning and teach…

pre-schooloppiminenteachinglearning environments
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The state-of-the-art of collaborative technologies for initial vocational education : a systematic literature review

2018


 
 
 Future workplaces require collaboration skills in which members of different work communities use technologies to solve complex problems. Vocational education and training (VET) programs need to meet the challenge to prepare students to be part of a competent workforce. Particularly initial vocational education is under pressure to develop learners’ collaboration skills and abilities. To date, however, no attempt has been made to perform a comprehensive review of the use of computer-supported collaborative learning (CSCL) technologies across different vocational education settings to account for contextual factors of VET. In this systematic review, 26 published studies …

qualification requirementsVET Vocational Education and Training; Initial Vocational Education and Training; Computer-Supported Collaborative Learning CSCL; Technology-Enhanced LearningVocational trainingSocial SciencesBerufs- und WirtschaftspädagogikReviewLearning achievementComputer based training20100Computer-Supported Collaborative LearningWirkungLiteraturberichtEmpirische BildungsforschungComputingMilieux_COMPUTERSANDEDUCATIONBerufsbildungsforschungSociologyBildung und ErziehungProfessionalisierunglcsh:LC8-6691Soziales LernenLearning environment05 social sciences050301 educationvocational educationCollaborative learningcomputer aided learningVocational Training Adult EducationComputer-assisted instructioncomputerunterstütztes LernenBerufsbildungneue TechnologieComputer-supported collaborative learningErstausbildungVocational educationInitial trainingLernumgebungnew technologyResearch methodEngineering ethicsComputer-mediated communicationlcsh:EducationInhaltsanalyseCooperative learningComputer-aided instructionLernerfolgErziehung Schul- und BildungswesenContext (language use)Cooperative learningEducationBildungswesen quartärer Bereich BerufsbildungKooperatives Lernenddc:370CSCL0502 economics and businessprofessionalizationlearning environmentVocational Education and Trainingddc:330Technology-Enhanced Learningresearch on vocational educationQualifikationsanforderungenForschungsmethodeForschungsstandLiterary reviewlcsh:Special aspects of educationComputingMilieux_THECOMPUTINGPROFESSIONSocial learningSocial learningComputerunterstützter UnterrichtProgrammed instructionBerufsausbildungVET10600Vocational education and traininglcsh:LInitial Vocational Education and Training0503 education050203 business & managementContent analysis
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Is a seminar based on student-created screen capture videos a meaningful way of learning?

2008

We ran a problem-based seminar with screen capture videos. The students worked in small groups of two or three students or they completed the coursework individually. In this seminar the students had a workspace in the Optima environment for publishing their coursework videos. At the final phase of the course the students were expected to familiarize themselves with the presentations of other groups. In this paper we analyze the benefit of our problem-based coursework on the web by comparing the different phases of it. After each phase the students were expected to analyze the benefit of it for their learning. peerReviewed

screen capture videosweb-based learning environment constructivist learningongelmalähtöinen oppiminenComputingMilieux_COMPUTERSANDEDUCATIONLearning of information systems
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Kokopäiväpedagogiikka ja sen kehittäminen varhaiskasvatuksessa

2021

Kokopäiväpedagogiikka on noussut keskeiseksi toimintatavaksi suomalaisissa päiväkodeissa. Se on myös useissa paikallisissa varhaiskasvatussuunnitelmissa toiminnan lähtökohtana, vaikka käsitteen tieteellinen määrittely on kesken ja käytännön tulkinnat vaihtelevat. Ehkä juuri näiden syiden vuoksi aihe herättää paljon keskustelua ja kiinnostusta. Kokopäiväpedagogiikka onkin vielä toistaiseksi ennen kaikkea varhaiskasvatuksen arkisanastoa. Se voi kuitenkin tutkimuksen avulla kehittyä tieteelliseksi käsitteeksi tai – kehityksen suunnasta riippuen – keskittyä pikemminkin varhaiskasvatuksen pedagogista työtä ohjaavaksi käsitteeksi. Erityinen huomio kokopäiväpedagogiikkaa koskevissa keskusteluissa …

structure of holistic pedagogyoppimisympäristöpienryhmätoimintavarhaiskasvatuspäiväkoditpedagogical planning and schedulingPuheenvuorotsmall group activitiestavoitteetpedagogiikkapedagoginen työvuorosuunnittelutoimintakulttuuritoimintarakenneLA5-2396full-time pedagogylearning environmentHistory of educationkokopäiväpedagogiikka
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Learning styles module as a part of a virtual campus

2016

For several years now, learning style mapping has been carried out for our students of the master's degree education in information technology. To better utilize learning styles in practice, a learning style module was integrated into the multimedia platform used in the education. The learning style module serves both the student and the educator. The goal was to create an application which, in the long run, would diversify the learning environment and make learning more efficient. This study describes the functioning and integration of the learning style application. The deployment of the application is monitored by collecting statistics of its use and feedback of its usability and usefuln…

ta113MultimediaComputer scienceLearning environment05 social sciencesEducational technology050301 education050109 social psychologyblended learningcomputer.software_genreLearning sciencesvideo lecturesSynchronous learningBlended learningLearning stylesVirtual campuseducational toolsComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesvirtual campuslearning styles0503 educationcomputerInstructional simulation
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CONSIDERING VARIOUS STAKEHOLDERS’ VIEWS IN THE DESIGN OF A HYBRID STEM LEARNING ENVIRONMENT - PERCEPTIONS FROM FINLAND AND GREECE

2017

Raising young people’s interest in studies and careers related to science, technology, engineering, and mathematics (i.e., STEM) is an important societal concern both at European and global level. We argue that the creation of attractive and engaging STEM learning environments necessitates involvement of learners, educators, parents, and STEM professionals in their design. In this paper, we will present a study in which primary, lower and upper secondary school students, teachers, school directors, parents, and STEM professionals in Finland (n = 27) and Greece (n = 24) were invited in the participatory co-design of a hybrid (virtual, physical, formal, and informal) STEM learning environment…

ta113oppimisympäristöbusiness.industry4. Educationmedia_common.quotation_subjectEnvironmental resource managementGeographyPerceptionlearning environmentStem learningta516hybrid steam learningbusinessEnvironmental planningmedia_common
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INTEGRATED VIRTUAL CINETCAMPUS STUDIES ENVIRONMENT

2016

Rapid growth of data communications and technologies has created favorable conditions for a strong increase in the number of videos produced for education especially in higher education institutes. New technologies make the production of videos suitable for teaching very easy. With the help of videos, it is possible to improve flexibility and diversity in teaching. On the other hand, the management and distribution of videos has often been realized separately from other applications (e.g., learning management systems) which are used in teaching. This makes their full utilization difficult and creates extra work. This article introduces the CiNetCampus environment designed for teaching with …

ta113virtual learning environmentComputer scienceComputingMilieux_COMPUTERSANDEDUCATIONsulautuva opetusblended learningvideo lecturesvideo content managementEDULEARN proceedings
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The interplay between the guidance from the digital learning environment and the teacher in supporting folding back

2022

AbstractPrevious studies have proposed that students’ mathematical understanding develops dynamically through the process known as folding back, in which learners revisit earlier forms of understanding and use them to build even deeper levels of mathematical understanding. Digital learning environments, where students can manipulate representations, are often used to enable students to notice properties, patterns, or rules. When working in such an environment, students usually receive support from the environment and the teacher. The interplay between these different sources of support is important according to previous studies. In this study, we examine this interplay in the case of foldin…

teacher supportoppimisympäristötietokoneavusteinen opetusGeneral Mathematicssynergistic supportoppimisalustatdigital learning environmentEducationdistributed supporttechnologyteknologiafolding backverkko-opetusopetusteknologia
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Influence of the learning environment on the representational strategies of middle school music students: an intervention-based study

2015

The purpose of this study was to examine the effects of a hypermedia learning environment on middle school students' meta-representational competence (MRC) in the domain of music. Particularly, we aimed at determining whether an educational intervention influenced the accuracy with which middle school students matched sounds (sonic fragments) to symbols (graphic representations). The students were randomly allocated to the experimental condition. An intervention was set up so that the experimental group students (E) were provided with scaffolding aimed at enhancing their use of constructive resources to generate representations and their critical capabilities to judge them. On the other han…

technology enhanced learning environmentrepresentationeducationecological perceptionmusic education:PEDAGOGÍA [UNESCO]sound-to-symbol matchingUNESCO::PEDAGOGÍA
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Children's involvement in the design of game-based learning environments

2008

Osallistuminen teknologian suunnitteluun tarjoaa lapsille arvokkaita kokemuksia. Tilaisuus päästä ottamaan osaa todellisen sovelluksen kehittämiseen kiinnostaa ja motivoi lapsia sekä toimii myös monenlaisten taitojen oppimistilanteena, Tuula Nousiainen kertoo. Lasten osallistuminen osoittautui tärkeäksi myös kehittäjille, jotka paitsi saivat lapsilta runsaasti ideoita, myös kokivat lasten kanssa toimimisen motivoineen työskentelyään.Nousiainen tutki kahta oppimispelisovelluksen suunnitteluprojektia, jotka toteutettiin yhdessä koululuokkien kanssa. Tavoitteena oli tutkia ja kehittää toimintatapoja lapsilähtöiseen teknologian suunnitteluun. Tutkimuksessa muodostettiin monitieteinen lapsilähtö…

teknologiakasvatususer involvementteknologiagame-based learning environmentschildren's participationdevelopment researchtietotekniikkalapsetoppimispelit
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