Search results for "Learning environment"
showing 10 items of 217 documents
A Longitudinal Study on Social Development as an Impetus for School Reform Toward an Integrated School Day
2004
The Jyväskylä Longitudinal Study of Personality and Social Development, in which the same individuals have been studied from the age of 8 to age 42, has warranted the conclusion that children should be encouraged toward prosocial development at an early age, because it helps them to integrate into the school environment and saves them from the cycle of maladaptation. A project was designed at the invitation of a Finnish parliamentary group for the enhancement of children's socioemotional development at school. The project comprises seven subprojects including interventions at three levels: the child's behavior, school as a learning environment, and the school's relationships with the surro…
The effect of an MBA on the development of women's management competencies: A gender viewpoint
2014
Purpose – This article aims to report the findings of a study of the effect of a women's Master of Business Administration (MBA) programme in Finland called the femaleMBA on the development of women's management competencies. The gendered nature of the competency development was also analyzed. Design/methodology/approach – A qualitative interview study was conducted with 20 women who completed the programme. Content analysis was used to analyze the data. Findings – In addition to improving the women's business competencies and their mastery of management language, the programme contributed to the creation of a clearer managerial identity, greater assertiveness, and increased credibility in…
Teacher trainees' experiences of the components of ICT competencies and key factors in ICT competence development in work-based vocational teacher tr…
2022
International journal for research in vocational education and training 9 (2022) 2, S. 146-166
Adaptive Multi-agent System Based on Wasp-Like Behaviour for the Virtual Learning Game Sotirios
2018
The aim of this paper is to propose a model for an adaptive multi-agent system based on wasp-like behaviour for dynamic allocation of puzzles and quests in the virtual learning game SOTIRIOS. This is a digital learning game integrated inside a First Person Shooter designed by the second author of this paper. The learning process is based on many puzzles hidden in the game flow. The multi-agent system is necessary to integrate a multiplayer mode into the game. The agents use wasp task allocation behaviour, combined with a model of wasp dominance hierarchy in order to create a unique multiplayer learning system, where each user has a different learning curve, based on his results. The wasp be…
LABCENTER. A remote laboratory system platform
2011
Abstract A web system server especially suited for remote laboratories has been developed. Typical e-learning systems do not offer the possibility to perform a remote laboratory where real experiments can be done online, accessing real hardware located at the University facilities. Allowing students to connect to hardware systems remotely provides them with additional knowledge about real devices; very often, real laboratory devices are time or space restricted. The proposed LABCENTER platform is a general frame designed for remote laboratories connection. The platform is designed to allow an authorized student to connect to hardware systems. As direct hardware systems allow only a single u…
Role of the Online Tutor in Establishing Social Presence in Asynchronous Text-Based Collaborative Learning Environments
2017
The main objective of this paper is to provide a better understanding of the online tutor’s role in establishing and maintaining the feeling of social presence among the participants in asynchronous text-based collaborative learning environments. The context of the study is a distributed online course involving groups of participants who do not have a shared history of working together. The data were collected from a student survey and follow-up interviews. The study shows how the online tutor’s facilitation in such environments is crucial, and several practical implications for online tutors are presented. In addition, complementing the asynchronous text-based learning platform with synchr…
Unificación de enseñanzas relacionadas con el Tratamiento Digital de Señales en la Universitat de València
2011
Teaching Digital Signal Processing (DSP) at the University of Valencia takes place in several subjects with a great overlap in contents. This work proposes an approach to unify DSP contents, so that it is possible to extract the contents corresponding with each subject. Moreover, the proposal is based on a repository that contains the common contents; the repository is hosted on a virtual learning environment, being Moodle and DotLRN the two platforms under study. The final implemented solution consists in an HTMLrepository formed by a number of basic teaching units. These basic units are packaged in a standard IMS-CP format, making up the materials of the different subjects.
JamMo - Developmentally designed software for children’s mobile music-making
2009
Mobile learning is one of the most recent branches in educational research. In contrast to traditional classroom learning, mobile learning extends outside the classroom, allowing mobility and flexible interaction between formal and informal learning. Up to this date, only few music based mobile applications have been developed for educational purposes and especially for young children. In the present study, software JamMo will be designed for Nokia N810 Internet tablet. JamMo aims at child-centred, intelligent musical engineering and pedagogical design of stand-alone, ad hoc and networked creative music making. It is targeted to 3–12-year-old children including those with moderate learning …
Student evaluation of clickers in a dental pathology course
2015
BACKGROUND: The purpose of this study was to evaluate the degree of satisfaction of students and teachers, and to determine whether the students notice improvements in learning and in the learning environment as a result of the use of clicker. MATERIAL AND METHODS: Descriptive study. Fifty-one students and 8 teachers participated in the use of clicker technology in 8 preclinical seminars in dental pathology. Students and teachers filled a three-domain questionnaire at the end of the preclinical course. We used the Mann-Whitney U-test to compare the results between the two groups. RESULTS: The domain "perception and expectation" showed the use of clickers to be simple and convenient for 80% …
PROPOSAL OF FORMAL AND NON-FORMAL EDUCATION FOR NEW GENERATION DIGITAL LEARNING DEMAND IN ENGINEERING
2021
Millennial generation, starting from twelve-year-olds up to adolescents, is one of the most complicated generational cohorts; its ecosystem, beyond of formal and non-formal education boundaries, is more diverse than for any other previous generation. Digital learners prefer a digital learning environment, as the advantage of digital learning is the control over time, place, way and pace, enabling you to impersonate as an educational institution, applying smart personal network which consists of 3 domains: applied smart technologies; reflexive pedagogy for the digital century [1]; learning environment [2], thus without any confrontation of formal and non-formal education, but rather with con…