Search results for "Library Sciences"
showing 10 items of 114 documents
Enriqueciendo la investigación en humanidades digitales. Análisis de textos de claustros académicos de la Universidad de Valencia (1775-1779) con KH …
2020
[ES] La aplicación de métodos automatizados en cualquier investigación ha facilitado el trasvase de metodologías de una disciplina a otra, permitiendo realizar análisis cuantitativos a textos con estructura o semiestructurados. El objeto de este trabajo es aplicar a un dataset en lenguaje natural -castellano del siglo XVIII- métodos de análisis de la disciplina de documentación. Pretende establecer una metodología automática de análisis cuantitativo y cualitativo de textos, que permita enriquecer en el futuro las conclusiones procedentes del análisis histórico tradicional. Este estudio construye los procedimientos necesarios para poder aplicar análisis de frecuencia, extracción y clasificac…
Editorial: Mining Scientific Papers: NLP-enhanced Bibliometrics
2019
International audience
Information flow and WOM in social media and online communities
2017
Scientific Production on Web Usability
2016
Scientific literature on Web usability is presented by the bibliometric analysis of published Science and Scopus database articles available on the Web. We analyzed the productivity, temporal distribution and scientific production by authors, institutions, countries and journals. There has been a growing trend in the number of articles published, confirming the consolidation and progress in web usability research.
Human digital twins and cognitive mimetic
2021
Digital twins – digital models of technical systems and processes – have recently been introduced to work with complex industrial processes. Yet should such models concern only physical objects (as definitions of them often imply), or should users and other human beings also be included? Models that include people have been called human digital twins (HDTs); they facilitate more accurate analyses of technologies in practical use. The cognitive mimetic approach can be used to describe human interactions with technologies. This approach analyses human information processes such as perceiving and thinking to mimic how people process information in order to design intelligent technologies. The …
Publication Data Integration as a Tool for Excellence-Based Research Analysis at the University of Latvia
2017
The evaluation of research results can be carried out with different purposes aligned with strategic goals of an institution, for example, to decide upon distribution of research funding or to recruit or promote employees of an institution involved in research. Whereas quantitative measures such as number of scientific papers or number of scientific staff are commonly used for such evaluation, the strategy of the institution can be set to achieve ambitious scientific goals. Therefore, a question arises as to how more quality oriented aspects of the research outcomes should be measured. To supply an appropriate dataset for evaluation of both types of metrics, a suitable framework should be p…
IWILDS'20
2020
Web search is one of the most ubiquitous online activities and often used for learning purposes, i.e., to extend one's knowledge or skills about certain topics or procedures. The importance of learning as an outcome of Web search has been recognized in research at the intersection of information retrieval, human-computer interaction, psychology, and educational sciences. Search as Learning (SAL) research examines relationships between querying, navigation, and reading behavior during Web search and the resulting learning outcomes, and how they can be measured, predicted, and supported. IWILDS aims to provide a platform to the interdisciplinary SAL community, with the objective to bring toge…
Reputation or peer review? The role of outliers
2018
We present an agent-based model of paper publication and consumption that allows to study the effect of two different evaluation mechanisms, peer review and reputation, on the quality of the manuscripts accessed by a scientific community. The model was empirically calibrated on two data sets, mono- and multi-disciplinary. Our results point out that disciplinary settings differ in the rapidity with which they deal with extreme events—papers that have an extremely high quality, that we call outliers. In the mono-disciplinary case, reputation is better than traditional peer review to optimize the quality of papers read by researchers. In the multi-disciplinary case, if the quality landscape is…
Sixth graders’ evaluation strategies when reading Internet search results : an eye-tracking study
2018
Eye-tracking technology was used to examine Internet search result evaluation strategies adopted by sixth-grade students (N = 36) during ten experimental information search tasks. The relevancy of the search result’s title, URL, and snippet components was manipulated and selection of search results as well as looking into probabilities on the search result components was analysed. The results revealed that during first-pass inspection, students read the search engine page by first looking at the title of a search result. If the title was relevant, the probability of looking at the snippet of the search result increased. During second-pass inspection, there was a high probability of students…
The case of literacy motivation : Playful 3D immersive learning environments and problem-focused education for blended digital storytelling
2018
The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program “From the Ancient to the Modern Tablets”, featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an interactive game-based digital storytelling activity with game elements, and a collaborative creative reflective hands-on activity. Utilizing the avatar psychology power, the visualization and simulation affordances of 3D immersive learning environments and the appeal of storytelling and game-based learning, the “gamified” blended narrative on the book evolution enabl…