Search results for "Logic in computer science"

showing 10 items of 129 documents

Finite Model Reasoning in Expressive Fragments of First-Order Logic

2017

Over the past two decades several fragments of first-order logic have been identified and shown to have good computational and algorithmic properties, to a great extent as a result of appropriately describing the image of the standard translation of modal logic to first-order logic. This applies most notably to the guarded fragment, where quantifiers are appropriately relativized by atoms, and the fragment defined by restricting the number of variables to two. The aim of this talk is to review recent work concerning these fragments and their popular extensions. When presenting the material special attention is given to decision procedures for the finite satisfiability problems, as many of t…

FOS: Computer and information sciencesComputer Science - Logic in Computer ScienceTheoretical computer scienceComputer sciencelcsh:Mathematicsmedia_common.quotation_subjectModal logicContext (language use)lcsh:QA1-939InfinityTranslation (geometry)lcsh:QA75.5-76.95Logic in Computer Science (cs.LO)First-order logicImage (mathematics)TheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESFragment (logic)F.4.1lcsh:Electronic computers. Computer scienceAxiommedia_commonElectronic Proceedings in Theoretical Computer Science
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Subsumption-driven clause learning with DPLL+restarts

2019

We propose to use a DPLL+restart to solve SAT instances by successive simplifications based on the production of clauses that subsume the initial clauses. We show that this approach allows the refutation of pebbling formulae in polynomial time and linear space, as effectively as with a CDCL solver.

FOS: Computer and information sciencesComputer Science - Logic in Computer ScienceTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESArtificial Intelligence (cs.AI)Computer Science - Artificial IntelligenceLogic in Computer Science (cs.LO)
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Adding Path-Functional Dependencies to the Guarded Two-Variable Fragment with Counting

2017

The satisfiability and finite satisfiability problems for the two-variable guarded fragment of first-order logic with counting quantifiers, a database, and path-functional dependencies are both ExpTime-complete.

FOS: Computer and information sciencesComputer Science - Logic in Computer ScienceTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESintegrity constraintssatisfiabilitycounting quantifierspath-functional dependenciesComputer Science::Logic in Computer Scienceguarded fragmentkey constraintstwo-variable fragmetLogic in Computer Science (cs.LO)
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The fluted fragment with transitive relations

2022

Abstract The fluted fragment is a fragment of first-order logic (without equality) in which, roughly speaking, the order of quantification of variables coincides with the order in which those variables appear as arguments of predicates. It is known that this fragment has the finite model property. We consider extensions of the fluted fragment with various numbers of transitive relations, as well as the equality predicate. In the presence of one transitive relation (together with equality), the finite model property is lost; nevertheless, we show that the satisfiability and finite satisfiability problems for this extension remain decidable. We also show that the corresponding problems in the…

FOS: Computer and information sciencesComputer Science - Logic in Computer ScienceTransitivityTransitive relationLogicFinite model propertyF.4.1; F.2.2DecidabilityExtension (predicate logic)SatisfiabilityLogic in Computer Science (cs.LO)DecidabilityUndecidable problemFluted logicCombinatoricsFragment (logic)03D15F.4.1Order (group theory)F.2.2SatisfiabilityMathematicsAnnals of Pure and Applied Logic
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Finite Satisfiability of the Two-Variable Guarded Fragment with Transitive Guards and Related Variants

2018

We consider extensions of the two-variable guarded fragment, GF2, where distinguished binary predicates that occur only in guards are required to be interpreted in a special way (as transitive relations, equivalence relations, pre-orders or partial orders). We prove that the only fragment that retains the finite (exponential) model property is GF2 with equivalence guards without equality. For remaining fragments we show that the size of a minimal finite model is at most doubly exponential. To obtain the result we invent a strategy of building finite models that are formed from a number of multidimensional grids placed over a cylindrical surface. The construction yields a 2NExpTime-upper bou…

FOS: Computer and information sciencesComputer Science - Logic in Computer ScienceTwo-variable logicGeneral Computer ScienceComputational complexity theoryLogicguarded fragmentBinary number0102 computer and information sciences01 natural sciencesUpper and lower boundsTheoretical Computer ScienceCombinatoricstransitive relationEquivalence relationfinite satisfiability problem0101 mathematicsEquivalence (formal languages)Integer programmingMathematicsDiscrete mathematicsTransitive relationNEXPTIMEcomputational complexity010102 general mathematicsLogic in Computer Science (cs.LO)Computational Mathematics010201 computation theory & mathematicsequivalence ralationACM Transactions on Computational Logic
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A Relational Tsetlin Machine with Applications to Natural Language Understanding

2021

TMs are a pattern recognition approach that uses finite state machines for learning and propositional logic to represent patterns. In addition to being natively interpretable, they have provided competitive accuracy for various tasks. In this paper, we increase the computing power of TMs by proposing a first-order logic-based framework with Herbrand semantics. The resulting TM is relational and can take advantage of logical structures appearing in natural language, to learn rules that represent how actions and consequences are related in the real world. The outcome is a logic program of Horn clauses, bringing in a structured view of unstructured data. In closed-domain question-answering, th…

FOS: Computer and information sciencesComputer Science - Machine LearningComputer Science - Logic in Computer ScienceComputer Science - Computation and LanguageI.2.4Computer Science - Artificial IntelligenceComputer Networks and CommunicationsI.2.7Machine Learning (cs.LG)Logic in Computer Science (cs.LO)Artificial Intelligence (cs.AI)Artificial IntelligenceHardware and ArchitectureComputation and Language (cs.CL)I.2.7; I.2.4SoftwareInformation Systems
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On the Convergence of Tsetlin Machines for the XOR Operator.

2022

The Tsetlin Machine (TM) is a novel machine learning algorithm with several distinct properties, including transparent inference and learning using hardware-near building blocks. Although numerous papers explore the TM empirically, many of its properties have not yet been analyzed mathematically. In this article, we analyze the convergence of the TM when input is non-linearly related to output by the XOR-operator. Our analysis reveals that the TM, with just two conjunctive clauses, can converge almost surely to reproducing XOR, learning from training data over an infinite time horizon. Furthermore, the analysis shows how the hyper-parameter T guides clause construction so that the clauses c…

FOS: Computer and information sciencesComputer Science - Machine LearningComputer Science - Logic in Computer ScienceVDP::Teknologi: 500Artificial Intelligence (cs.AI)Computational Theory and MathematicsArtificial IntelligenceComputer Science - Artificial IntelligenceApplied MathematicsComputer Vision and Pattern RecognitionSoftwareMachine Learning (cs.LG)Logic in Computer Science (cs.LO)IEEE transactions on pattern analysis and machine intelligence
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Visibly pushdown modular games,

2014

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automat…

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryComputer Science - Logic in Computer ScienceTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceFormal Languages and Automata Theory (cs.FL)Computer scienceComputer Science - Formal Languages and Automata Theory0102 computer and information sciences02 engineering and technologyComputational Complexity (cs.CC)Pushdown01 natural scienceslcsh:QA75.5-76.95Theoretical Computer ScienceComputer Science - Computer Science and Game TheoryComputer Science::Logic in Computer Science0202 electrical engineering electronic engineering information engineeringTemporal logicRecursionbusiness.industrylcsh:MathematicsGames; Modular; Pushdown; Theoretical Computer Science; Information Systems; Computer Science Applications; Computational Theory and MathematicsPushdown automatonModular designDecision problemlcsh:QA1-939Logic in Computer Science (cs.LO)Computer Science ApplicationsUndecidable problemDecidabilityNondeterministic algorithmComputer Science - Computational ComplexityModularTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESComputational Theory and Mathematics010201 computation theory & mathematics020201 artificial intelligence & image processinglcsh:Electronic computers. Computer scienceGamesbusinessComputer Science::Formal Languages and Automata TheoryComputer Science and Game Theory (cs.GT)Information SystemsInformation and Computation
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Finite state verifiers with constant randomness

2014

We give a new characterization of $\mathsf{NL}$ as the class of languages whose members have certificates that can be verified with small error in polynomial time by finite state machines that use a constant number of random bits, as opposed to its conventional description in terms of deterministic logarithmic-space verifiers. It turns out that allowing two-way interaction with the prover does not change the class of verifiable languages, and that no polynomially bounded amount of randomness is useful for constant-memory computers when used as language recognizers, or public-coin verifiers. A corollary of our main result is that the class of outcome problems corresponding to O(log n)-space …

FOS: Computer and information sciencesDiscrete mathematicsClass (set theory)Computer Science - Logic in Computer ScienceFinite-state machineGeneral Computer ScienceComputational Complexity (cs.CC)Binary logarithmLogic in Computer Science (cs.LO)Theoretical Computer ScienceComputer Science - Computational ComplexityBounded functionVerifiable secret sharingConstant (mathematics)Time complexityRandomnessMathematics
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The Descriptive Complexity Approach to LOGCFL

1998

Building upon the known generalized-quantifier-based first-order characterization of LOGCFL, we lay the groundwork for a deeper investigation. Specifically, we examine subclasses of LOGCFL arising from varying the arity and nesting of groupoidal quantifiers. Our work extends the elaborate theory relating monoidal quantifiers to NC1 and its subclasses. In the absence of the BIT predicate, we resolve the main issues: we show in particular that no single outermost unary groupoidal quantifier with FO can capture all the context-free languages, and we obtain the surprising result that a variant of Greibach's ``hardest context-free language'' is LOGCFL-complete under quantifier-free BIT-free proj…

FOS: Computer and information sciencesFinite model theoryUnary operationComputer Networks and Communicationsautomata and formal languages0102 computer and information sciencesComputational Complexity (cs.CC)Computer Science::Computational ComplexityArityDescriptive complexity theory01 natural sciencesTheoretical Computer ScienceComputer Science::Logic in Computer ScienceNondeterministic finite automaton0101 mathematicsLOGCFLMathematicsDiscrete mathematicscomputational complexityApplied Mathematics010102 general mathematicsdescriptive complexityNondeterministic algorithmComputer Science - Computational Complexityfinite model theoryQuantifier (logic)Computational Theory and Mathematics010201 computation theory & mathematicsF.1.3Journal of Computer and System Sciences
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