Search results for "MOBILE PHONE"
showing 10 items of 130 documents
Comparison of Studies on Mobile Phone Use and Risk of Tumors
2010
published results of ameta-analysis of studies on mobile phone use and risk of tumors. Intheir analysis, the authors included 23 case-control studies, covering abroad spectrum of tumor entities including uveal melanoma, testicu-lar cancer, parotid gland tumors, and brain tumors.However, the authors give no rationale for pooling these hetero-geneous, biologically rather diverse cancer sites, for which the local-ized exposure from the use of mobile phones is completely different.The key difference between this particular meta-analysis com-pared with earlier ones is the use of a quality score. The use of qualityscoreshasbeenreportedtobea“formofsubjectivitymasqueradingasobjectivity”andithasbeen…
Image-based 3D reconstruction using traditional and mobile-phone data-sets for road pavement distress analysis
2021
The issue of road networks being in deplorable conditions is one that is widespread globally. One of the main precursors for this is that when preparing maintenance management systems, many road agencies rely on data which is often outdated or inaccurate. This is due in many cases to insufficient budgets which are unable to adequately address both maintenance and rehabilitation. It is therefore critical that road agencies have better tools at their disposal to help combat these issues. One of the possible techniques that have been identified is the use of structure from motion techniques to adequately identify road pavement distresses. This paper advances previous work in this area and expl…
Development of digital health messages for rural populations in Tanzania: Multi- And interdisciplinary approach
2021
Background Health workers have traditionally delivered health promotion and education to rural communities in the Global South in paper leaflet formats or orally. With the rise of digital technologies, health promotion and education can be provided in innovative and more effective formats, which are believed to have a higher impact on disease prevention and treatment. Objective The aim of this tutorial is to illustrate how a multi- and interdisciplinary approach can be applied in the design process of digital health messages for use in the Global South. Methods The multi- and interdisciplinary team of the Non-discriminating access for Digital Inclusion (DigI) project digitalized and custom…
The Influence of School Climate and Family Climate among Adolescents Victims of Cyberbullying
2016
El ciberacoso es un fenómeno de creciente preocupación social que afecta cada vez más a niños y adolescentes de todos los paí- ses desarrollados. A diferencia de la considerable literatura que hay sobre las relaciones entre el acoso escolar y el contexto familiar y escolar, todavía hay pocos trabajos sobre la influencia de estos entornos sociales en el problema del ciberacoso. Mediante una metodología cuantitativa, el objetivo principal del presente estudio fue analizar la influencia del contexto escolar y familiar en víctimas de ciberacoso. La muestra estuvo formada por 1.062 adolescentes (51,5% chicos y 48,5% chicas), de edades comprendidas entre los 12 y los 18 años (M=14,5; DT=1,62). Se…
Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study
2011
In vivo exposure has proved its efficacy in the treatment of specific phobias; however, not all patients benefit from it. Communication and information technologies such as Virtual Reality (VR) and Augmented Reality (AR) have improved exposure treatment adherence and acceptance. Serious games (SG) could also be used in order to facilitate exposure treatment. A line of research on SG is emerging which focuses on health issues. We have developed a SG for the treatment of cockroach phobia that uses a mobile phone as the application device. This work examines results of an N = 1 study about whether the use of this mobile game can facilitate treatment of this specific phobia preparing her for th…
Media Delivery to Remote Renderers Controlled by the Mobile Phone
2009
In today's content delivery solutions, service delivery and control are still tightly coupled, a service typically being delivered to the same device that controls the session. We present a solution that was designed with the goal to decouple service control and delivery. Using our approach, multimedia streaming services can be delivered to off-the-shelf DLNA devices in visited networks. The service provider receives information about the remote media player and access environment via a mobile phone. Proximity technologies (e.g. barcodes, NFC) of the control device are used for the exchange of required credentials. This paper describes a typical scenario and our prototype implementation.
A Novel Multidimensional Scaling Technique for Mapping Word-Of-Mouth Discussions
2009
The techniques which utilize Multidimensional Scaling (MDS) as a fundamental statistical tool have been well developed since the late 1970’s. In this paper we show how anMDS scheme can be enhanced by incorporating into it a Stochastic Point Location (SPL) strategy (one which optimizes the former’s gradient descent learning phase) and a new Stress function. The enhanced method, referred to as MDS SPL, has been used in conjunction with a combination of the TF-IDF and Cosine Similarities on a very noisy Word-Of-Mouth (WoM) discussion set consisting of postings concerning mobile phones, yielding extremely satisfying results.
Mobile Interface for Content-Based Image Management
2010
People make more and more use of digital image acquisition devices to capture screenshots of their everyday life. The growing number of personal pictures raise the problem of their classification. Some of the authors proposed an automatic technique for personal photo album management dealing with multiple aspects (i. e., people, time and background) in a homogenous way. In this paper we discuss a solution that allows mobile users to remotely access such technique by means of their mobile phones, almost from everywhere, in a pervasive fashion. This allows users to classify pictures they store on their devices. The whole solution is presented, with particular regard to the user interface impl…
An architecture with a mobile phone interface for the interaction of a human with a humanoid robot expressing emotions and personality
2011
In this paper is illustrated the cognitive architecture of a humanoid robot based on the proposed paradigm of Latent Semantic Analysis (LSA). This paradigm is a step towards the simulation of an emotional behavior of a robot interacting with humans. The LSA approach allows the creation and the use of a data driven high-dimensional conceptual space. We developed an architecture based on three main areas: Sub-conceptual, Emotional and Behavioral. The first area analyzes perceptual data coming from the sensors. The second area builds the sub-symbolic representation of emotions in a conceptual space of emotional states. The last area triggers a latent semantic behavior which is related to the h…