Search results for "MOTIVATION"
showing 10 items of 917 documents
Teams and project performance: an ability, motivation, and opportunity approach
2020
This article analyzes the relationships between project performance and the team’s ability, motivation, and opportunity (AMO). We contribute to the project management literature by exploring which combinations of AMO factors are best for project performance at different levels of complexity. We test our hypotheses on a sample of 285 projects. Our study shows that in simple projects, ability is the key factor both as a main effect and as a constraining factor that acts as a bottleneck for project performance. In the case of complex projects, the multiplicative model is superior given the significant interaction effects of motivation.
Particularities of Knowledge Worker's Motivation Strategies in Romanian Organizations
2013
Abstract The employees are the best competitive advantage that one organization could have, since all the other resources could be imitated. In this context, motivated employees are the key to efficiently keeping up with the market forces and sustain the success of any organization. This paper aims to identify the ways in which knowledge workers from Sibiu area are motivated and which are the modern ideas that could improve the current strategies. The article reviews the relevant literature regarding knowledge workers and suggests some guidelines for identifying the recurrent issues in motivating these precious resources, as well as some directions for further research.
Emotions and Autonomy in Foreign Language Learning at University
2018
<div> <p>This article explores the role of emotions in foreign language learning at university level. Drawing on the recent literature regarding the affective dimension in language learning, it illustrates the ways in which students experience emotions in foreign language learning. Particular emphasis is given to the way in which students’ emotions, both positive and negative, emerge and change during their learning process. The article presents a study conducted among university students learning English in a co-directed and autonomy-inspired environment. Following a qualitative approach, students’ emotional expression was investigated, by means of individual advising sessions …
Content-Specific Learning in CLIL
2018
<div> <p>The research investigates the effects of two learning contexts, content and language integrated learning (CLIL) and traditional learning (non-CLIL), upon content-specific outcomes, an aspect less explored than language-specific achievements in CLIL. Specifically, the study provides an interdisciplinary analysis of English CLIL applied to Physics in Italian high school. Two different levels of student competence are examined: selecting answers for content-specific issues, and content-related argumentative skills, in order to measure how learners comprehend and discuss content. The comparison between CLIL and non-CLIL classes in pretest, posttest and delayed posttest acco…
Intersection of Serious Games and Learning Motivation for Medical Education
2020
Educational scholars are implementing technologies into the educational process. They use virtual reality, simulations, augmented reality and other immersive technologies that provide entertainment and an interesting, immersive environment as well as engage and motivate students. The aim of this research is to understand the scope and the nature of studies where serious games for medical education are prospective research subjects for the development of learning motivation. There are specific research questions that are of interest to the authors: (1) how many studies are devoted to exploring how serious games and simulations develop learning motivation; (2) how many studies are devoted to …
PEDAGOGICAL CONFLICT – THE CONTEMPORARY TECHNOLOGY OF THE COMPETENCY-BASED APPROACH
2019
In the 21st century, the creative role of education in the socio-economic development is increasing. Therefore, education is focused not only on the acquisition of certain amount of knowledge by learners, but also on the development of creative abilities and personal qualities, including the ability and desire to study, the ability and desire to act and the ability and desire to create. These key competencies develop in the process of learning on the basis of the technologies of the competency-based approach. The research problem is the development of positive learning motivation for students as the means of transforming inter-personal conflict into pedagogical conflict, which promotes indi…
Användning av lekar och spel i svenskundervisning
2011
Tutkielmani aiheena ovat pelit ja leikit ruotsinopetuksessa. Tarkoituksenani oli tulevana ruotsin opettajana selvittää käyttävätkö opettajat pelejä ja leikkejä osana opetustaan. Tämän lisäksi halusin myös saada selville millaisia pelejä ja leikkejä tunneilla käytetään, sekä milloin ja miksi pelaamista ja leikkimistä kannattaa hyödyntää ruotsinopetuksessa. Tutkimukseni on kvalitatiivinen ja keräsin tutkimusaineiston teemahaastattelun avulla. Haastatteluun osallistui neljä ruotsinopettajaa, joista kolme toimii opettajina Normaalikoulussa ja yksi Rudolf Steiner -koulussa. Haastattelussa opettajilta kysyttiin avoimia kysymyksiä pelien ja leikkien käytöstä heidän opetuksessaan. Kaikki tutkimukse…
MODULATION OF FOOD REWARD BY ADIPOSITY SIGNALS
2006
Extensive historical evidence from the drug abuse literature has provided support for the concept that there is functional communication between central nervous system (CNS) circuitries which subserve reward/motivation, and the regulation of energy homeostasis. This concept is substantiated by recent studies that map anatomical pathways, or which demonstrate that hormones and neurotransmitters associated with energy homeostasis regulation can directly modulate reward and motivation behaviors. Studies from our laboratory have focused specifically on the candidate adiposity hormones, insulin and leptin, and show that these hormones can decrease performance in behavioral paradigms that assess …
Entertainment 2.0? The Role of Intrinsic and Extrinsic Need Satisfaction for the Enjoyment of Facebook Use
2014
While intrinsic motivation has received broad attention in recent entertainment research, the effects of extrinsic motivation, such as social pressure to use media, on media enjoyment remain unknown. Based on an online-survey (N = 230), this study tested the effects of intrinsic need satisfaction and perceived social pressure on the enjoyment of Facebook use with structural equation modeling. The results reveal complex effects of extrinsic motivation: While social pressure negatively affected autonomy need satisfaction, it was positively related to competence and relatedness need satisfaction. This study is the first to develop and test a theoretical model of entertainment experience in the…
A review of recent research in EFL motivation: Research trends, emerging methodologies, and diversity of researched populations
2021
Abstract The increasing interest in English as a foreign language (EFL) across the globe has necessitated learning opportunities that engage and sustain students’ motivation to learn English. This paper aims to provide an analysis of trends in EFL motivation between 2016 and 2020. While examining 90 studies published during this time frame, we have focused on an overview of methodologies, theories, and backgrounds of researched populations. We have also aimed to summarize the key findings of the literature in order to discuss the emergent themes in current EFL motivation research. Hence, this paper offers a comprehensive analysis and synthesis of recent EFL motivation research trends. Altho…