Search results for "MathematicsofComputing_NUMERICALANALYSIS"

showing 10 items of 149 documents

A True Extension of the Markov Inequality to Negative Random Variables

2020

The Markov inequality is a classical nice result in statistics that serves to demonstrate other important results as the Chebyshev inequality and the weak law of large numbers, and that has useful applications in the real world, when the random variable is unspecified, to know an upper bound for the probability that an variable differs from its expectation. However, the Markov inequality has one main flaw: its validity is limited to nonnegative random variables. In the very short note, we propose an extension of the Markov inequality to any non specified random variable. This result is completely new.

Chebyshev's inequalityLaw of large numbersComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATIONMarkov's inequalityMathematicsofComputing_NUMERICALANALYSISApplied mathematicsExtension (predicate logic)Random variableUpper and lower boundsMathematicsVariable (mathematics)SSRN Electronic Journal
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The Linear Ordering Polytope

2010

So far we developed a general integer programming approach for solving the LOP. It was based on the canonical IP formulation with equations and 3-dicycle inequalities which was then strengthened by generating mod-k-inequalities as cutting planes. In this chapter we will add further ingredients by looking for problem- specific inequalities. To this end we will study the convex hull of feasible solutions of the LOP: the so-called linear ordering polytope.

CombinatoricsConvex hullLinear programmingBirkhoff polytopeComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATIONConvex polytopeCross-polytopeMathematicsofComputing_NUMERICALANALYSISUniform k 21 polytopeEhrhart polynomialVertex enumeration problemMathematics
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Hausdorff dimension from the minimal spanning tree

1993

A technique to estimate the Hausdorff dimension of strange attractors, based on the minimal spanning tree of the point distribution is extensively tested in this work. This method takes into account in some sense the infimum requirement appearing in the definition of the Hausdorff dimension. It provides accurate estimates even for a low number of data points and it is especially suited to high-dimensional systems.

CombinatoricsDiscrete mathematicsHausdorff distancePacking dimensionHausdorff dimensionMathematicsofComputing_NUMERICALANALYSISMinkowski–Bouligand dimensionDimension functionHausdorff measureUrysohn and completely Hausdorff spacesEffective dimensionMathematicsPhysical Review E
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Gaussian quadrature rule for arbitrary weight function and interval

2019

Abstract A program for calculating abscissas and weights of Gaussian quadrature rules for arbitrary weight functions and intervals is reported. The program is written in Mathematica. The only requirement is that the moments of the weight function can be evaluated analytically in Mathematica. The result is a FORTRAN subroutine ready to be utilized for quadrature. Title of program: AWGQ Catalogue Id: ADVB_v1_0 Nature of problem Integration of functions. Versions of this program held in the CPC repository in Mendeley Data ADVB_v1_0; AWGQ; 10.1016/j.cpc.2004.12.010 This program has been imported from the CPC Program Library held at Queen's University Belfast (1969-2018)

Computational MethodComputational PhysicsMathematicsofComputing_NUMERICALANALYSIS
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An Scalable matrix computing unit architecture for FPGA and SCUMO user design interface

2019

High dimensional matrix algebra is essential in numerous signal processing and machine learning algorithms. This work describes a scalable square matrix-computing unit designed on the basis of circulant matrices. It optimizes data flow for the computation of any sequence of matrix operations removing the need for data movement for intermediate results, together with the individual matrix operations’ performance in direct or transposed form (the transpose matrix operation only requires a data addressing modification). The allowed matrix operations are: matrix-by-matrix addition, subtraction, dot product and multiplication, matrix-by-vector multiplication, and matrix by scalar multiplication.…

Computer Networks and CommunicationsComputer scienceMathematicsofComputing_NUMERICALANALYSISSistemes informàticslcsh:TK7800-836002 engineering and technologyScalar multiplicationComputational scienceMatrix (mathematics)matrix-computing unitTranspose0202 electrical engineering electronic engineering information engineeringmatrix processorElectrical and Electronic EngineeringCirculant matrixcirculant matricesFPGA020208 electrical & electronic engineeringlcsh:ElectronicsDot productMatrix multiplicationArquitectura d'ordinadorsHardware and ArchitectureControl and Systems Engineeringmatrix arithmeticSignal Processing020201 artificial intelligence & image processingMultiplicationhardware implementation
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Explicit solutions of Riccati equations appearing in differential games

1990

Abstract In this paper an explicit closed form solution of Riccati differential matrix equations appearing in games theory is given.

Computer Science::Computer Science and Game TheoryApplied MathematicsMathematical analysisMathematicsofComputing_NUMERICALANALYSISLinear-quadratic regulatorAlgebraic Riccati equationMatrix (mathematics)ComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATIONRiccati equationApplied mathematicsClosed-form expressionGame theoryDifferential (mathematics)MathematicsApplied Mathematics Letters
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TUG-OF-WAR, MARKET MANIPULATION, AND OPTION PRICING

2014

We develop an option pricing model based on a tug-of-war game involving the the issuer and holder of the option. This two-player zero-sum stochastic differential game is formulated in a multi-dimensional financial market and the agents try, respectively, to manipulate/control the drift and the volatility of the asset processes in order to minimize and maximize the expected discounted pay-off defined at the terminal date $T$. We prove that the game has a value and that the value function is the unique viscosity solution to a terminal value problem for a partial differential equation involving the non-linear and completely degenerate parabolic infinity Laplace operator.

Computer Science::Computer Science and Game TheoryEconomics and EconometricsPartial differential equationComputer scienceApplied Mathematics010102 general mathematicsMathematicsofComputing_NUMERICALANALYSISBlack–Scholes model01 natural sciences010101 applied mathematicsTerminal valueValuation of optionsAccountingInfinity LaplacianBellman equationDifferential game0101 mathematicsViscosity solutionMathematical economicsSocial Sciences (miscellaneous)FinanceMathematical Finance
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Population Games with Vector Payoff and Approachability

2016

This paper studies population games with vector payoffs. It provides a new perspective on approachability based on mean-field game theory. The model involves a Hamilton-Jacobi-Bellman equation which describes the best-response of every player given the population distribution and an advection equation, capturing the macroscopic evolution of average payoffs if every player plays its best response.

Computer Science::Computer Science and Game Theoryeducation.field_of_studyDistribution (number theory)Computer scienceStochastic gamePopulationMathematicsofComputing_NUMERICALANALYSISComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALApproachabilityStrategyBest responseRepeated gameeducationGame theoryMathematical economics
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Spline histogram method for reconstruction of probability density function of clusters of galaxies

2003

We describe the spline histogram algorithm which is useful for visualization of the probability density function setting up a statistical hypothesis for a test. The spline histogram is constructed from discrete data measurements using tensioned cubic spline interpolation of the cumulative distribution function which is then differentiated and smoothed using the Savitzky-Golay filter. The optimal width of the filter is determined by minimization of the Integrated Square Error function. The current distribution of the TCSplin algorithm written in f77 with IDL and Gnuplot visualization scripts is available from http://www.virac.lv/en/soft.html

Computer Science::GraphicsAstrophysics (astro-ph)MathematicsofComputing_NUMERICALANALYSISFOS: Physical sciencesAstrophysicsComputingMethodologies_COMPUTERGRAPHICS
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Average Performance Analysis of the Stochastic Gradient Method for Online PCA

2019

International audience; This paper studies the complexity of the stochastic gradient algorithm for PCA when the data are observed in a streaming setting. We also propose an online approach for selecting the learning rate. Simulation experiments confirm the practical relevance of the plain stochastic gradient approach and that drastic improvements can be achieved by learning the learning rate.

Computer Science::Machine Learning[STAT.ML]Statistics [stat]/Machine Learning [stat.ML]Computer science0502 economics and business05 social sciencesMathematicsofComputing_NUMERICALANALYSISRelevance (information retrieval)050207 economics010501 environmental sciencesStochastic gradient method01 natural sciencesAlgorithm0105 earth and related environmental sciences
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