Search results for "Media and communication"

showing 10 items of 746 documents

The global spread of the concept of cultural policy

2020

The article studies UNESCO's program that, from the late 1960s onward, aimed at spreading globally the concept of cultural policy. An essential part of the program, UNESCO invited member states from different regions of the world to prepare reports on national cultural policy. That was successful in spreading cultural policy as a concept and as a governmental structure. Except for only Australia, Canada and the United States, in which cultural policy is handled at a sub-state level, all countries that produced a national report have established a ministry of culture, typically synchronously with the report. The analysis suggests that UNESCO's success was due to two factors: the process of d…

domesticationUNESCOkansainväliset järjestöt5141 Sociology518 Media and communicationskulttuuripolitiikkapolitiikkaohjelmatpeer pressureglobalisaatiopolicy diffusionepistemic governancekansainvälistyminencultural policy
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The Relationship between Motivational Climate and Personal Treatment Satisfaction among Young Soccer Players in Norway: The Moderating Role of Suppor…

2020

Motivational climate and coach-behaviour seem important to understand sport involvement and participation. However, less is known about the potential interaction between these facets, and how it relates to athlete satisfaction. This study&rsquo

education050801 communication & media studiesPhysical Therapy Sports Therapy and RehabilitationNegative associationNorwegianCoachingArticlemastery climateDevelopmental psychologyperformance climateTreatment satisfactionlcsh:GV557-1198.99503 medical and health sciences0302 clinical medicine0508 media and communicationsOrthopedics and Sports Medicineathlete satisfactionlcsh:Sportsmoderationbiologybusiness.industryAthletes05 social sciencesMean age030229 sport sciencesModerationbiology.organism_classificationsoccerlanguage.human_languagePeer reviewlanguageVDP::Medical disciplines: 700::Sports medicine: 850businessPsychologyhuman activitiescoaching behaviourSports
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The digital divide in the world of education at the time of Covid-19

2021

Education in the digital age uses new intelligent technologies as enabling and daily tools at the service of learning. Education has always been a challenge and today it is even more so since, given the many difficulties of the moment, to support the school in the time of Covid-19 it is necessary to implement rapid and timely changes that require, in addition to high investments, also new ways of sharing knowledge. Only by acting in this direction is it possible to make a virtue of necessity and transform the many critical issues, due to the pandemic causes, into strategic opportunities. The spread of Covid-19 has forced 80% of students around the world to not go to school and stay at home,…

educationCoronavirus disease 2019 (COVID-19)Computer sciencebusiness.industrydigital05 social sciences050301 education050801 communication & media studies0508 media and communicationsdigital dividetechnologyDigital divideTelecommunicationsbusiness0503 education
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Design of virtual environments for the treatment of agoraphobia: Inclusion of culturally relevant elements for the population of the Dominican Republ…

2020

Abstract Virtual Reality is a powerful tool for the treatment of agoraphobia. However, how effective is the use of these scenarios when they do not resemble the sociocultural context? Literature suggests that the inclusion of culturally relevant elements increases the ecological validity and transferability of learning since it reduces the gap between the virtual and real context. Unfortunately, in Latin America, the development of virtual environments is incipient, and the use of generic virtual environments is commonplace. The objective of this study was to develop virtual environments that include elements that are culturally relevant to the population of the Dominican Republic. Three hu…

education.field_of_studybusiness.industryEcological validity05 social sciencesPopulationApplied psychology050301 educationSocial environment050801 communication & media studiesContext (language use)Virtual realitymedicine.diseaseHuman-Computer Interaction0508 media and communicationsArts and Humanities (miscellaneous)Public transportmedicinebusinesseducationPsychology0503 educationInclusion (education)General PsychologyAgoraphobiaComputers in Human Behavior
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Virtual Reality in Education : Focus on the Role of Emotions and Physiological Reactivity

2019

Cognitive and emotional dimensions are often linked to each other in learning experiences. Moreover, emotions and engagement can lead to better outcomes at the cognitive level. Previous research has indicated that virtual reality (VR) provides a feeling of presence and immersion, which can trigger emotionally engaging learning situations. In this study, we explore the opportunities and challenges related to the use of VR in an educational context. The focus of this article is threefold: First, we explore interdisciplinary research literature related to the use of VR for educational purposes. Second, we introduce our VR pilot study in teacher education, applying three different kinds of VR a…

educational neuroscienceoppiminenmedia_common.quotation_subjectApplied psychology050801 communication & media studiesVirtual realityMetaverse0508 media and communicationstunteetImmersion (virtual reality)ta516opetusteknologiaopettajankoulutusta515media_commonteacher educationta113educationlearningWatsonoppimiskokemukset05 social sciences050301 educationCognitionemerging methodsTeacher educationvirtuaalitodellisuusEducational neuroscienceFeelingvirtual realitytulevaisuusPsychology0503 educationfysiologiset vaikutuksetJournal of Virtual Worlds Research
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The use of mobile technology for online shopping and entertainment among older adults in Finland

2017

Older adults use mobile devices for online shopping as often as younger adults.Mobile-based entertainment use is most typical for younger male adults.Older female adults use mobile-based entertainment least frequently.Age, household structure and high education predict mobile-based online shopping.Mobile-based entertainment use is best predicted by age and gender. Older adults are becoming an important market segment for all internet-based services, but few studies to date have considered older adults as online shoppers and users of entertainment media. Utilising the concept of life course, this article investigates the use of mobile technologies for online shopping and entertainment among …

endocrine system diseasesComputer Networks and CommunicationsInternet privacy050801 communication & media studiessmartphoneEntertainment0508 media and communicationsentertainmentMarket segmentation0502 economics and businessMobile technologyActive listeningElectrical and Electronic Engineeringolder adultsbusiness.industry05 social sciencesComputingMilieux_PERSONALCOMPUTINGAdvertisingonline shoppingviihdemobile technologytablet computerta5141Life course approach050211 marketingThe InternetInternet radiobusinessPsychologyMobile deviceTelematics and Informatics
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Extension du domaine du sacré

2013

Faisant le constat qu’il releve d’un monde aujourd’hui completement revolu, Paul Ricœur (1974 : 71) ecrivait : « Le sacre est l’archaique ». Demarche bien temeraire, donc, celle d’engager Questions de communication dans un debat referme sur le passe, voire depasse. La discussion serait close et le sujet entendu. Tournons la page. Pourtant le sacre reste d’une etonnante acuite. Il y a quelques annees, il trouvait encore a s’exposer dans ce temple de la creation moderne et de l’avant-garde qu’e...

espace tensifespace figuratif[SHS.INFO]Humanities and Social Sciences/Library and information sciences05 social sciences050801 communication & media studies020207 software engineering02 engineering and technology[SHS.INFO] Humanities and Social Sciences/Library and information sciencesfigures sacrées0508 media and communicationssacralitésacré[ SHS.INFO ] Humanities and Social Sciences/Library and information sciences0202 electrical engineering electronic engineering information engineeringMaterials Chemistry
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Do E-Athletes Move?

2016

This article offers possibly the first peer-reviewed study on the training routines of elite e-athletes with special focus on the subjects' physical exercise routines. The study is based on a sample of 115 elite e-athletes. According to the responses, e-athletes train approximately 5.28 hours every day around the year on the elite level. Approximately 1.08 hours of that training is physical exercise. More than half (55.6%) of the elite e-athletes believe that integrating physical exercise in their training programs has a positive effect on esport performance; however, no less than 47.0% of the elite e-athletes do their physical exercise chiefly to maintain overall health. Accordingly, the s…

esportmedicine.medical_specialtyelektroninen urheiluathletics050801 communication & media studiesPhysical exerciseTraining (civil)World healthphysicality03 medical and health sciences0508 media and communications0302 clinical medicinePhysical medicine and rehabilitationmedicineharjoitteluta113trainingexercisebiologyAthletes05 social sciences030229 sport scienceskäytäntöbiology.organism_classificationpracticeComputer Science ApplicationsElitePhysical therapysportPsychologyInternational Journal of Gaming and Computer-Mediated Simulations
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L’indicible et l’indiciel. Empreinte gustative et trace figurative

2011

International audience; L’image des aliments fait l’objet d’une production éditoriale foisonnante, protéiforme : livres de cuisine, de recettes ; ouvrages sur le goût, la table, la gastronomie, les Chefs, les styles et les cultures alimentaires ; émissions et blogs culinaires ; productions médiatiques et multimédias, artistiques et muséales innombrables . Sans dresser d’inventaire, on voit bien que le sujet fascine, au point d’occuper, voire de saturer, l’espace des publications en tous genres. L’ampleur du phénomène rend toujours plus difficile la marge de différenciation par rapport à tout ce qui est produit sur le marché, notamment en termes d’images. Difficile, en effet, de parler des a…

ethnologieoutils[SHS.INFO]Humanities and Social Sciences/Library and information sciences05 social sciencesgoût050801 communication & media studies[SHS.INFO] Humanities and Social Sciences/Library and information sciencesanthropologiefigure0508 media and communicationsSociologyindiceGTG0502 economics and businesssémiotiqueéthique[ SHS.INFO ] Humanities and Social Sciences/Library and information sciences050211 marketingSOC000000technologie
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Incorporating teacher-student dialogue into digital course material : Usage patterns and first experiences

2020

This work-in-progress research investigates teacher-student communication via Learning Management Systems (LMS) in highly populated courses. An LMS called TIM (The Interactive Material) includes a specific commenting technology that attempts to make teacher-student dialog effortless. The research goal is to explore students’ willingness to use the technology and identify patterns of usage. To these ends, a survey with both Likert and open-ended questions was issued to CS1 and CS2 students. A favorable student evaluation was observed while several critical viewpoints that inform technology development were revealed. We noticed that besides appreciating the possibility of making comments, man…

etäopiskeluvuorovaikutus05 social sciences050301 education050801 communication & media studieseducational technologyTechnology developmentoppimisalustatViewpointsLikert scaleTransactional distance0508 media and communicationsWillingness to useInformal communicationdistance learningMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONLearning ManagementopetusteknologiaDialog boxlearning management systemsPsychology0503 education
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