Search results for "Mente"
showing 10 items of 782 documents
2018
This article explores promising points of contact between philosophy and the expanding field of virtual reality research. Aiming at an interdisciplinary audience, it proposes a series of new research targets by presenting a range of concrete examples characterized by high theoretical relevance and heuristic fecundity. Among these examples are conscious experience itself, “Bayesian” and social VR, amnestic re-embodiment, merging human-controlled avatars and virtual agents, virtual ego-dissolution, controlling the reality/virtuality continuum, the confluence of VR and artificial intelligence (AI) as well as of VR and functional magnetic resonance imaging (fMRI), VR-based social hallucinations…
Architectural Representation: a Tool for Urban Regeneration : the Colour Plan of Egadi Islands
2018
The Egadi Islands, at the western end of Sicily, preserve a peculiar architectural and environmental heritage. The work of people – related to tuna fishing, stone extraction and agriculture – has created, over time, an exceptional landscape. The nature, colour and texture of the local stone have given shape to a traditional architecture that, today, risks to disappear and to be replaced by new anonymous buildings. Furthermore, the pressure of tourism threatens to damage this delicate balance established, over centuries, between people and environment. Therefore, the Local Administration decided to adopt a Colour Plan to manage the inevitable processes of territorial transformations. The Arc…
Physician pharmacist practice groups : consistency and feasibility in the primary healthcare system. Evaluation of an experiment in France
2022
The regulation of drug prescription by general practitioners is based on various mechanisms, but unlike other countries (Belgium, the Netherlands, Switzerland), it does not include practice groups between general practitioners and community pharmacists (GPMPs). This thesis analyses the coherence and, above all, the feasibility of such practice groups in our health system. The first chapter presents a macroeconomic and microeconomic analysis of the drug prescription by French general practitioners (GPs). It emphasises that it is an important target for regulatory policy because of its contribution to health expenditure but also its health impact, with prescriptions whose relevance could be i…
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments
2007
Virtual and Augmented Reality have been widely used in many scientific fields for the last two decades in order to visualize complex data and information. Although both techniques are oriented to show users complex 3D environments by means of an intuitive and easy mechanism, they use to become useless to manipulate the information in an intuitive and realistic way. In this paper, we present SOROLLA, a new concept of workbench designed for virtual and augmented reality purposes and specially oriented to the fields of teleeducation and engineering. Unlike other proposals, SOROLLA not only allows an easy utilization and configuration, but also shows a cost-effective immersive visualization sys…
Server implementations for improving the performance of CAR systems based on mobile phones
2014
Collaborative Augmented Reality (CAR) systems allow multiple users to share a real world environment, including computer-generated images in real time. The hardware features of most current mobile phones include wireless network capabilities that offer a natural platform for CAR systems. However, the potential number of clients in CAR systems based on mobile phones is much larger than on CAR systems based on other kind of mobile devices, requiring a system design that takes into account scalability issues. This paper presents the experimental characterization of CAR systems based on mobile phones, providing quantitative results about well-known performance metrics in distributed systems. Th…
A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training
2020
Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…
An empirical evaluation of two natural hand interaction systems in augmented reality
2022
AbstractHuman-computer interaction based on hand gesture tracking is not uncommon in Augmented Reality. In fact, the most recent optical Augmented Reality devices include this type of natural interaction. However, due to hardware and system limitations, these devices, more often than not, settle for semi-natural interaction techniques, which may not always be appropriate for some of the tasks needed in Augmented Reality applications. For this reason, we compare two different optical Augmented Reality setups equipped with hand tracking. The first one is based on a Microsoft HoloLens (released in 2016) and the other one is based on a Magic Leap One (released more than two years later). Both d…
Chess recognition using 3D patterned illumination camera
2021
Computer Vision has been applied to augment traditional board games such as Chess for a number of reasons. While augmented reality enhances the gaming experience, the required additional hardware (e.g. head gear) is still not widely accepted in everyday leisure activities, and therefore, camera based methods have been developed to interface the computer with the real-life chess board. However, traditional 2D camera approaches suffer from ill-defined environmental conditions (lighting, viewing angle) and are therefore severely limited in their application. To answer this issue, we have incorporated a consumer-grade depth camera based on patterned illumination. We could show that in combinati…
2D virtual texture on 3D real object with coded structured light
2008
Augmented reality is used to improve color segmentation on human body or on precious no touch artifacts. We propose a technique to project a synthesized texture on real object without contact. Our technique can be used in medical or archaeological application. By projecting a suitable set of light patterns onto the surface of a 3D real object and by capturing images with a camera, a large number of correspondences can be found and the 3D points can be reconstructed. We aim to determine these points of correspondence between cameras and projector from a scene without explicit points and normals. We then project an adjusted texture onto the real object surface. We propose a global and automat…
Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World
2016
Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet A…