Search results for "Multimedia"
showing 10 items of 692 documents
Educación artística : revista de investigación
2019
Resumen: En este artículo se presenta una experiencia artística realizada en diez centros de enseñanza secundaria de L’Horta Nord y Camp de Morvedre (València) sobre los procesos de construcción identitaria mediante actitudes artísticas contemporáneas, en este caso, a través del videoarte. Utilizando la Investigación educativa basada en las artes (Arts Based Educational Research) se ha llevado a término la realización y posterior análisis interpretativo de todas las producciones videográficas fundamentadas en el autorretrato tradicional, por tanto, han conformado unos resultados muy interesantes que inducen a reflexionar sobre la utilización y desarrollo de estos nuevos géneros contemporáne…
Why Use Interactive Multi-Objective Optimization in Chemical Process Design?
2008
Problems in chemical engineering, like most real-world optimization problems, typically, have several conflicting performance criteria or objectives and they often are computationally demanding, which sets special requirements on the optimization methods used. In this chapter, we point out some shortcomings of some widely used basic methods of multi-objective optimization. As an alternative, we suggest using interactive approaches where the role of a decision maker or a designer is emphasized. Interactive multi-objective optimization has been shown to suit well for chemical process design problems because it takes the preferences of the decision maker into account in an iterative manner tha…
Cómo crear una actividad H5P de secuencia de imágenes en el Aula Virtual
2022
En este videotutorial se muestra cómo crear una actividad H5P de secuencia de imágenes (image sequencing) en el Aula Virtual (Moodle 3.11). Este trabajo forma parte del Proyecto de Innovación Docente Multimedia learning objects in moodle: Sustainable Development Goals (Ref: UV-SFPIE_PID-1640789) financiado por el Vicerrectorado de Ocupación y Programas Formativos de la Universitat de València en el curso académico 2021/2022.
EDM and Ecstasy: the lived experiences of electronic dance music festival attendees
2017
Attendance at large-scale music festivals has captivated a global interest in these spectacular experiences, yet little is known about the lasting benefits and personal changes individuals incur following this event. This study aims to provide a comprehensive exploration of the lived experiences of individuals who attended a multi-day electronic dance music festival. The present study was primarily interested in the perceived beneficial changes within the individual, following their festival experience. We investigated if first-time festival attendees perceived changes differed to those of returning individuals. Semi-structured qualitative interviews were used to collect data from 12 indivi…
CD-ROM Sviluppare l'intelligenza emotiva: percepire, usare, comprendere e gestire le emozioni.
2009
Nel panorama nazionale, il software Sviluppare l’intelligenza emotiva è il primo strumento multimediale sull’intelligenza emotiva destinato a bambini e preadolescenti, che si compone di una sezione di assessment e una di training. Nella sezione di assessment vengono valutate le abilità di percepire le emozioni espresse in volti, figure astratte o brani musicali; di comprendere le emozioni, di utilizzarle per facilitare il pensiero e il problem solving emotivo e di gestirle sia sul piano individuale che nelle relazioni con gli altri. La sezione di training, con 11 attività e più di 40 esercizi, costituisce un percorso interattivo di apprendimento e potenziamento delle abilità che compongono …
Leveraging Users' Likes in a Video Streaming P2P Platform
2014
This paper investigates how a p2p television platform can take advantage of the presence of frequent channel viewers to grant them a more satisfying service than to less regular spectators. The idea we explore is to learn beforehand about the users' interests, in order to cluster them in groups that display different behaviors; then, the neighborhood creation strategy and video chunk scheduling algorithm of the overlay is altered, with the aim of serving frequent spectators in a privileged manner, providing them with a faster access to the selected channel without overly penalizing less habitual customers. An analytical model is developed, to capture the difference in startup delay that the…
Using a mobile application to support children's writing motivation
2013
PurposeThe purpose of this paper is to explore the use of the prototype of a mobile application for the enhancement of children's motivation for writing. The results are explored from students' and experts' perspectives.Design/methodology/approachThis study is based on a field trial and expert evaluations of a prototype of a mobile application. The field trial data consists of questionnaire data collected from elementary school students (n=25) who used the mobile prototype. The expert evaluations (n=8) of the prototype were conducted based on usability and pedagogical heuristics. The main research question is how the mobile application motivates children to learn creative writing.FindingsTh…
Teaching Knowledge Management by Combining Wikis and Screen Capture Videos
2011
PurposeThis paper aims to report on the design and creation of a knowledge management course aimed at facilitating student creation and use of social interactive learning tools for enhanced learning.Design/methodology/approachThe era of social media and web 2.0 has enabled a bottom‐up collaborative approach and new ways to publish work on the web, promoted by tools such as YouTube video service. In this spirit a knowledge management course was designed aiming to facilitate university students to compose videos on different difficult concepts in the theory part of the course by searching for explanations on the web and by creating a Windows Media Player video focusing on the self‐defined pro…
How and Why to Start and Run a SIGCHI Local Chapter
2015
There is a vast and increasing interest towards local HCI communities around the globe and in particular on geographical areas in which HCI has only recently started to gain increasing interest by local industries as well as academic institutions. A SIGCHI Local Chapter is one of the ways a local HCI community can organize and get visibility and support for their activities. However, many active volunteers in this field might not be aware of this possibility. The main goal of the Chapters' SIG in CHI'15 is to inform interested parties of SIGCHI Local Chapters and to find ways in which SIGCHI could better support local HCI communities with their various needs all over the world.
Design time, run time, and artificial intelligence techniques for mobility of user interface
2011
Abstract Advancement in technology provides opportunities to user as well as challenges for application development organization. User interfaces which were design for specific device tend to be developed for various devices. Users are busy people, when they move among different context would like to move application with them. The current trend of users demanding mobile graphic user interface to support their daily life and work has led to a new generation of techniques. Design time technique provides better usability as compare to run time technique. On the other hand artificial intelligence technique like agent provides better flexibility and usability as compare to others. In this paper…