Search results for "NDC"

showing 10 items of 1025 documents

Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation

2012

In this paper, the calibration of a framework based in Multi-agent Reinforcement Learning (RL) for generating motion simulations of pedestrian groups is presented. The framework sets a group of autonomous embodied agents that learn to control individually its instant velocity vector in scenarios with collisions and friction forces. The result of the process is a different learned motion controller for each agent. The calibration of both, the physical properties involved in the motion of our embodied agents and the corresponding dynamics, is an important issue for a realistic simulation. The physics engine used has been calibrated with values taken from real pedestrian dynamics. Two experime…

Computer Science::Multiagent SystemsComputer scienceDynamics (mechanics)DiagramComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONCalibrationProcess (computing)Reinforcement learningMotion controllerPhysics engineSimulationMotion (physics)
researchProduct

Kinematic calibration method for a 5-DOF Gantry-Tau parallel kinematic machine

2013

In this paper a new step-wise approach to kinematic calibration of a 5-DOF Gantry-Tau parallel kinematic machine (PKM) is presented. The approach can be adapted to the modular design of the PKM and the calibration could easily perform part of the assembly instructions for the machine. By using measurements from a laser tracker and least-squares estimates of polynomial functions, a typical accuracy of about 20 micrometer was achieved for the base actuators. The remaining set of 30 general parameters for the hexapod link structure and spherical joint connections were successfully estimated using the Complex search-based evolutionary algorithm.

Computer Science::RoboticsHexapodRobot kinematicsRobot calibrationInverse kinematicsControl theoryCalibration (statistics)Laser trackerKinematic diagramComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONKinematicsMathematics2013 IEEE International Conference on Robotics and Automation
researchProduct

A GPU-Based DVC to H.264/AVC Transcoder

2010

Mobile to mobile video conferencing is one of the services that the newest mobile network operators can offer to users With the apparition of the distributed video coding paradigm which moves the majority of complexity from the encoder to the decoder, this offering can be achieved by introducing a transcoder This device has to convert from the distributed video coding paradigm to traditional video coding such as H.264/AVC which is formed by simpler decoders and more complex encoders, and allows to the users to execute only the low complex algorithms In order to deal with this high complex video transcoder, this paper introduces a graphics processing unit based transcoder as base station The…

Computer architectureComputer scienceVideo trackingReal-time computingComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONData_CODINGANDINFORMATIONTHEORYVideo processingMultiview Video CodingCoding tree unitEncoderContext-adaptive binary arithmetic codingScalable Video CodingVideo compression picture types
researchProduct

Restoration of Videos Degraded by Local Isoplanatism Effects in the Near-Infrared Domain

2008

When observing a scene horizontally at a long distance in the near-infrared domain, degradations due to atmospheric turbulence often occur. In our previous work, we presented two hybrid methods to restore videos degraded by such local perturbations. These restoration algorithms take advantages of a space-time Wiener filter and a space-time regularization by the Laplacian operator. Wiener and Laplacian regularization results are mixed differently depending on the distance between the current pixel and the nearest edge point. It was shown that a gradation between Wiener and Laplacian areas improves results quality, so that only the algorithm using a gradation will be used in this article. In …

Computer engineering. Computer hardwareComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONRegularization (mathematics)Image (mathematics)Local degradationAdaptive restorationTK7885-7895symbols.namesakeSegmentationComputer visionPixelbusiness.industryWiener filterAtmospheric turbulenceImage and Video ProcessingVideo SurveillanceQA75.5-76.95Video processingElectronic computers. Computer sciencesymbolsGradationComputer Vision and Pattern RecognitionArtificial intelligenceAutomatic segmentationbusinessLaplace operatorSoftwareELCVIA: electronic letters on computer vision and image analysis
researchProduct

Complex networks : application for texture characterization and classification

2008

This article describes a new method and approch of texture characterization. Using complex network representation of an image, classical and derived (hierarchical) measurements, we presente how to have good performance in texture classification. Image is represented by a complex networks : one pixel as a node. Node degree and clustering coefficient, using with traditionnal and extended hierarchical measurements, are used to characterize ”organisation” of textures.

Computer engineering. Computer hardwareTexture compressionComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONComplex networksImage processingTexture (geology)TK7885-7895Image textureImage processingAnàlisi de texturaProcesamiento de imágenestexture analysisClustering coefficientAnálisis de texturaRedes complejasPixelbusiness.industryNode (networking)Pattern recognitionProcessament d'imatgescomplex networksQA75.5-76.95Xarxes complexesComplex networkTexture analysisElectronic computers. Computer scienceComputer Science::Computer Vision and Pattern RecognitionComputer Vision and Pattern RecognitionArtificial intelligencebusinessSoftwareELCVIA: electronic letters on computer vision and image analysis
researchProduct

Extended constrained deformations: a new sculpturing tool

1999

Modelling tools tend to virtual sculpturing, in which a basic object is deformed by user supplied actions. The model we present aims to be generic: whatever the geometric description of the object, we can deform it to satisfy location constraints. Our model deforms the whole space, the image of a point is a blend of deformation functions with a projection matrix which allows the satisfaction of the constraints. The user can define the extent of the deformation (i.e. the part of the object to be deformed), the shape of the deformation function to create profiles and the displacement of the constraint points to be satisfied.

Computer graphicsConstraint (computer-aided design)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONGeometryPoint (geometry)Function (mathematics)Deformation (meteorology)Object (computer science)GeneralLiterature_MISCELLANEOUSDisplacement (vector)ComputingMethodologies_COMPUTERGRAPHICSImage (mathematics)MathematicsProceedings Shape Modeling International '99. International Conference on Shape Modeling and Applications
researchProduct

Chess recognition using 3D patterned illumination camera

2021

Computer Vision has been applied to augment traditional board games such as Chess for a number of reasons. While augmented reality enhances the gaming experience, the required additional hardware (e.g. head gear) is still not widely accepted in everyday leisure activities, and therefore, camera based methods have been developed to interface the computer with the real-life chess board. However, traditional 2D camera approaches suffer from ill-defined environmental conditions (lighting, viewing angle) and are therefore severely limited in their application. To answer this issue, we have incorporated a consumer-grade depth camera based on patterned illumination. We could show that in combinati…

Computer programComputer sciencebusiness.industryHead (linguistics)Interface (computing)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONComputingMilieux_PERSONALCOMPUTINGRGB color modelAugmented realityComputer visionArtificial intelligenceViewing anglebusinessThirteenth International Conference on Machine Vision
researchProduct

A Framework for Activity Monitoring and Fall Detection Based on the Characteristics of Indoor Channels

2018

Author´s accepted manuscript © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. This paper concerns the Doppler power spectrum of three-dimensional non-stationary indoor fixed-to- fixed channels with moving people. In this paper, we model each moving person as a moving scatterer with time-variant (TV) speed, TV vertical angles of motion, and TV horizontal angles o…

Computer scienceAcousticsComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONSpectral densityMotion (geometry)020206 networking & telecommunications02 engineering and technologyActivity monitoringsymbols.namesake0202 electrical engineering electronic engineering information engineeringsymbolsSpectrogram020201 artificial intelligence & image processingDoppler effect
researchProduct

Online Multi-Person Tracking by Tracker Hierarchy

2012

Tracking-by-detection is a widely used paradigm for multi-person tracking but is affected by variations in crowd density, obstacles in the scene, varying illumination, human pose variation, scale changes, etc. We propose an improved tracking-by-detection framework for multi-person tracking where the appearance model is formulated as a template ensemble updated online given detections provided by a pedestrian detector. We employ a hierarchy of trackers to select the most effective tracking strategy and an algorithm to adapt the conditions for trackers' initialization and termination. Our formulation is online and does not require calibration information. In experiments with four pedestrian t…

Computer scienceBitTorrent trackerbusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONInitializationTracking systemTracking (particle physics)Object detectionActive appearance modelVideo trackingTracking Experts DetectorComputer visionArtificial intelligenceMean-shiftbusiness
researchProduct

Design and calibration of an omni-RGB+D camera

2016

International audience; In this paper, we present the design of a new camera combining both predator-like and prey-like vision features. This setup provides both a spherical RGB-view and a directional depth-view of the environment. The model and calibration of the full setup are described. A few examples will be given to demonstrate the interest and the versatility of such camera for robotics and video surveillance at the oral presentation.

Computer scienceCamera matrixComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]01 natural sciencesfisheye03 medical and health sciences0302 clinical medicineCamera auto-calibrationComputer graphics (images)0103 physical sciencesdioptricComputer visionSmart camera010306 general physicsunified modelStereo camerasbusiness.industry[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]stereo visionStereopsisArtificial intelligencebusiness030217 neurology & neurosurgeryComputer stereo visionStereo cameraCamera resectioning
researchProduct