Search results for "NETWORK"

showing 10 items of 7718 documents

Artificial Intelligence + Distributed Systems = Agents

2009

The connection with Wirth’s book goes beyond the title, albeit confining the area to modern Artificial Intelligence (AI). Whereas thirty years ago, to devise effective programs, it became necessary to enhance the classical algorithmic framework with approaches applied to limited and focused subdomains, in the context of broad-band technology and semantic web, applications - running in open, heterogeneous, dynamic and uncertain environments-current paradigms are not enough, because of the shift from programs to processes. Beside the structure as position paper, to give more weight to some basic assertions, results of recent research are abridged and commented upon in line with new paradigms.…

Theoretical computer scienceSpeedupComputer Networks and CommunicationsComputer sciencebusiness.industryDesign elements and principlesBounded rationalityComputer Science ApplicationsSoftwareComputational Theory and MathematicsPosition paperArtificial intelligencebusinessSemantic WebMerge (version control)International Journal of Computers Communications & Control
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Optimal Resource Discovery Paths of Gnutella2

2008

This paper shows that the performance of peer-to-peer resource discovery algorithms is upper bounded by a k-Steiner minimum tree and proposes an algorithm locating near-optimal query paths for the peer-to-peer resource discovery problem. Global knowledge of the topology and the resources from the peer-to-peer network are required as an input to the algorithm. The algorithm provides an objective measure for defining how good local search algorithms are. The performance is evaluated in simulated peer-to-peer scenarios and in the measured Gnutella2 P2P network topology with four local search algorithms: breadth-first search, self-avoiding random walker, highest degree search and Dynamic Query …

Theoretical computer sciencebusiness.industryComputer scienceNetwork topologyComputer Science::Digital LibrariesSteiner tree problemTree (graph theory)symbols.namesakeRandom walker algorithmSearch algorithmBounded functionsymbolsResource allocationLocal search (optimization)Gnutella2business22nd International Conference on Advanced Information Networking and Applications (aina 2008)
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Social network analysis: the use of graph distances to compare artificial and criminal networks

2021

Aim: Italian criminal groups become more and more dangerous spreading their activities into new sectors. A criminal group is made up of networks of hundreds of family gangs which extended their influence across the world, raking in billions from drug trafficking, extortion and money laundering. We focus in particular on the analysis of the social structure of two Sicilian crime families and we used a Social Network Analysis approach to study the social phenomena. Starting from a real criminal network extracted from meetings emerging from the police physical surveillance during 2000s, we here aim to create artificial models that present similar properties. Methods: We use specific tools of s…

Theoretical computer sciencesocial network analysisSpectral distanceSettore INF/01 - InformaticaComputer sciencegraph theorySocial network analysis (criminology)social network analysiGraph theoryspectral distancenetwork modelCriminal networksCriminal networkGraph (abstract data type)Criminal networks social network analysis graph theory spectral distance network modelNetwork model
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Descriptional and Computational Complexity of the Circuit Representation of Finite Automata

2018

In this paper we continue to investigate the complexity of the circuit representation of DFA—BC-complexity. We compare it with nondeterministic state complexity, obtain upper and lower bounds which differ only by a factor of 4 for a Binary input alphabet. Also we prove that many simple operations (determining if a state is reachable or if an automaton is minimal) are PSPACE-complete for DFA given in circuit representation.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESFinite-state machineTheoretical computer scienceComputational complexity theoryComputer science020208 electrical & electronic engineering020206 networking & telecommunications02 engineering and technologyUpper and lower boundsAutomatonNondeterministic algorithmTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESSimple (abstract algebra)0202 electrical engineering electronic engineering information engineeringState (computer science)Representation (mathematics)Computer Science::Formal Languages and Automata Theory
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The computational power of continuous time neural networks

1997

We investigate the computational power of continuous-time neural networks with Hopfield-type units. We prove that polynomial-size networks with saturated-linear response functions are at least as powerful as polynomially space-bounded Turing machines.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESQuantitative Biology::Neurons and CognitionComputational complexity theoryArtificial neural networkComputer sciencebusiness.industryComputer Science::Neural and Evolutionary ComputationNSPACEComputational resourcePower (physics)Turing machinesymbols.namesakeCellular neural networksymbolsArtificial intelligenceTypes of artificial neural networksbusiness
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Some Afterthoughts on Hopfield Networks

1999

In the present paper we investigate four relatively independent issues, which complete our knowledge regarding the computational aspects of popular Hopfield nets. In Section 2 of the paper, the computational equivalence of convergent asymmetric and Hopfield nets is shown with respect to network size. In Section 3, the convergence time of Hopfield nets is analyzed in terms of bit representations. In Section 4, a polynomial time approximate algorithm for the minimum energy problem is shown. In Section 5, the Turing universality of analog Hopfield nets is studied. peerReviewed

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESQuantitative Biology::Neurons and CognitionComputer scienceParallel algorithmHopfield netsApproximation algorithmSection (fiber bundle)Hopfield networknetworksHopfieldAlgorithmTime complexityEquivalence (measure theory)Energy (signal processing)
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Automata and forbidden words

1998

Abstract Let L ( M ) be the (factorial) language avoiding a given anti-factorial language M . We design an automaton accepting L ( M ) and built from the language M . The construction is effective if M is finite. If M is the set of minimal forbidden words of a single word ν, the automaton turns out to be the factor automaton of ν (the minimal automaton accepting the set of factors of ν). We also give an algorithm that builds the trie of M from the factor automaton of a single word. It yields a nontrivial upper bound on the number of minimal forbidden words of a word.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICES[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS]Büchi automaton0102 computer and information sciences02 engineering and technologyω-automaton01 natural sciencesTheoretical Computer ScienceCombinatoricsDeterministic automaton0202 electrical engineering electronic engineering information engineeringTwo-way deterministic finite automatonNondeterministic finite automatonMathematicsPowerset constructionLevenshtein automaton020206 networking & telecommunicationsComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)Nonlinear Sciences::Cellular Automata and Lattice GasesComputer Science ApplicationsTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGES010201 computation theory & mathematicsSignal ProcessingProbabilistic automatonComputer Science::Programming LanguagesComputer Science::Formal Languages and Automata TheoryInformation Systems
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Heterogeneous network games: Conflicting preferences

2013

Proceeding at: 2nd Annual UECE Lisbon Meeting: Game Theory and Applications, took place 2010, November, 4-6, in Lisbon (Portugal). The event Web site http://pascal.iseg.utl.pt/~uece/lisbonmeetings2010/ In many economic situations, a player pursues coordination or anti-coordination with her neighbors on a network, but she also has intrinsic preferences among the available options. We here introduce a model which allows to analyze this issue by means of a simple framework in which players endowed with an idiosyncratic identity interact on a social network through strategic complements or substitutes. We classify the possible types of Nash equilibria under complete information, finding two thr…

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game Theoryjel:Z13Economics and EconometricsMatemáticasjel:D85Heterogeneity Networks Nash Equilibrium StabilitySocial networksjel:D03MicroeconomicsCOMPLEMENTARITIESsymbols.namesakeBayesian gameEconomicsCoordination gameStrategic complementsjel:C72ComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALNetwork formationNash equilibriumEquilibrium selectionBest responsejel:L14Bayesian equilibriumsymbolsHeterogeneityEpsilon-equilibriumMathematical economicsFinanceIncomplete informationGames and Economic Behavior
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Mean Field Linear Quadratic Games with Set Up Costs

2013

This paper studies linear quadratic games with set up costs monotonic on the number of active players, namely, players whose action is non-null. Such games arise naturally in joint replenishment inventory systems. Building upon a preliminary analysis of the properties of the best response strategies and Nash equilibria for the given game, the main contribution is the study of the same game under large population. We also analyze the influence of an additional disturbance in the spirit of the literature on H∞ control. Numerical illustrations are provided. © 2012 Springer Science+Business Media New York.

TheoryofComputation_MISCELLANEOUSStatistics and ProbabilityComputer Science::Computer Science and Game TheoryEconomics and EconometricsMathematical optimizationSequential gamedifferential games game theory control and optimizationJoint-replenishmentOutcome (game theory)symbols.namesakeMean field gamesGame theoryMathematicsMean field games; Linear quadratic differential games; Joint-replenishment[INFO.INFO-NI] Computer Science [cs]/Networking and Internet Architecture [cs.NI]Applied MathematicsNormal-form gameComputingMilieux_PERSONALCOMPUTINGoperational researchTheoryofComputation_GENERALScreening gameComputer Graphics and Computer-Aided DesignComputer Science ApplicationsComputational MathematicsComputational Theory and MathematicsNash equilibriumBest responseRepeated gamesymbolsLinear quadratic differential gamesSettore MAT/09 - Ricerca OperativaoptimizationGame theoryMathematical economicsDynamic Games and Applications
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Comparative study of modelling the thermal efficiency of a novel straight through evacuated tube collector with MLR, SVR, BP and RBF methods

2021

Abstract Data-based methods are useful for accurate modelling of solar thermal systems. In this work, several artificial neural network (ANN) techniques are proposed to predict the thermal performance of an all-glass straight through evacuated tube solar collector. These are compared to support vector regression analysis. Extensive experimental data sets were collected for training the ANN models. Solar radiation intensity, ambient temperature, wind speed, mass flow rate and collector inlet temperature were selected as the input layer to predict the thermal efficiency of the solar collector. The prediction precision of the ANN models was compared to the multiple linear regression and suppor…

Thermal efficiencyArtificial neural networkRenewable Energy Sustainability and the Environment020209 energyEnergy Engineering and Power Technology02 engineering and technologyMechanicsWind speedBackpropagationSupport vector machine020401 chemical engineeringThermalLinear regression0202 electrical engineering electronic engineering information engineeringMass flow rateEnvironmental science0204 chemical engineeringSustainable Energy Technologies and Assessments
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