Search results for "Object-oriented programming"

showing 10 items of 282 documents

The Impact of Java Applications at Microarchitectural Level from Branch Prediction Perspective

2009

The portability, the object-oriented and distributed programming models, multithreading support and automatic garbage collection are features that make Java very attractive for application developers. The main goal of this paper consists in pointing out the impact of Java applications at microarchitectural level from two perspectives: unbiased branches and indirect jumps/calls, such branches limiting the ceiling of dynamic branch prediction and causing significant performance degradation. Therefore, accurately predicting this kind of branches remains an open problem. The simulation part of the paper mainly refers to determining the context length influence on the percentage of unbiased bran…

JavaComputer Networks and CommunicationsComputer scienceIndirect branchContext (language use)Parallel computingArityBranch predictorComputer Science ApplicationsSoftware portabilityInheritance (object-oriented programming)Computational Theory and MathematicscomputerGarbage collectioncomputer.programming_languageInternational Journal of Computers Communications & Control
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The effects of mobile banking application user satisfaction and system usage on bank-customer relationships

2016

This study examines mobile banking (m-banking) application usage in Finland by linking it with customer-bank relationship development. Specifically, we examine how usage is related to relationship commitment, overall satisfaction, intention to recommend the bank and future intentions to remain with the bank. A survey was used to collect data from experienced mbanking application users. In total, 273 valid responses were received. The results support the hypotheses and reveal that user satisfaction with m-banking application usage has a strong positive association with usage of m-banking applications. Usage, in turn, was positively related to all examined bank-customer relationship related v…

Knowledge managementAssociation (object-oriented programming)02 engineering and technologyoveralla satisfaction020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringmobile bankingcontinuous usageintention to recommendMarketingta512Practical implicationsHardware_MEMORYSTRUCTURESMobile bankingbusiness.industry05 social sciencesUser satisfactionRelationship commitmentComputer user satisfactionsystem usageSystem usageuser satisfactionbehavioral intentionRelationship development050211 marketingbusinessrelationship commitmentProceedings of the 20th International Academic Mindtrek Conference
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Case study on exceptions

1995

Discusses exceptions in office work and the link between rules and exceptions in office information systems. After describing the nature of exceptions, examines their effect on rules. Provides a case study of a factory purchasing process, including unmatched invoices, costs, classification and strategic changes.

Knowledge managementWork (electrical)business.industryPurchasing processInformation systemFactory (object-oriented programming)BusinessLibrary and Information SciencesPurchasingComputer Science ApplicationsInformation SystemsInformation Technology & People
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How to Raise Different Game Collaboration Activities : The Association Between Game Mechanics, Players' Roles and Collaboration Processes

2018

Background. Designing collaborative three-dimensional (3D) learning games is one way to enhance the quality of learning and respond to the needs of working life. However, there is little research on how to apply different game mechanics to support different educational aims.Aim. This study determines how game mechanics implemented within computer-supported collaboration roles (scripted vs. emergent) are associated with the emergence of collaboration.Method. The research at hand applies both qualitative and quantitative content analysis. The target group consisted of 15 vocational school students. The data were gathered by recording the groups’ discussions and saving the game logs. A total o…

Knowledge managementsynchronous gamingoppiminenAssociation (object-oriented programming)media_common.quotation_subjectpelisuunnitteluGame based learning050801 communication & media studiespelit0508 media and communicationsGame designscripted rolesta616Quality (business)ta516tietämysmedia_commonemergent rolesta113Working lifeGame mechanicslearningbusiness.industry05 social sciences050301 educationGeneral Social SciencesjakaminenComputer Science ApplicationsKnowledge sharinggame-based learningknowledge constructiongame designPsychologybusinessknowledge sharingroles0503 educationroolitSimulation and Gaming
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Letter-case information and the identification of brand names.

2014

A central tenet of most current models of visual-word recognition is that lexical units are activated on the basis of case-invariant abstract letter representations. Here, we examined this assumption by using a unique type of words: brand names. The rationale of the experiments is that brand names are archetypically printed either in lowercase (e.g., adidas) or uppercase (e.g., IKEA). This allows us to present the brand names in their standard or non-standard case configuration (e.g., adidas, IKEA vs. ADIDAS, ikea, respectively). We conducted two experiments with a brand-decision task (‘is it a brand name?’): a single-presentation experiment and a masked priming experiment. Results in the s…

Letter casecomputer.software_genrePrime (symbol)Reaction TimeHumansNamesGeneral PsychologyCommunicationBrand namesbusiness.industryLexical accessRecognition PsychologySemanticsIdentification (information)ReadingWord recognitionIdentity (object-oriented programming)Visual PerceptionFemaleArtificial intelligencebusinessPsychologyPriming (psychology)computerNatural language processingPhotic StimulationBritish journal of psychology (London, England : 1953)
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“Should she really be covered by her own subtitle?”

2016

This article provides a first concept of typographic identity in film and the impact of audiovisual translation on it. Based on an analysis of 52 films, relevant text elements and their graphical translation strategies in film were identified. Finally, possible shortcomings and challenges such as collisions and the impact on a film’s typographic identity and image composition are discussed as a first basis for further studies

Linguistics and LanguageLiterature and Literary TheoryComputer sciencebusiness.industryCommunicationGraphic designTranslation (geometry)Language and LinguisticsLinguisticsHuman–computer interactionFilm studiesIdentity (object-oriented programming)SubtitlebusinessComposition (language)Culture and Society
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Conflict management in massive polylogues: A case study from YouTube

2014

Abstract The aim of this paper is to examine how conflict begins, unfolds and ends in a massive, new media polylogue, specifically, a YouTube polylogue. Extant research has looked into how conflict begins, unfolds and/or ends. However, to our knowledge, the models and taxonomies developed so far have not been applied to the analysis of the mediated conflict of massive polylogues. Drawing on the difference between methods of analysis that are natively digital versus those that have been digitized, i.e., they were developed for off-line research and then migrated on-line, one of the goals of this paper is to test whether non-natively digital, extant models and taxonomies, if digitized, would …

Linguistics and Languagemedia_common.quotation_subjectAssociation (object-oriented programming)Data scienceLanguage and LinguisticsNew mediaTest (assessment)Artificial IntelligenceConflict managementPublic serviceHomosexualitySociologyAffordanceSocial identity theorySocial psychologymedia_commonJournal of Pragmatics
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Sobre las recurrencias, especialmente fónicas, de la poesía indoeuropea

2014

La presente nota subraya la existencia en diversas literaturas indoeuropeas de recurrencias fonológicas, morfológicas, sintácticas y léxicas que remiten a una herencia común. Caso especial es el de la literatura griega, en la que dichas recurrencias han sido tildadas de escasas en presencia y relevancia, si bien el testimonio de los textos desmiente dicha reserva.

LiteratureInheritance (object-oriented programming)business.industrymedia_common.quotation_subjectGeneral MedicineArtSpecial casebusinessGreek literatureLlengües indoeuropeesmedia_common
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A M3G Talking Head for Smartphones

2011

Often customer information services or virtual support guides make use of friendly interface to facilitate human-machine interaction. Indeed, virtual guided tours or helpdesks use a talking anthropomorphic head to communicate with the user. In this paper, we present a talking head for Smart phones, PDAs and, in general, all the mobile devices able to support J2ME and MIDP protocol. The objective of this article is to illustrate how to make such an interface as portable as possible by maximizing the limited computational resources of these devices.

M3G Smartphone Talking Head J2MEMultimediaComputer scienceHead (linguistics)Interface (computing)AnimationCustomer informationcomputer.software_genreMobile deviceProtocol (object-oriented programming)computer
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Spontaneous confabulation, temporal context confusion and reality monitoring: a study of three patients with anterior communicating artery aneurysms.

2010

AbstractSpontaneous confabulation involves the production of false or distorted memories, and is commonly associated with ventromedial prefrontal damage. One influential theory proposes that the critical deficit is a failure to suppress currently irrelevant memory traces that intrude into ongoing thinking (Schnider & Ptak, 1999). In this study, we report experimental investigations with three spontaneously confabulating patients aimed at exploring this account. Using Schnider and Ptak’s (1999) continuous recognition paradigm, we replicated their experimental results with our patients. However, our data suggest that the critical impairment might be more generalized than a failure to supp…

MaleConfabulationSchizophrenia (object-oriented programming)anterior communicating artery aneurysmsReality TestingAmnesiaNeuropsychological TestsTask (project management)medicineImage Processing Computer-AssistedHumansPrefrontal cortexConfusionMemory DisordersRecallGeneral NeuroscienceBrainIntracranial AneurysmRecognition PsychologyMiddle AgedReality testingMagnetic Resonance ImagingPsychiatry and Mental healthClinical PsychologyFrontal lobeMental RecallNeurology (clinical)medicine.symptomPsychologyCognitive psychologyJournal of the International Neuropsychological Society : JINS
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