Search results for "PLAYING"

showing 10 items of 68 documents

Walk the Talk: Financial Fairness in European Club Football

2017

AbstractUEFA’s Financial Fair Play (FFP) regulations represent the most restrictive regulatory intervention European club football has ever seen. Put simply, it demands from clubs to operate on the basis of their own football-related incomes. While the policy has attracted considerable attention from the economic and social sciences, very few contributions systematically investigate it from a philosophical-ethical perspective. The present paper fills this research gap by posing questions on FFP in relation to fair play as a normative concept. We draw on sport economic assessments concerning potential outcomes of FFP and argue that the policy should go beyond the mere pragmatic goal of promo…

FinanceLevel playing fieldbusiness.industry05 social sciencesPerspective (graphical)Physical Therapy Sports Therapy and Rehabilitation030229 sport sciencesFootball03 medical and health sciencesPhilosophyIntervention (law)0302 clinical medicinePolitical science0502 economics and businessFinancial sustainabilityNormativeClubbusiness050212 sport leisure & tourismSport, Ethics and Philosophy
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On Addressing the Challenges of Complex Stochastic Games Using “Representative” Moves

2018

The problem of achieving competitive game play in a board game, against an intelligent opponent, is a well-known and studied field of Artificial Intelligence (AI). This area of research has seen major breakthroughs in recent years, particularly in the game of Go. However, popular hobby board games, and particularly Trading Card Games, have unique qualities that make them very challenging to existing game playing techniques, partly due to enormous branching factors. This remains a largely unexamined domain and is the arena we operate in. To attempt to tackle some of these daunting requirements, we introduce the novel concept of “Representative” Moves (RMs). Rather than examine the complete l…

Game playingComputer scienceNode (networking)Branching factorComputingMilieux_PERSONALCOMPUTINGContext (language use)02 engineering and technology010501 environmental sciencesAdversary01 natural sciencesField (computer science)Domain (software engineering)Human–computer interaction0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingHobby0105 earth and related environmental sciences
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1999

Since the 1980s there have been a number of studies that investigate the use of computers in homes. Many of these focused on the adults or adolescents in the family. Few studies have focused on children, particularly those between the ages of five and twelve. If children of these ages were included in a study they were usually situated within a study of the family and its dynamics, and often their experiences were viewed through the eyes of the adults in the family. The study described in this paper is unique in that the children‘s perceptions, beliefs and practices were the major focus and the children themselves were the informants. The study investigated children‘s computer experiences w…

Game playingmedia_common.quotation_subjectEducational technologyLibrary and Information SciencesEducationDevelopmental psychologyTask (project management)Dynamics (music)PerceptionSituatedPedagogyHome computingExploratory learningPsychologymedia_commonEducation and Information Technologies
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Food in the accounts of a travelling lady: Maria de Luna, queen of Aragon, in 1403

2018

A household account book of Maria de Luna, queen of Aragon, dated 1403, serves as a guide to her everyday life and especially her diet. Its contents give us details that normally go unnoticed, abou...

HistoryHistoryMonarchyAncient historyEveryday lifeFood historyQueen (playing card)Journal of Medieval History
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Medieval Art in Motion: The Inventory and Gift Giving of Queen Clémence de Hongrie. Mariah Proctor-Tiffany. University Park: Pennsylvania State Unive…

2020

HistoryMedieval artLiterature and Literary TheoryVisual Arts and Performing ArtsState (polity)media_common.quotation_subjectArt historyGift givingArtMotion (physics)media_commonQueen (playing card)Renaissance Quarterly
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Injustice in the Ruins and a Disordered Post-Apocalypse: Gothic Ideology in the Digital Game World of Fallout 3

2020

The Gothic is an influential source for storytelling in a wide range of digital games. Thus far, interpreting it in games and how they are informed by Gothic ideology has been little studied. This study seeks to address this gap in research by investigating these issues in the narrative of the action role-playing game, Fallout 3. More specifically, through a close reading of the game narrative and by drawing on theories of the Gothic, ideological aspects of the Gothic are analyzed in detail with specific reference to non-player characters and their actions and dialogue along with elements of the mise-en-scéne, style, and simulation. Results show how classic Gothic ideology is reproduced in …

HistoryPN0080media_common.quotation_subjectdigital gamesFallout 3kerrontaInjusticeStyle (sociolinguistics)QA76gothicgotiikkaHERONarrativelähilukumedia_commonInterpretation (philosophy)ideologyComputingMilieux_PERSONALCOMPUTINGAestheticsclose readingClose readingrole-playing gamesroolipelitIdeologyNCdigitaaliset pelitideologiatStorytelling
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El precio de ser itinerante. Viajes, acompañamiento y espacios cortesanos de la reina Leonor de Sicilia (r. 1349-1375)

2021

This article is an attempt to detail which logistical, economic and human implications had the itinerancy of the medieval monarchy. For this reason, the paper focuses on the characteristics of the itinerancy of Eleanor of Sicily, third wife of Pedro the Ceremonious and queen of the Crown of Aragon between 1349 and 1375. Through the analysis of her documentation, from chancery and treasury resources, it has been possible to establish an itinerary of the queen for three years, from 1354 to 1357. The analysis of this itinerary allows us to see the confluence of the royal couple entourages and the consequences of the beginning of the Dos Pedros war. At the same time, the paper focuses on the pe…

Historycorona de aragónHistorycasa regiamedia_common.quotation_subjectitinerariesD111-203History (General)Crown of AragonRoyal householdQueen (playing card)MonarchyDD1-2009Medieval historyespacios cortesanosWifemedia_commoncourtly spacesLeonor de SiciliaCorona de AragónEleanor of Sicilyleonor de siciliaTreasuryitinerariosCasa regiaHistory (General) and history of EuropeThe SymbolicHumanitiesStudia Historica. Historia Medieval
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Oetzel, Gespräche' über Herrschaft: Herrscherkritik bei Elisabeth I. von England (1558-1603) (Matthiesen Verlag, 2014)

2016

Review of Lena Oetzel, Gespräche' über Herrschaft: Herrscherkritik bei Elisabeth I. von England (1558-1603) (Husum: Matthiesen Verlag, 2014).

Historycriticismbusiness.product_categoryHistoryLiterature and Literary TheoryVisual Arts and Performing ArtsArt historyEnvironmental ethicselizabeth iHistory (General)Queen (playing card)RulerArts and Humanities (miscellaneous)D1-2009CriticismPerformance artbusinessqueenRoyal Studies Journal
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Rieke Trimçev, Politik als Spiel. Zur Geschichte einer Kontingenzmetapher im politischen Denken des 20. Jahrhunderts. Baden-Baden: Nomos 2018, 398 p.…

2019

HistorypelaaminenSociology and Political ScienceplayingPolitics; game; playing; theatre; contingencyPhilosophycontingencylcsh:JC11-607lcsh:Women. Feminismlcsh:Political theoryGender Studiespelitpolitiikkakirja-arvosteluttheatregamepoliticsHumanitieslcsh:HQ1101-2030.7Redescriptions: Political Thought, Conceptual History and Feminist Theory
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Tabletop Role-Playing Games

2018

Human–computer interactionmedia_common.quotation_subjectArtroolipelitRole playingrole-playingmedia_common
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