Search results for "PROB"

showing 10 items of 8859 documents

Space-Efficient 1.5-Way Quantum Turing Machine

2001

1.5QTM is a sort of QTM (Quantum Turing Machine) where the head cannot move left (it can stay where it is and move right). For computations is used other - work tape. In this paper will be studied possibilities to economize work tape space more than the same deterministic Turing Machine can do (for some of the languages). As an example language (0i1i|i ≥ 0) is chosen, and is proved that this language could be recognized by deterministic Turing machine using log(i) cells on work tape , and 1.5QTM can recognize it using constant cells quantity.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceQuantum Turing machineSuper-recursive algorithmComputer scienceProbabilistic Turing machineComputationDescription numberMultitape Turing machineDSPACElaw.inventionTuring machinesymbols.namesakeNon-deterministic Turing machinelawAlgorithm characterizationsPSPACEWolfram's 2-state 3-symbol Turing machineTuring machine examplesNSPACETuring reductionsymbolsUniversal Turing machineTime hierarchy theoremAlternating Turing machineRegister machine
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Automata and forbidden words

1998

Abstract Let L ( M ) be the (factorial) language avoiding a given anti-factorial language M . We design an automaton accepting L ( M ) and built from the language M . The construction is effective if M is finite. If M is the set of minimal forbidden words of a single word ν, the automaton turns out to be the factor automaton of ν (the minimal automaton accepting the set of factors of ν). We also give an algorithm that builds the trie of M from the factor automaton of a single word. It yields a nontrivial upper bound on the number of minimal forbidden words of a word.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICES[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS]Büchi automaton0102 computer and information sciences02 engineering and technologyω-automaton01 natural sciencesTheoretical Computer ScienceCombinatoricsDeterministic automaton0202 electrical engineering electronic engineering information engineeringTwo-way deterministic finite automatonNondeterministic finite automatonMathematicsPowerset constructionLevenshtein automaton020206 networking & telecommunicationsComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)Nonlinear Sciences::Cellular Automata and Lattice GasesComputer Science ApplicationsTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGES010201 computation theory & mathematicsSignal ProcessingProbabilistic automatonComputer Science::Programming LanguagesComputer Science::Formal Languages and Automata TheoryInformation Systems
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Minimal forbidden words and factor automata

1998

International audience; Let L(M) be the (factorial) language avoiding a given antifactorial language M. We design an automaton accepting L(M) and built from the language M. The construction is eff ective if M is finite. If M is the set of minimal forbidden words of a single word v, the automaton turns out to be the factor automaton of v (the minimal automaton accepting the set of factors of v). We also give an algorithm that builds the trie of M from the factor automaton of a single word. It yields a non-trivial upper bound on the number of minimal forbidden words of a word.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESfailure functionfactor code[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS]Büchi automatonComputerApplications_COMPUTERSINOTHERSYSTEMS[INFO.INFO-DS] Computer Science [cs]/Data Structures and Algorithms [cs.DS]0102 computer and information sciencesavoiding a wordω-automaton01 natural sciencesfactorial languageReversible cellular automatonCombinatoricsDeterministic automatonanti-factorial languageNondeterministic finite automaton0101 mathematicsMathematicsfactor automatonPowerset constructionLevenshtein automaton010102 general mathematicsforbidden wordComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)16. Peace & justiceNonlinear Sciences::Cellular Automata and Lattice GasesTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGES010201 computation theory & mathematicsProbabilistic automatonPhysics::Accelerator PhysicsComputer Science::Programming LanguagesHigh Energy Physics::ExperimentComputer Science::Formal Languages and Automata Theory
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Upper bounds on multiparty communication complexity of shifts

1996

We consider some communication complexity problems which arise when proving lower bounds on the complexity of Boolean functions. In particular, we prove an \(O(\frac{n}{{2\sqrt {\log n} }}\log ^{1/4} n)\)upper bound on 3-party communication complexity of shifts, an O(n e ) upper bound on the multiparty communication complexity of shifts for a polylogarithmic number of parties. These bounds are all significant improvements over ones recently considered “unexpected” by Pudlak [5].

TheoryofComputation_MISCELLANEOUSDiscrete mathematicsCombinatoricsTheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITYCommunication complexityBinary logarithmBoolean functionUpper and lower boundsMultiparty communicationMathematics
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Some decisional problems on rational relations

1997

Abstract In this paper we prove that the problem of deciding whether a deterministic rational relation is star-free is recursively solvable, although the same problem for any rational relation is undecidable. We also prove that a rational relation is star-free if and only if it is aperiodic and deterministic.

TheoryofComputation_MISCELLANEOUSDiscrete mathematicsTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESGeneral Computer ScienceTheoretical Computer ScienceUndecidable problemTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESIf and only ifAperiodic graphComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATIONAstrophysics::Solar and Stellar AstrophysicsRational relationComputer Science::Formal Languages and Automata TheoryAstrophysics::Galaxy AstrophysicsComputer Science(all)MathematicsTheoretical Computer Science
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Bounded Computational Capacity Equilibrium

2010

We study repeated games played by players with bounded computational power, where, in contrast to Abreu and Rubisntein (1988), the memory is costly. We prove a folk theorem: the limit set of equilibrium payoffs in mixed strategies, as the cost of memory goes to 0, includes the set of feasible and individually rational payoffs. This result stands in sharp contrast to Abreu and Rubisntein (1988), who proved that when memory is free, the set of equilibrium payoffs in repeated games played by players with bounded computational power is a strict subset of the set of feasible and individually rational payoffs. Our result emphasizes the role of memory cost and of mixing when players have bounded c…

TheoryofComputation_MISCELLANEOUSEconomics and EconometricsComputer Science::Computer Science and Game TheoryBounded rationality automata complexity infnitely repeated games equilibrium.EconomiaOutcome (game theory)Set (abstract data type)Lexicographic preferences0502 economics and businessFOS: MathematicsFolk theoremMathematics - Optimization and ControlMathematicsFinite-state machine05 social sciencesProbability (math.PR)ComputingMilieux_PERSONALCOMPUTING050301 educationTheoryofComputation_GENERALBounded rationalityOptimization and Control (math.OC)Bounded functionRepeated game050206 economic theory0503 educationMathematical economicsMathematics - Probability
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Multiobjective GRASP with Path Relinking

2015

In this paper we review and propose different adaptations of the GRASP metaheuristic to solve multiobjective combinatorial optimization problems. In particular, we describe several alternatives to specialize the construction and improvement components of GRASP when two or more objectives are considered. GRASP has been successfully coupled with Path Relinking for single-objective optimization. Moreover, we propose different hybridizations of GRASP and Path Relinking for multiobjective optimization. We apply the proposed GRASP with Path Relinking variants to two combinatorial optimization problems, the biobjective orienteering problem and the biobjective path dissimilarity problem. We report …

TheoryofComputation_MISCELLANEOUSMathematical optimizationInformation Systems and ManagementGeneral Computer ScienceBiobjective optimizationGRASPCombinatorial optimization problemOrienteeringManagement Science and Operations ResearchMulti-objective optimizationIndustrial and Manufacturing EngineeringModeling and SimulationPath (graph theory)HeuristicsMetaheuristicMathematicsEuropean Journal of Operational Research
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Mean Field Linear Quadratic Games with Set Up Costs

2013

This paper studies linear quadratic games with set up costs monotonic on the number of active players, namely, players whose action is non-null. Such games arise naturally in joint replenishment inventory systems. Building upon a preliminary analysis of the properties of the best response strategies and Nash equilibria for the given game, the main contribution is the study of the same game under large population. We also analyze the influence of an additional disturbance in the spirit of the literature on H∞ control. Numerical illustrations are provided. © 2012 Springer Science+Business Media New York.

TheoryofComputation_MISCELLANEOUSStatistics and ProbabilityComputer Science::Computer Science and Game TheoryEconomics and EconometricsMathematical optimizationSequential gamedifferential games game theory control and optimizationJoint-replenishmentOutcome (game theory)symbols.namesakeMean field gamesGame theoryMathematicsMean field games; Linear quadratic differential games; Joint-replenishment[INFO.INFO-NI] Computer Science [cs]/Networking and Internet Architecture [cs.NI]Applied MathematicsNormal-form gameComputingMilieux_PERSONALCOMPUTINGoperational researchTheoryofComputation_GENERALScreening gameComputer Graphics and Computer-Aided DesignComputer Science ApplicationsComputational MathematicsComputational Theory and MathematicsNash equilibriumBest responseRepeated gamesymbolsLinear quadratic differential gamesSettore MAT/09 - Ricerca OperativaoptimizationGame theoryMathematical economicsDynamic Games and Applications
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Introspection and equilibrium selection in 2 � 2 matrix games

1994

Game theory lacks an explanation of how players' beliefs are formed and why they are in equilibrium. This is the reason why it has failed to make significant advances with the problem of equilibrium selection even for quite siniple games, as 2x2 games with two strict Nash equilibria. Our paper models the introspection process by which the selected equilibrium is achieved in this class of games. Players begin their analysis with imprecise priors, obtained under weak restrictions formulated as Axioms. For a large class of reasoning dynamics we obtain as the solution the risk dominant Nash equilibrium.

TheoryofComputation_MISCELLANEOUSStatistics and ProbabilityComputer Science::Computer Science and Game TheoryEconomics and EconometricsSequential equilibriumMathematical optimizationComputingMilieux_PERSONALCOMPUTINGSymmetric equilibriumTrembling hand perfect equilibriumTheoryofComputation_GENERALsymbols.namesakeMathematics (miscellaneous)Nash equilibriumEquilibrium selectionBest responseEconomicssymbolsStatistics Probability and UncertaintyEpsilon-equilibriumSolution conceptMathematical economicsSocial Sciences (miscellaneous)International Journal of Game Theory
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An overview of semi-infinite programming theory and related topics through a generalization of the alternative theorems

1984

We propose new alternative theorems for convex infinite systems which constitute the generalization of the corresponding toGale, Farkas, Gordan andMotzkin. By means of these powerful results we establish new approaches to the Theory of Infinite Linear Inequality Systems, Perfect Duality, Semi-infinite Games and Optimality Theory for non-differentiable convex Semi-Infinite Programming Problem.

TheoryofComputation_MISCELLANEOUSStatistics and ProbabilityConvex analysisDiscrete mathematicsGeneralizationLinear matrix inequalityRegular polygonDuality (optimization)Optimality theorySemi-infinite programmingAlgebraLinear inequalityTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESStatistics Probability and UncertaintyMathematicsTrabajos de Estadistica y de Investigacion Operativa
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