Search results for "Percept"

showing 10 items of 3839 documents

A modeling study suggesting how a reduction in the context-dependent input on CA1 pyramidal neurons could generate schizophrenic behavior.

2011

The neural mechanisms underlying schizophrenic behavior are unknown and very difficult to investigate experimentally, although a few experimental and modeling studies suggested possible causes for some of the typical psychotic symptoms related to this disease. The brain region most involved in these processes seems to be the hippocampus, because of its critical role in establishing memories for objects or events in the context in which they occur. In particular, a hypofunction of the N-methyl-D-aspartate (NMDA) component of the synaptic input on the distal dendrites of CA1 pyramidal neurons has been suggested to play an important role for the emergence of schizophrenic behavior. Modeling st…

Computer scienceCognitive Neurosciencemedia_common.quotation_subjectSchizophrenia Realistic model CA1 Hippocampus Object recognition Synaptic integrationCentral nervous systemModels NeurologicalCa1 neuronHippocampusHippocampal formationSynapse03 medical and health sciences0302 clinical medicineArtificial IntelligencePerceptionmedicineAnimalsHumansInvariant (mathematics)CA1 Region Hippocampal030304 developmental biologymedia_common0303 health sciencesRecallArtificial neural networkPyramidal NeuronSynaptic integrationPyramidal CellsCognitive neuroscience of visual object recognitionDendritesmedicine.diseasemedicine.anatomical_structurenervous systemSchizophreniaSynapsesSchizophreniaNMDA receptorNeuronNerve NetNeuroscience030217 neurology & neurosurgeryNeural networks : the official journal of the International Neural Network Society
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First-order visual interneurons distribute distinct contrast and luminance information across ON and OFF pathways to achieve stable behavior

2022

The accurate processing of contrast is the basis for all visually guided behaviors. Visual scenes with rapidly changing illumination challenge contrast computation because photoreceptor adaptation is not fast enough to compensate for such changes. Yet, human perception of contrast is stable even when the visual environment is quickly changing, suggesting rapid post receptor luminance gain control. Similarly, in the fruit fly Drosophila, such gain control leads to luminance invariant behavior for moving OFF stimuli. Here, we show that behavioral responses to moving ON stimuli also utilize a luminance gain, and that ON-motion guided behavior depends on inputs from three first-order interneuro…

Computer scienceComputationmedia_common.quotation_subjectMotion PerceptionAdaptation (eye)ENCODELuminanceGeneral Biochemistry Genetics and Molecular BiologyContrast SensitivityMotionInterneuronsPerceptionAnimalsContrast (vision)Visual PathwaysComputer visionVision Ocularmedia_commonGeneral Immunology and Microbiologybusiness.industryVisually guidedGeneral NeuroscienceGeneral MedicineFirst orderDrosophilaArtificial intelligencebusinessPhotic StimulationeLife
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SoC-Based Implementation of the Backpropagation Algorithm for MLP

2008

The backpropagation algorithm used for the training of multilayer perceptrons (MLPs) has a high degree of parallelism and is therefore well-suited for hardware implementation on an ASIC or FPGA. However, most implementations are lacking in generality of application, either by limiting the range of trainable network topologies or by resorting to fixed-point arithmetic to increase processing speed. We propose a parallel backpropagation implementation on a multiprocessor system-on-chip (SoC) with a large number of independent floating-point processing units, controlled by software running on embedded processors in order to allow flexibility in the selection of the network topology to be traine…

Computer scienceDegree of parallelismOverhead (computing)MultiprocessingParallel computingFixed-point arithmeticPerceptronNetwork topologyField-programmable gate arrayBackpropagation2008 Eighth International Conference on Hybrid Intelligent Systems
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Lists of Spanish sentences with equivalent predictability, phonetic content, length, and frequency of the last word.

2010

This paper presents a pool of Spanish sentences designed for use in cognitive research and speech processing in circumstances in which the effects of context are relevant. These lists of sentences are divided into six lists of 25 equivalent high-predictability sentences and six lists of 25 low-predictability sentences according to the extent to which the last word can be predicted by the preceding context. These lists were also equivalent in phonetic content, length and frequency of the last word. These lists are intended for use in psycholinguistic research with Spanish-speaking listeners.

Computer scienceExperimental and Cognitive PsychologyContext (language use)computer.software_genreYoung AdultPhoneticsCognitive researchHumansAttentionPredictabilityContent (Freudian dream analysis)LanguagePsycholinguisticsbusiness.industryResearchSpeech IntelligibilitySpeech processingSensory SystemsSemanticsWord lists by frequencySpeech PerceptionArtificial intelligencebusinesscomputerWord (computer architecture)Natural language processingPerceptual and motor skills
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Contextualized project-based learning for training chemical engineers in graphic expression

2021

Abstract This paper describes the planning of a computer-aided design (CAD) laboratory for training chemical engineers in graphic expression. The CAD laboratory was organised into four projects following a project-based learning method. Flipped classroom and contextualised learning were used to motivate the students and promote meaningful learning. The laboratory mainly focused on engaging the students by replicating 2D and 3D plans of common industrial engineering equipment and piping and instrumentation diagrams of industrial facilities. Two surveys carried out before and after the course showed that the student’s perception of their graphic expression skills significantly increased. Gend…

Computer scienceGeneral Chemical Engineeringmedia_common.quotation_subject05 social sciences050301 educationCAD02 engineering and technologyProject-based learningFlipped classroomEducationLikert scale020401 chemical engineeringMeaningful learningExpression (architecture)PerceptionMathematics educationInstrumentation (computer programming)0204 chemical engineering0503 educationmedia_commonEducation for Chemical Engineers
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The cone of gaze

2011

Gaze direction is an important cue that regulates social interactions. Although humans are very accurate in determining gaze directions in general, they have a surprisingly liberal criterion for the presence of mutual gaze. We first established a psychophysical task to measure the cone of gaze, which required observers to adjust the eyes of a virtual head to the margins of the area of mutual gaze. Then we examined differences between 2D, 3D, and genuine real life gaze. Finally, the tolerance for image distortions when the virtual head is not viewed from the proper vantage point was investigated. Gaze direction was remarkably robust toward loss in detail and distortion. Important lessons for…

Computer scienceHead (linguistics)business.industrymedia_common.quotation_subjectComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONEye contactVirtual realityGazeVisualizationInformationSystems_MODELSANDPRINCIPLESRobustness (computer science)DistortionPerceptionComputer visionArtificial intelligencebusinessmedia_common2011 4th International Conference on Human System Interactions, HSI 2011
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Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World

2016

Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet A…

Computer scienceHuman Factors and Ergonomics02 engineering and technologySpace (commercial competition)050105 experimental psychologyField (computer science)0202 electrical engineering electronic engineering information engineeringAR application0501 psychology and cognitive sciencesPerceptual psychologyComputer visiondistance perceptionta113experimental protocolstablet-based augmented realitybusiness.industrybisection05 social sciencesnavigation systems020207 software engineeringaugmented realityComputer Science ApplicationsHuman-Computer Interactioncellular telephone systemsAugmented realityArtificial intelligencebusinessInternational Journal of Human–Computer Interaction
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Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations

2019

International audience; The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively calibrated transparent glass provides tangible passive haptics, and visual cues are used to study sensory substitution-based intangible interactions. The results show that the performance of the subjects was significantly improved in driving conditions as they interacted faster, more accurately and with a higher satisfaction. In addition, our findings highlight that the contribution of tangible systems is significantly lower in driving conditions, raisin…

Computer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Synthèse d'image et réalité virtuelle [Informatique]media_common.quotation_subject0211 other engineering and technologies[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Context (language use)02 engineering and technologyHapticsVirtual realityperceptionVirtual realityhapticsHuman–computer interactionPerception021105 building & construction0502 economics and business[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Sensory cuemedia_commonHaptic technologyHMI050210 logistics & transportationModalities05 social sciences[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Sensory substitutionInterface homme-machine [Informatique]Automotive designvirtual realityPerceptionHaptic perception[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]
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Does force-field adaptation induce after-effects on space representation?

2017

AbstractPrism adaptation is a well-known model to study sensorimotor adaptive processes. It has been shown that following prism exposure, after-effects are not only restricted to the sensorimotor level but extend as well into spatial cognition. The main purpose of the present study was to investigate in healthy individuals whether expansion to spatial cognition is restricted to adaptive processes peculiar to prism adaptation or whether it occurs as well following other forms of adaptive process such as adaptation to a novel dynamic environment during pointing movements. Representational after-effects were assessed by the perceptual line bisection task before and after adaptation to a leftwa…

Computer scienceLate phaseBisectionHealthy individualsPerceptionmedia_common.quotation_subjectSpatial cognitionPrism adaptationForce field (chemistry)media_commonCognitive psychology
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A survey on geometrical reconstruction as a core technology to sketch-based modeling

2005

In this work, the background and evolution of three-dimensional reconstruction of line drawings during the last 30 years is discussed. A new general taxonomy is proposed to make apparent and discuss the historical evolution of geometrical reconstruction and their challenges. The evolution of geometrical reconstruction from recovering know-how stored in engineering drawings to sketch-based modeling for helping in the first steps of conceptual design purposes, and the current challenges of geometrical reconstruction are discussed too.

Computer scienceLine drawingsGeneral EngineeringPerceptual reasoningGeometrical reconstruction taxonomyGraphics recognition and interpretationComputer Graphics and Computer-Aided DesignSketchHuman-Computer InteractionPerceptual reasoningConceptual designSketch-based modelingTaxonomy (general)Computer graphics (images)Core (graph theory)Sketch-based modelingSingle-view reconstructionMultiple-view reconstructionComputingMethodologies_COMPUTERGRAPHICSComputers & Graphics
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