Search results for "Personal"

showing 10 items of 3924 documents

GUI personalization framework driven by personal semantic user profile

2017

Sovelluskehys käyttöliittymän personointiin käyttäen semanttista käyttäjäprofiilia. Internetin kehittyessä maailma verkostoituu yhä enemmän. Käytämme päivittäin monia laitteita ja erilaisia käyttöliittymiä, mutta vaikka ne monesti jakavat yleisiä käytänteitä ja kuvakkeita, eivät ne kuitenkaan mukaudu yksittäisen käyttäjän tarpeisiin. Vaikka ihmisillä on monia eri ominaisuuksia tai rajoitteita, jotka vaikeuttavat käyttöliittymän omaksumista, palvelun tai ohjelman näkökulmasta käyttäjät mielletään silti yhtenä homogeenisenä joukkona, jonka on mukauduttava käyttöliittymään. Omaksumiskykyyn vaikuttavia tekijöitä ovat esimerkiksi kieli, ikä, koulutustausta ja kulttuuri. Mukautuvan käyttöliittymä…

semantic webkäyttöliittymätkäyttäjälähtöisyyssemantic user profileGUI personalizationhuman-computer interactionsemantic personalizationmukautuvat käyttöliittymätsovelluskehyksetsemanttiset web-teknologiatsemanttinen webontology alignmentpersonointi
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E, Janet e Brad?

2008

Nell'articolo, si presenta una riflessione storica sulla "personalizzazione" nelle scienze sociali..

semiotica sociosemiotica scienze_sociali ad_personam personalizzazione Barthes PatitucciDebord De_Certeau
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Ancora sulla sentenza 30 marzo 2000 n°1835 del Consiglio di Stato

2002

sentenza 30 marzo 2000 n°1835 Consiglio di Statocapitolienti riconoscimento personalità giuridica antico possesso di stato
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Players' progression through GraphoGame, an early literacy game: Influence of game design and context of play

2019

Researchers of serious games frequently investigate outcomes of play but overlook the underlying game-design components that drive those outcomes. In this paper, I aim to show how game design and context of play influence progression through GraphoGame, an early-literacy game. This is done by means of two intersecting studies. The first study shows how the game can be represented by a model that explicitly hypothesizes how the interaction between the player and the game drives progression. The second study explores user data generated by first graders (N = 137) who played the game over a period of 25 weeks as part of early literacy instruction. The juxtaposition of these two studies reveals…

serious gamesSocial PsychologyEarly literacyCommunicationComputingMilieux_PERSONALCOMPUTINGContext (language use)GraphoGameliteracy gamesadaptive learning:Teknologi: 500 [VDP]Human-Computer InteractionGame designMathematics educationAdaptive learninggame designPsychology
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Estudo comparativo entre personalidade de marca ideal vs. percebida

2008

La personalidad de marca tiene un papel decisivo como elemento diferenciador y como estrategia de posicionamiento en la mente del consumidor. Este trabajo tiene como objetivo general comparar, según el modelo de Aaker (1997) en servicios, la personalidad de marca ideal vs. la percibida por los consumidores, específicamente en las compañías aéreas en el ámbito español. Empleando datos de encuesta, y tras la validación del modelo propuesto a través de un análisis factorial confirmatorio, se obtuvo el estudio comparativo. Los resultados indican que las dimensiones y los rasgos más importantes para los consumidores de este tipo de servicio son las menos percibidas por los clientes de las compañ…

servicesEspagneEspañaPersonnalité de marqueserviçosEspanhaairline companyPersonalidad de marcaPersonalidade de marcaserviciosSpaincompanhias aéreasBrand name personalitycompagnies aériennesservicecompañías aéreas
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Feasibility of a Responsibility-Based Leadership Training Program for Novice Physical Activity Instructors

2021

Most coaches and instructors would like to teach more than just sport skills to their athletes and children. However, to promote athletes’ or children’s holistic development and teach them to take responsibility and lead, requires the coaches and instructors to first master the skills themselves. Therefore, feasible, high quality leadership training programs where coaches and physical activity instructors are taught to teach and share leadership are needed. The aim of the current study was to evaluate the feasibility of a leadership training program to optimize it and to determine whether to proceed with its evaluation. In the leadership training program, eight Finnish novice physical activ…

shared leadershipleadership trainingPsychologynovice instructorteaching personal and social responsibility modelpositive youth developmentfeasibilityBF1-990Frontiers in Psychology
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Il volto del reo. L'individualizzazione della pena fra legalità ed equità

2010

La singola decisione giudiziale è il risultato di una complessa mediazione fra le esigenze di universalizzazione della legge e le esigenze di individualizzazione legate al singolo caso concreto. In questo lavoro si tenta di dimostrare come la questione della commisurazione della pena sia più complessa di quanto comunemente si pensi. Nel primo capitolo è affrontata, perciò, la questione dell'individualizzazione delle pena nella dinamica giuridica 'coesistenziale', avendo come presupposto l'idea che sia il caso concreto a dettare la deontologia della pena. Tracciate le basi teoriche della ricerca si applicano, nel secondo capitolo, i principi individuati al profilo quantitativo dell'individua…

simpatia (procedimento simpatetico)processo bifasicosaggezza pratica del giudicefunzione della penaindividualizzazione della pena (profilo quantitativo e profilo qualitativo)interpretazione legge penaleperizia criminologicaformazione magistrati.empatiareocarcerepenacommisurazione della penapersonalità reopunishment sentencing empathy prisonSettore IUS/17 - Diritto Penale
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Constructing co-presence through shared VR gameplay

2021

This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on in­stances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simul­taneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual config­urations of the moment in displaying co-presen…

single player gamesVR-gamesconversation analysispelaaminenComputer sciencekeskustelunanalyysivideopelitSIGNAL (programming language)ComputingMilieux_PERSONALCOMPUTINGVirtual spacevirtuaalitodellisuusMoment (mathematics)keskusteluEmbodied cognitionHuman–computer interactionPosition (vector)yksinpelitshared gameplayddc:793Co presenceDifferential (infinitesimal)läsnäoloConstruct (philosophy)conversationco-presence
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Difficiles nugae: costrutti impersonali riflessivi e non riflessivi

2009

sintassi costrutti impersonali riflessivi470 Latin & Italic languages460 Spanish & Portuguese languages410 Linguistics450 Italian Romanian & related languages800 Literature rhetoric & criticismSettore L-LIN/01 - Glottologia E Linguistica440 French & related languages10103 Institute of Romance Studies
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Komunikownie się z osobami z niepełnosprawnością w kontekście relacji opiekun- wychowawca - podopieczny - wychowanej. Wybrane utrudnienia i uwarunkow…

2016

Komunikacja interpersonalna (międzyludzka) oznacza porozumiewanie się ludzi między sobą, polegające na przekazywaniu sobie nawzajem myśli, opinii, sądów, informacji o przeżyciach. Komunikowanie się zawsze przebiega między dwiema osobami (nadawcą i odbiorcą), które w określony sposób reagują na wzajemne komunikaty. Jest to proces złożony i uwarunkowany wieloma czynnikami, wśród których szczególnie ważne są kompetencje komunikacyjne jego uczestników (umiejętność wyrażania myśli, precyzyjnego formułowania, rozumienia komunikatów itp ). W artykule autorka omawia istotę oraz uwarunkowania skutecznej komunikacji między osobami z niepełnosprawnością sensoryczną oraz intelektualną a pełnosprawnymi.…

skuteczność komunikacjiKomunikacja interpersonalnaeffectiue communicationpeople ujith disabilities.bariery komunikacjiosoby niepełnosprawne.interpersonal communicationbarriers to communication
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