Search results for "Pervasive"

showing 10 items of 67 documents

Internet of things: why we are not there yet

2014

Twenty-one years past since Weiser's vision of ubiquitous computing (UbiComp) has been written, and it is yet to be fully fulfilled despite of almost all the needed technologies already available. Still, the widespread interest in UbiComp and the results in some of its fields pose a question: why we are not there yet? It seems we miss the 'octopus' head. In this paper, we will try to depict the reasons why we are not there yet, from three different points of view: interaction media, device integration and applications.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihuman–environment interactionUbiquitous computingComputer Networks and CommunicationsComputer sciencebusiness.industryInteroperabilityInternet privacyubiquitous computinginteroperabilityinternet of thingsHuman environment interactioninteraction mediaWorld Wide WebHardware and Architecturepervasive systemInternet of Thingsbusinessdevice integrationSoftware
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DETECTING FALLS AT HOME: USER-CENTERED DESIGN OF A PERVASIVE TECHNOLOGY

2016

Falling is the main cause of domestic accidents and fatal injuries to seniors at home. In this paper, we describe the design process for a new pervasive technology (CIRDO). The aim of this technology is to detect falls (via audio and video sensors) and to alert the elderly's family or caregivers. Two complementary studies were performed. Firstly, the actual risk situations of older adults were analyzed. Secondly, social acceptance was investigated for the different homecare field stakeholders. Our results highlight the tensions among social actors towards the tool and their impacts on technology acceptance by the elderly. Also, we show a significant change in the fall process due to the dev…

Social PsychologyIterative designComputer scienceProcess (engineering)Video sensorsApplied psychology[SHS.PSY]Humanities and Social Sciences/PsychologyComputer securitycomputer.software_genreField (computer science)050906 social workmedicine0501 psychology and cognitive sciences050107 human factorsUser-centered designelderly peoplelcsh:T58.5-58.64lcsh:Information technologypervasive technologyCommunication05 social sciencesHuman-Computer Interactionrisk situationFalling (accident)Pervasive technologydomestic activity0509 other social sciencesmedicine.symptomEngineering design processcomputeracceptance
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OVERTURE Love Love is a Pink Cake or Queering Chopin in Times of Homophobia

2021

An introduction to the three essays included in this section. The article highlights the right to know whether Chopin was gay and contextualizes this inquiry in a very long and pervasive historiographical tradition, essentially twohundred years long, dedicated to examine Chopin sexual orientation, on the one hand, and on the other the more recent tradition of queering western classical music composers. The main point is not to demonstrate categorically that Chopin was ?gay? (a relative, modern identity marker in any case) but rather to highlight the discourses that have presented him as unequivocally heterosexual.

UNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASessentially twohundred years longAntoni An introduction to the three essays included in this section. The article highlights the right to know whether Chopin was gay and contextualizes this inquiry in a very long and pervasive historiographical tradition:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]revista de investigación musical: territorios para el arte 590908 2021 7 8182075 OVERTURE Love Love is a Pink Cake or Queering Chopin in Times of Homophobia Pizàand on the other the more recent tradition of queering western classical music composers. The main point is not to demonstrate categorically that Chopin was ?gay? (a relativeterritorios para el arte 590908 2021 7 8182075 OVERTURE Love Love is a Pink Cake or Queering Chopin in Times of Homophobia Pizà [revista de investigación musical]dedicated to examine Chopin sexual orientation2386-8260 13268 Itamaron the one handmodern identity marker in any case) but rather to highlight the discourses that have presented him as unequivocally heterosexual. 421 427
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Embedding the Remote Application Control: Visual API for PDA Programming

2009

PDAs are more and more used as advanced adaptive HEI (human-environment interaction) interfaces, thus enabling their users to easily operate applications remotely running in pervasive computing scenarios. Based on a previous implementation, in this paper we discuss the development of a new set of .NET-compliant Application Programming Interfaces to be used within the Visual Studio IDE. Our main goal is to provide programmers with a set of components to be used with the common drag-and-drop operation, in order to embed a remote application control within an application running on the PDA and vice-versa. The interaction relies on ad-hoc communication protocols over a framework devoted to pair…

Ubiquitous computingApplication programming interfacevisual API mobile devices programmingComputer sciencebusiness.industrypervasive systems; visual API mobile devices programmingcomputer.software_genreMicrosoft Visual StudioSoftwareRemote procedure callHuman–computer interactionOperating systempervasive systembusinessCommunications protocolcomputerVisual programming languageGraphical user interface
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Pervasive access to MRI bias artifact suppression service on a grid.

2009

Bias artifact corrupts magnetic resonance images in such a way that the image is afflicted by illumination variations. Some of the authors proposed the Exponential Entropy Driven - Homomorphic Unsharp Masking (E2D-HUM) algorithm that corrects this artifact without any a priori hypothesis about the tissues or the Magnetic Resonance image modality. Moreover, E2D-HUM does not care about the body part under examination and does not require any particular training task. People who want to use this algorithm, which is Matlab-based, have to set their own computers in order to execute it. Furthermore, they have to be Matlab-skilled to exploit all the features of the algorithm. In our work we propos…

Ubiquitous computingComputer scienceReal-time computingPelvisBiasMRI enhancementImage Processing Computer-AssistedHumansComputer visionKneeElectrical and Electronic EngineeringMATLABPervasive systemGrid servicescomputer.programming_languageSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryBrainGeneral MedicineGridImage EnhancementMagnetic Resonance ImagingComputer Science ApplicationsSystems IntegrationComputers HandheldArtificial intelligenceUser interfacebusinessArtifactscomputerAlgorithmsBiotechnologyUnsharp maskingIEEE transactions on information technology in biomedicine : a publication of the IEEE Engineering in Medicine and Biology Society
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Interacting with Augmented Environments

2010

Pervasive systems augment environments by integrating information processing into everyday objects and activities. They consist of two parts: a visible part populated by animate (visitors, operators) or inanimate (AI) entities interacting with the environment through digital devices, and an invisible part composed of software objects performing specific tasks in an underlying framework. This paper shows an ongoing work from the University of Palermo''s Department of Computer Science and Engineering that addresses two issues related to simplifying and broadening augmented environment access.

Ubiquitous computingComputer sciencebusiness.industryInformation processingMobile computingComputer Science ApplicationsSoftwareComputational Theory and MathematicsHuman–computer interactionpervasive computingPervasive systemsAugmented realityAugmented environmentUser interfacebusinessSoftwareComputer animationIEEE Pervasive Computing
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A Java-based Wrapper for Wireless Communications

2008

The increasing number of new applications for mobile devices in pervasive environments, do not cope with changes in the wireless communications. Developers of such applications have to deal with problems arising from the available wireless connections in the given environment. A middleware is a solution that allows to overcome some of these problems. It provides to the applications a set of functions that facilitate their development. In this paper we present a Java-based communication wrapper, called SmartTraffic, which allows programmers to seamlessly use TCP or UDP protocols over Bluetooth or any IP-based wireless network. Developers can use SmartTraffic within their Java applications, t…

Wi-Fi arrayJavaWireless networkbusiness.industryComputer sciencepervasive systemsComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSMobile computinglaw.inventionBluetoothWireless site surveylawMiddlewareWirelessbusinesscomputercomputer.programming_languageComputer network2008 International Conference on Complex, Intelligent and Software Intensive Systems
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A Virtual Shopper Customer Assistant in Pervasive Environments

2007

In this work we propose a smart, human-like PDA-based personal shopper assistant. The system is able to understand the user needs through a spoken natural language interaction and then stores the preferences of the potential customer. Subsequently the personal shopper suggests the most suitable items and shops that match the user profile. The interaction is given by automatic speech recognition and text-to-speech technologies; localization is allowed by the use of Wireless technologies, while the interaction is performed by an Alice-based chat-bot endowed with reasoning capabilities. Besides, being implemented on a PDA, the personal shopper satisfies the user needs of mobility and it is als…

World Wide WebUser profileNatural language interactionComputer sciencebusiness.industryPervasive systemsWirelessUser needsUSablebusinessMobile device
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A Mobile Computing Framework for Pervasive Adaptive Platforms

2012

International audience; Ubiquitous computing is now the new computing trend, such systems that interact with their environment require self-adaptability. Bioinspiration is a natural candidate to provide the capability to handle complex and changing scenarios. This paper presents a programming framework dedicated to pervasive platforms programming. This bioinspired and agentoriented framework has been developed within the frame of the PERPLEXUS European project that is intended to provide support for bioinspiration-driven system adaptability. This framework enables the platform to adapt itself to application requirements at high-level while using hardware acceleration at node level. The resu…

[INFO.INFO-AR]Computer Science [cs]/Hardware Architecture [cs.AR]Context-aware pervasive systemsUbiquitous computingArticle SubjectComputer Networks and CommunicationsComputer scienceDistributed computingmedia_common.quotation_subjectMobile computing02 engineering and technologycomputer.software_genreAdaptabilitylcsh:QA75.5-76.950202 electrical engineering electronic engineering information engineeringAdaptation (computer science)media_commonbusiness.industryFrame (networking)General Engineering020206 networking & telecommunicationsSoftware frameworkEmbedded systemHardware accelerationRobot020201 artificial intelligence & image processinglcsh:Electronic computers. Computer sciencebusinesscomputer
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Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

2020

BackgroundDigital gaming is one of the most popular forms of entertainment in the world. While prior literature concluded that digital games can enable changes in players’ behaviors, there is limited knowledge about different types of behavior changes and the game features driving them. Understanding behavior changes and the game features behind them is important because digital games can motivate players to change their behavior for the better (or worse). ObjectiveThis study investigates the types of behavior changes and their underlying game features within the context of the popular pervasive game Pokémon GO. MethodsWe collected data from 262 respondents with a critical incident techniqu…

behavior changedigital gamingpelaaminenComputingMilieux_PERSONALCOMPUTINGaugmented reality gamesInformation technologyT58.5-58.64location-based gamespelitutkimusexergamespervasive gamesPokémon GObehavior change support systempelaajatPublic aspects of medicineRA1-1270käyttäytyminenlisätty todellisuusdigitaaliset pelitJMIR Serious Games
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