Search results for "Phone"

showing 10 items of 692 documents

Sharing Drawings with Smartphones in the Classroom – Art-Based Education in Social Sciences

2020

This article identifies the factors that indicate the opportunity of reviewing the methods in teaching economics in order to overcome the traditional teaching-learning scheme that overvalues rote learning and find formulas that facilitate the development of analytical skills. On the other hand, this work points out the importance of developing creative competences. One way to do this is to introduce artistic practices in the classroom, even in non-artistic subjects. In this work an experience of education based on the arts is presented. Thanks to smartphone cameras, students can share and project drawings in the classroom immediately to facilitate group learning. The proposal is to represen…

Scheme (programming language)educational innovation creativity artistic practice smartphones drawinglcsh:T58.5-58.64lcsh:Information technologymedia_common.quotation_subjectGeneral EngineeringRote learningCreativityThe artsEducationWork (electrical)Order (business)Analytical skillMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONSociologylcsh:Lcomputermedia_commoncomputer.programming_languageEconomic problemlcsh:EducationInternational Journal of Emerging Technologies in Learning (iJET)
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The Influence of School Climate and Family Climate among Adolescents Victims of Cyberbullying

2016

El ciberacoso es un fenómeno de creciente preocupación social que afecta cada vez más a niños y adolescentes de todos los paí- ses desarrollados. A diferencia de la considerable literatura que hay sobre las relaciones entre el acoso escolar y el contexto familiar y escolar, todavía hay pocos trabajos sobre la influencia de estos entornos sociales en el problema del ciberacoso. Mediante una metodología cuantitativa, el objetivo principal del presente estudio fue analizar la influencia del contexto escolar y familiar en víctimas de ciberacoso. La muestra estuvo formada por 1.062 adolescentes (51,5% chicos y 48,5% chicas), de edades comprendidas entre los 12 y los 18 años (M=14,5; DT=1,62). Se…

SchoolInternetVictimsTeléfono móvilAutoestimaCyberbullyinglcsh:Education (General)lcsh:P87-96Adolescencelcsh:Communication. Mass mediaAdolescents PsicologiaCiberacosoSelf-esteemAdolescenciaEscuelaFamilyVíctimasFamiliaAssetjament psicològic entre iguals a l'escolalcsh:Llcsh:L7-991Mobile phonelcsh:EducationComunicar
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Les topologies imaginaires de Lauren Beukes dans Moxyland (2008) et The Shining Girls (2013)

2019

International audience; This article examines two novels published by South African writer Lauren Beukes. More specifically, it explores the way in which the two cities in which the novels are set blur a number of boundaries, thus creating paradoxical, and intermedial, topologies.

Science fiction[SHS.LITT] Humanities and Social Sciences/LiteratureSouth AfricaCrime fiction[SHS.LITT]Humanities and Social Sciences/LiteratureLittérature anglophone postcolonialeRoman policierIntermedialityIntermédialitéComputingMilieux_MISCELLANEOUSLauren BeukesDystopia
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Asociētā profesore Olga Ozoliņa: biobibliogrāfiskais rādītājs

2004

Biobibliogrāfiskajā rādītājā ietverti asociētās profesores Olgas Ozoliņas publicētie darbi no 1975. līdz 2003. gadam, kā arī literatūra par viņu.

Scientists of the Latvian UniversityFiloloģijas zinātņu profesori Latvijas UnivesitātēPhilologie romaine - index bibliographiqueFrench - bibliographical indexFrankofonija - bibliogrāfiskais rādītājs:HUMANITIES and RELIGION::Languages and linguistics::Romance languages::French language [Research Subject Categories]Franču valodas gramatika - bibliogrāfiskais rādītājsФранцузский язык - библиографический указательBiobibliogrāfiskie rādītājiFrancophone - index bibliographiqueFranču valodas vēsture - bibliogrāfiskais rādītājsHistory of the University of LatviaFrançais - index bibliographiqueFranču valoda - bibliogrāfiskais rādītājsLatvijas Universitātes vēstureRomāņu filoloģija - bibliogrāfiskais rādītājs
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Finnish Students’ Engagement in Science Lessons

2015

The decreasing number of students who are engaged in science learning has been recognised as a problem. The pre-conditions of engagement and actual engagement were examined using a novel research method to obtain detailed information on Finnish students’ engagement in different situations and to gain a better understanding of this phenomenon. The study’s participants consisted of 68 students (31 girls, 37 boys) from 9th grade and 67 students (46 girls, 21 boys) from 1st grade in upper secondary school. The research aimed to answer the following question: How does Finnish students’ engagement occur in exact and life science lessons? Participants received smartphones equipped with a smartphon…

Secondary levelExperience sampling methodlcsh:LC8-6691lcsh:Special aspects of educationexperience sampling methodlife science4. Educationexact scienceeducationExact scienceSmartphone applicationstudents’ engagement experience sampling method exact science life scienceEducationPhenomenonstudents’ engagementMathematics educationlcsh:Q516 Educational sciencesScience learningPsychologylcsh:ScienceResearch method
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Exploring Variation in Norwegian Social Science Teachers’ Practice Concerning Sexuality Education: Who Teachers Are Matters and So Does School Culture

2021

This article explores teaching practice concerning sexual harassment and abuse in Norwegian upper secondary schools based on phone interviews with 64 social studies teachers. This study portrays gr...

Secondary levelSexuality education05 social sciences050301 educationNorwegianSchool cultureSocial studiesVDP::Samfunnsvitenskap: 200::Sosiologi: 220language.human_languageEducationVariation (linguistics)PhonePedagogylanguageHarassment0501 psychology and cognitive sciencesSociology0503 education050104 developmental & child psychologyScandinavian Journal of Educational Research
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The INGV's new OBS/H: Analysis of the signals recorded at the Marsili submarine volcano

2009

Abstract The ocean bottom seismometer with hydrophone deployed on the flat top of the Marsili submarine volcano (790 m deep) by the Gibilmanna OBS Lab (CNT–INGV) from 12th to 21st July, 2006, recorded more than 1000 transient seismic signals. Nineteen of these signals were associated with tectonic earthquakes: 1 teleseismic, 8 regional (located by INGV) and 10 small local seismic events (non located earthquakes). The regional events were used to determine sensor orientation. By comparing the signals recorded with typical volcanic seismic activity, we were able to group all the other signals into three categories: 817 volcano–tectonic type B (VT-B) events, 159 occurrences of high frequency t…

Seismometergeographygeography.geographical_feature_categoryHydrophoneContinuous volcanic tremorFrequency bandPolarization analysiSpectral analysisMarsili SeamountTransient volcano–seismic signalSignalTectonicsGeophysicsVolcanoGeochemistry and PetrologyOBS/HTime domainSubmarine volcanoGeologySeismologyJournal of Volcanology and Geothermal Research
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Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study

2011

In vivo exposure has proved its efficacy in the treatment of specific phobias; however, not all patients benefit from it. Communication and information technologies such as Virtual Reality (VR) and Augmented Reality (AR) have improved exposure treatment adherence and acceptance. Serious games (SG) could also be used in order to facilitate exposure treatment. A line of research on SG is emerging which focuses on health issues. We have developed a SG for the treatment of cockroach phobia that uses a mobile phone as the application device. This work examines results of an N = 1 study about whether the use of this mobile game can facilitate treatment of this specific phobia preparing her for th…

Serious gamesEXPRESION GRAFICA EN LA INGENIERIAApplied psychologyAugmented realitySingle-subject designVirtual realityMobile gamesSpecific phobiaTelephone setsArts and Humanities (miscellaneous)In-vivomedicineMobile phonesSession (computer science)ArgonGeneral PsychologyPhobiasPhobiasResearchExposure treatmentHomework assignmentsmedicine.diseaseTelephoneHuman-Computer InteractionMobile telecommunication systemsMobile phoneMobile devicesHealth issuesAugmented realityPsychologyMobile deviceSocial psychologyAnxiety disorderComputers in Human Behavior
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Media Delivery to Remote Renderers Controlled by the Mobile Phone

2009

In today's content delivery solutions, service delivery and control are still tightly coupled, a service typically being delivered to the same device that controls the session. We present a solution that was designed with the goal to decouple service control and delivery. Using our approach, multimedia streaming services can be delivered to off-the-shelf DLNA devices in visited networks. The service provider receives information about the remote media player and access environment via a mobile phone. Proximity technologies (e.g. barcodes, NFC) of the control device are used for the exchange of required credentials. This paper describes a typical scenario and our prototype implementation.

Service (business)MultimediaComputer sciencebusiness.industryService delivery frameworkMobile computingService providercomputer.software_genreMobile phoneNext-generation networkVDP::Technology: 500::Information and communication technology: 550::Telecommunication: 552The InternetSession (computer science)Best-effort deliverybusinesscomputerComputer network
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Switching Behaviour in Smart Phone Messaging Services : It’s a Question of Context, Content, and Features of the Service

2021

This paper studies switching behaviour in smart phone messaging services. This study aims to add knowledge about the factors affecting switching behaviour in smart phone messaging services. The empirical study is qualitative, and the data was collected with interviews using the laddering method. This study was carried out to find out the reasons behind customer decisions when choosing between smart phone messaging services. Using the Push-Pull Mooring framework, the findings of this study indicate that the switching decision regarding smart phone messaging service is influenced by three factors: the context of the message, the content of the message, and the features of the service.

Service (business)Smart phoneComputer sciencemobile service05 social sciencesContext (language use)kuluttajakäyttäytyminenWorld Wide Webmobiilipalvelut0502 economics and businessmobiilisovellukset050211 marketingpush-pull mooring frameworkswitching behaviour050203 business & managementmessaging servicekäyttäjätutkimus
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