Search results for "Problem-solving"
showing 9 items of 29 documents
Modelling Environmental Problem-Solving Through STEAM Activities : 4Dframe's Warka Water Workshop
2016
In this paper the Korean 4Dframe educational modelling kit’s rich capacities are presented within a STEAM (Science, Technology, Engineering, Arts and Mathematics) education workshop. The workshop is an adaptation of the Warka Water social design project, launched by the architect Arturo Vittori in response to Ethiopia’s diminished sources of drinking water. Participants of the workshop will study the geometry of the Warka Water tower and understand its water harvesting technique, which is based on collecting water from the air. peerReviewed
Mathematics Learning through Arts and Collaborative Problem-Solving : The Princess and the Diamond-Problem
2016
In this paper, we examine a mathematics education course which focused on collaborative mathematical problem solving in art topics. The students of the course were Finnish primary school pre-service teachers. During the course students investigated tessellations, reflected on their experiences and designed workshops for pupils. The course meetings were video recorded. Students’ work contained elements of mathematical problem solving and gave them experiences of working collaboratively. The topic of tessellation was found suitable for this purpose. peerReviewed
Identifying childhood movement profiles and comparing differences in mathematical skills between clusters : A latent profile analysis
2021
The aims of this study were; 1) to identify different movement profiles in sixth graders, and 2) to investigate if there are differences in their mathematical basic (BasicMath) and problem solving (ProbSol) skills between existing movement profiles. The sample included 461 (223 girls, 238 boys) students with a mean age of 11.27 +/- .32 years from southern and middle Finland. A latent profile analysis (LPA) revealed four movement profiles: "poor movers", "average movers", "skilled movers" and "expert movers". These profiles differed substantially in their motor competence (MC) and health-related fitness (HRF). A multivariate analysis of variance (MANOVA) also revealed that "poor movers" and …
Lifelong learning : Formal, non-formal and informal learning in the context of the use of problem-solving skills in technology rich environments
2019
The evolving technological landscape in the digital era has a crucial influence on lifelong learning and the demand for problem‐solving skills. In this paper, we identify associations between formal, non‐formal and informal learning with sufficient problem‐solving skills in technology‐rich environments (TRE). We focus on adults' problem‐solving skills in TRE as a novel approach to investigate formal, non‐formal and informal learning based on data from the Programme for the International Assessment of Adult Competencies. This programme measured 16–64‐year‐old adults' proficiency in problem‐solving skills in TRE. The total sample size was 61 654 individuals from 13 European countries. Our res…
Current and Potential Cognitive Development in Healthy Children: A New Approach to Raven Coloured Progressive Matrices
2022
In clinical practice and research, Raven’s Coloured Progressive Matrices (RCPMs) continue to be used according to a single procedure that aims to evaluate a single overall score of the current general intelligence level. This study aimed to examine potential cognitive development in a sample of 450 typically developing children, aged from 6 to 10 years, by administering RCPMs according to the standard procedure followed immediately by a standardized interview on incorrect items. In addition, the study aimed to analyze how performance differed across age groups. The results analysis was examined on the basis of three different factors in which the items were grouped in previous factorial stu…
Yhteisöllinen argumentointi sosionomikoulutuksessa avoimia ongelmia ratkottaessa
2017
The aim of this study was to develop teaching methods for practising argumentative problem-solving in a degree program of social services. The purpose was to acquire knowledge about multiple (face-to-face, online, and integrated) learning environments for studying argumentative problem-solving. In addition, the typical features of collaborative argumentation in student discussions were identified. Two teaching experiments were arranged in courses on drug and alcohol abuse. Both experiments required students to solve open-ended problems through role-play regarding a fictive girl’s use of alcohol. The idea of blended learning was applied in the first teaching experiment. Students (n = 29) wro…
Digitization, Epistemic Proximity, and the Education System: Insights from a Bibliometric Analysis
2021
Advances in IoT, AI, Cyber-Physical Systems, Computational Intelligence, and Big Data Analytics require organizations and workforce to be able and willing to learn how to interact with digital technology. In organizations, coordination and cooperation between actors with expertise in business and technology is fundamental, but integration is hard without understanding the terminology and problems of the interlocutor. Epistemic proximity becomes prominent, underlining the importance of an education focused on flexibility, willingness to cope with the unknown, and interdisciplinarity. The main goal of this work is to provide a perspective on how the education system is evolving to support org…
Online and face-to-face role-play simulations in promoting social work students’ argumentative problem-solving
2013
This paper reports on a teaching experiment in which social work students (n=38) practiced problem solving through argumentative tasks. A teaching experiment was carried out at a Mikkeli University of Applied Sciences in Finland in connection with a course concerning preventative work against alcohol- and drug abuse. This quasiexperimental study investigated whether role-play simulation conducted either online (15 students) or face-to-face (14 students) improved students’ problem solving on social issues. As a pre-test, the students wrote an essay after having watched a dramatization of problematic cases on elderly people’s use of alcohol. The students also attended lectures (30 x 45 min) o…
Design of an open-lab activity for engineering students: A case study
2022
Project- or discovery-based learning activities promote curiosity, enjoyment, and interest deriving from the stimulating context in which students operate. Providing a concrete contextualization of laboratory activities could improve student motivation and learning outcomes. In this contribution, a case study related to a workshop on laboratory activities proposed for Engineering Master students is presented, and designed with the aim of developing practical competencies, increasing problem-solving skills, and providing design abilities. Using the facilities available in the Measurements and Control Laboratory, the students, starting from concept knowledge acquired in basic subjects, such …