Search results for "Process"

showing 10 items of 22310 documents

The GraphoGame Method: The Theoretical and Methodological Background of the Technology-Enhanced Learning Environment for Learning to Read

2014

This paper provides an overview of the GraphoGame method. Both theoretical and methodological aspects related to the method are presented. The method’s guiding principles are based on the prevailing theories and experimental research findings on learning and teaching basic reading skills in alphabetic languages, especially from the point of view of a struggling reader. Because the nature of the target language and its relation to its writing system play central roles in the GraphoGame method, this approach requires the method to be flexible in order to be valid for learners of different languages and orthographies. Thus, the aim of the developed technology is to provide an appropriate readi…

letter knowledgeSocial PsychologyGuiding PrinciplesComputer sciencemedia_common.quotation_subjectreading skillGraphoGameReading (process)Mathematics educationLearning to readtechnology-enhanced reading supportmedia_commonorthographylcsh:T58.5-58.64lcsh:Information technologybusiness.industryCommunicationLearning environmentUsabilityPhonologyoikeinkirjoitusLinguisticsHuman-Computer Interactionphonologyeducational gameWriting systembusinessfonologiaOrthographyHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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Is School a Better Environment Than Home for Digital Game-Based Learning? The Case of GraphoGame

2015

This study investigated how the use of an online reading game differs in home and school environments. First and second graders (N = 194) participated in an 8-week training during which they used the reading program GraphoGame either at home or at school under the supervision of parents or teachers. Child participants were recommended by parents and teachers recruited from the list of GraphoGame users, and adults decided whether the training took place at home or at school. We measured the frequency and duration of playing, children’s engagement, development of reading skill and reading interest, and adult supportive involvement. The results revealed that children who played GraphoGame at s…

letter knowledgeoppimisympäristöparental involvementSocial Psychologymedia_common.quotation_subjecteducationreading skillGame based learningComputer-Assisted InstructionGraphoGameDevelopmental psychologymotivationReading (process)learning environmentPedagogyta516technology-enhanced reading supportSchool based interventionta515Educational gamemedia_commonorthographydigital game-based learninglcsh:T58.5-58.64lcsh:Information technologyCommunicationPhonologyHuman-Computer Interactioneducational gamephonologySchool environmentPsychologyengagementHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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OUTLIER RECOGNITION AND ROBUST WEIGHTING PROCEDURES APPLIED IN CATION ORDERING-DISORDERING KINETIC DATA PROCESSING

2011

leverage analysiskineticleast squares processingoutlierintersite cation exchange
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Dalle indagini all'ammissione della prova in giudizio

2022

The paper analyses some issues concerning the assessment of the evidence by the trial judge in cases where the evidence has been gathered in different States.

lex lociassessmentSettore IUS/16 - Diritto Processuale Penalelex forihuman rightsEvidence
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Semantic processing in children with autism spectrum disorder

2021

El presente estudio analizó el procesamiento semántico de un grupo de niños con trastorno del espectro autista (n= 24), con el objetivo principal de averiguar si presentan diferencias en comparación con un grupo de niños con desarrollo típico (n = 24). Para ello, se realizó un análisis del contenido de los ítems del subtest de información del WPPSY-III, estableciendo una serie de categorías en función del tipo de demanda semántica requerida: asociación significante-significado, relación experiencial y conocimiento general. Los resultados obtenidos apoyan la idea de que los niños con autismo realizarían un procesamiento semántico de la información de la misma manera que los niños sin autismo…

lexical access05 social sciencesautismmeaningmedicine.diseasesemantic processingExperiential learningbehavioral disciplines and activitiesBF1-99003 medical and health sciences0302 clinical medicineAutism spectrum disordermental disordersmedicineSemantic memoryAutismPsychology0501 psychology and cognitive sciencesGeneral knowledgePsychologyAssociation (psychology)030217 neurology & neurosurgery050104 developmental & child psychologyCognitive psychologyINFAD
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Processing limitations in L2 fluency: Analysis of inaccuracies in lexical access

2017

Oral fluency is widely included in second language assessments, but its relationship to language proficiency is not straightforward. In the current study, data gathered in an experimental setting were examined with an exploratory fluency analysis. The aim was to examine the relationship between fluency of lexical access and proficiency in foreign language (L2). Fluency of the lexical access was studied by analysing inaccuracies in one word recognition and one word retrieval task. To see if proficiency had an effect on the number and the type of inaccuracies, lexical access tasks were carried out for 563 Finnish school children from grades 4, 8, and 11 in their L2 (English). Proficiency in L…

lexical accessFluency Oral proficiency Information-processing Lexical accessoral proficiencyinformation-processingComputingMilieux_COMPUTERSANDEDUCATIONsujuvuusArticleApples - Journal of Applied Language Studies
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Do Diacritical Marks Play a Role at the Early Stages of Word Recognition in Arabic?

2016

Published: 22 August 2016 A crucial question in the domain of visual word recognition is whether letter similarity plays a role in the early stages of visual word processing. Here we focused on Arabic because in this language there are various groups of letters that share the same basic shape and only differ in the number/location of diacritical points. We conducted a masked priming lexical decision experiment in which a target word was preceded by: (i) an identity prime; (ii) a prime in which the critical letter was replaced by a letter with the same shape that differed in the number of diacritics (e.g., ); or (iii) a prime in which the critical letter was replaced by a letter with differe…

lexical accesslcsh:BF1-990Word processing050105 experimental psychologyIdentity (music)PSYCHOLOGY03 medical and health sciencesPrime (symbol)0302 clinical medicinemasked primingFeature (machine learning)Lexical decision task0501 psychology and cognitive sciencesGeneral PsychologyOriginal Researchlexical decisionVisual-word recognition05 social sciencesLinguisticslcsh:PsychologyWord recognitionvisual-letter similarityPsychologyPriming (psychology)030217 neurology & neurosurgeryWord (group theory)
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On the Dissociation of Word/Nonword Repetition Effects in Lexical Decision: An Evidence Accumulation Account

2016

A number of models of visual-word recognition assume that the repetition of an item in a lexical decision experiment increases that item's familiarity/wordness. This would produce not only a facilitative repetition effect for words, but also an inhibitory effect for nonwords (i.e., more familiarity/wordness makes the negative decision slower). We conducted a two-block lexical decision experiment to examine word/nonword repetition effects in the framework of a leading “familiarity/wordness” model of the lexical decision task, namely, the diffusion model (Ratcliff et al., 2004). Results showed that while repeated words were responded to faster than the unrepeated words, repeated nonwords were…

lexical decisionrepetitionDissociation (neuropsychology)Speech recognitionlcsh:BF1-99005 social sciencesWord processingdiffusion model050105 experimental psychology03 medical and health sciencesRT distributionslcsh:Psychology0302 clinical medicineLexical decision taskPsychology0501 psychology and cognitive sciencesWord ProcessingPsychologyInhibitory effect030217 neurology & neurosurgeryGeneral PsychologyOriginal ResearchFrontiers in Psychology
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Liberi di scegliere. Due racconti teatrali

2011

«Due storie: quella di una collaboratrice di giustizia e quella di un prete di borgata. Due personaggi: Carmela, figlia, moglie, madre, con un vissuto di donna che si articola in un ambiente saturo di presenze maschili e di violenza mafiosa, dove la ribellione vuol dire perdita del riconoscimento sociale, emarginazione o morte sicura. E poi c’è Don Pino, prete per vocazione e parroco per convinzione. Nel territorio della sua parrocchia il potere è in mano a un clan che utilizza la sopraffazione e l’illegalità a proprio piacimento, sostituendosi alla legge. Carmela e Don Pino sono i protagonisti di due narrazioni teatrali, due figure che, attraverso un faticoso percorso individuale, si sono …

libertàdonneSettore SPS/08 - Sociologia Dei Processi Culturali E ComunicativireligioneSettore SPS/12 - Sociologia Giuridica Della Devianza E Mutamento Socialesimbolicomafiaviolenza
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Liecības un eksperta atzinums kriminālprocesā

2015

Maģistra darbā „Liecības un eksperta atzinums kriminālprocesā” tiek apskatīta pierādījumu rašanās paralēli ar kriminālprocesa attīstību pasaulē. Tiek norādīti Latvijā pieļaujamie pierādījumu veidi, papildus atsevišķi aprakstot tieši liecības un eksperta atzinumu. Tiek norādītas arī konkrētas situācijas, kad esošais normatīvais regulējums rada problēmas vai pārkāpumus liecību un eksperta atzinuma piemērošanā. Pamatojoties uz darbā norādītajiem apskatītajiem Latvijas tiesību aktiem, Latvijas tiesu un Eiropas cilvēktiesību tiesas izdarītajiem secinājumiem, tiek sniegti priekšlikumi liecību un eksperta atzinuma normatīvā regulējuma uzlabošanai Latvijā, piemēram, papildus liecību nolasīšas kritē…

liecībapierādījumieksperta atzinumskriminālprocessJuridiskā zinātne
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