Search results for "Project"
showing 10 items of 3466 documents
Netradicionālās lauksaimniecības produkcijas ražošanas attīstības projekts.
2015
Maģistra darba „Netradicionālās lauksaimniecības produkcijas ražošanas attīstības plāns” mērķis ir attīstīt netradicionālās lauksaimniecības produkcijas ražošanu Vidzemes reģionā. Pirmajā nodaļā tika pētīta lauksaimniecības nozare, tās problēmas un attīstības tendences Latvijā un Vidzemes reģionā. Darba otrajā daļā tika piedāvāti divi alternatīvi risinājumi – pīlādžu un krūmcidoniju audzēšana. Darba trešajā daļā tika detalizētāki izpētīta iespēja izveidot pīlādžu stādu audzētavu. Darbs sastāv no 70 lapām, 32 pielikumiem, 12 attēliem un 13 tabulām.
A Cost-Effective 3D Acquisition and Visualization Framework for Cultural Heritage
2020
Museums and cultural institutions, in general, are in a constant challenge of adding more value to their collections. The attractiveness of assets is practically tightly related to their value obeying the offer and demand law. New digital visualization technologies are found to give more excitements, especially to the younger generation as it is proven by multiple studies. Nowadays, museums around the world are currently trying to promote their collections through new multimedia and digital technologies such as 3D modeling, virtual reality (VR), augmented reality (AR), and serious games. However, the difficulty and the resources required to implement such technologies present a real challen…
Gendered Pathways Toward STEM Careers: The Incremental Roles of Work Value Profiles Above Academic Task Values.
2018
Drawing on Eccles’ expectancy-value model of achievement-related choices, we examined how work values predict individual and gender differences in sciences, technology, engineering, and math (STEM) participations in early adulthood (ages of 25/27, 6 or 8 years after postsecondary school), controlling for subjective task values attached to academic subjects in late adolescence (11th grade, age 18). The study examined 1,259 Finnish participants using a person-oriented approach. Results showed that: (a) we could identify four profile groups based on five core work values (society, family, monetary, career prospects, and working with people); (b) work-value profiles predicted young adults actua…
Justification of ethical considerations in health economics – Merging the theories of Niklas Luhmann and Charles Taylor
2012
Dealing with ethics in health economics on socio-philosophical grounds is not yet well established. This paper shows how a liaison between the system theory of Luhmann and the philosophy of Taylor can be used to analyze and justify the incorporation of ethical considerations into health economics. One rationale for the incorporation of ethical consideration into health economics is the deficiencies in capturing all relevant needs of health system participants with common (welfare) economics. A second reason why health economics should account for ethical values is the fact that its decisions are already based on implicit value judgments. The impact of our approach is exemplified by the conc…
Strategic Management of Knowledge Workers: Communicational Value of Balanced Scorecard
2013
Knowledge-intensive firms (KIFs) are strategically dependent on knowledge. This knowledge can be found in two types: the knowledge based on the organization’s members’ expertise and the assimilated knowledge resources (eg. norms, routines, policies, and physical knowledge bases) (Kirjavainen 2001). When the company is operating in a constantly changing environment, the management of its knowledge resources becomes a crucial task.
Co-creation of IT-value in a cluster of small enterprises
2018
Abstract There is a growing emphasis on digital transformation in research and business practice. The creation of value from IT-investments is a critical factor in digital transformation. Research has documented that the ability to realize IT-value is a very challenging endeavor, especially for small enterprises who because of resource poverty are dependent on external input and cooperation with other companies. There is a general lack of research on the phenomenon of how IT-value is co-created, particularly in small firms. This paper reports from a study of a cluster of performing arts organizations, Blender Collective. They realized that audience data is a key issue, and that they lack th…
Students’ Opinions on Financial Compensation from Project Work
2015
Project-based learning with real customers arguably offer value for all stakeholders. This value has been discussed in literature both from the viewpoint of customers and the related economic value, and the enhanced learning of students. This paper presents the results from an empirical study on students who have completed a multidisciplinary project course with real customers. A qualitative survey was focused on how students see the value of project-based learning and whether there should be financial compensation to students. The students placed a higher value on learning than financial compensation, and while they argued that it would be fair and nice if some compensation was paid, they …
Percepción de los estudiantes universitarios ante una actividad audiovisual con dispositives móviles: un estudio de caso.
2020
El presente estudio radica en el interés que aportan las manifestaciones de los estudiantes universitarios de Magisterio, futuros maestros, desde una vertiente cualitativa y, en menor medida, cuantitativa, sobre el uso de los dispositivos portables, en concreto los teléfonos móviles con apoyo de la red social Facebook, en el proceso de enseñanza y aprendizaje. Se trata de una experiencia educativa centrada en la creación de audiovisuales mediante dispositivos móviles. Los resultados avalan, por un lado, la importancia que los discentes atribuyen al recurso y la motivación que les genera el uso de estas innovadoras metodologías con TIC. Otorgan valor a la necesidad de actualizarse tecnológic…
Nursing students' perceptions of a video-based serious game's educational value: A pilot study.
2018
Abstract Background Despite an increasing number of serious games (SGs) in nursing education, few evaluation studies specifically address their educational value in terms of face, content, and construct validity. Objectives To assess nursing students' perceptions of a video-based SG in terms of face, content, and construct validity. In addition, the study assessed perceptions of usability, individual factors, and preferences regarding future use. Design A pilot study was conducted. Setting and Participants An SG prototype was implemented as part of two simulation courses in nursing education: one for home health care and one for hospital medical-surgical wards. The SG aimed to teach clinica…
Antecedents of intensified job demands : evidence from Austria
2019
Purpose In order to understand the driving forces behind intensified job demands (IJDs), the purpose of this paper is to examine demographic factors, structural work-related factors, personal and job resources as antecedents of IJDs. Design/methodology/approach The study is based on cross-sectional (n=4,963) and longitudinal (n=2,055) quantitative data sets of Austrian employees. Data sets were analyzed via regression analyses. Findings The results showed that IJDs, as assessed through five sub-dimensions: work intensification, intensified job-related, career-related planning and decision-making demands, intensified demands for skills and for knowledge-related learning, remained fairly sta…