Search results for "Reading"

showing 10 items of 1521 documents

Identification of Two Mannoproteins Released from Cell Walls of a Saccharomyces cerevisiae mnn1 mnn9 Double Mutant by Reducing Agents

1999

The cell wall of Saccharomyces cerevisiae represents some 30% of the total weight of the cell and is made up of β-glucans, mannose-containing glycoproteins (mannoproteins), and small amounts of chitin (9, 15). The mannoproteins can be divided into three groups according to the linkages that bind them to the structure of the cell wall: (i) noncovalently bound, (ii) covalently bound to the structural glucan, and (iii) disulfide bound to other proteins that are themselves covalently bound to the structural glucan of the cell wall (8). Our work has focused on the disulfide-bound mannoproteins, probably the least well known of the three groups mentioned above. Previous work (25) showed that trea…

GlycosylationSaccharomyces cerevisiae ProteinsGlycosylationBlotting WesternMolecular Sequence DataSaccharomyces cerevisiaeSaccharomyces cerevisiaeMicrobiologyGene Expression Regulation EnzymologicFungal ProteinsCell wallOpen Reading FramesSurface-Active Agentschemistry.chemical_compoundCell WallGene Expression Regulation FungalEndopeptidasesAspartic Acid EndopeptidasesAmino Acid SequenceSubtilisinsFluorescent Antibody Technique IndirectMolecular BiologyMercaptoethanolGlucanGel electrophoresischemistry.chemical_classificationFungal proteinMembrane GlycoproteinsbiologySodium Dodecyl SulfateBiological Transportbiology.organism_classificationRecombinant ProteinsYeastMolecular Weightcarbohydrates (lipids)Cytoskeletal ProteinsEukaryotic CellsPhenotypechemistryBiochemistryMutagenesisReducing AgentsElectrophoresis Polyacrylamide GelProprotein ConvertasesProtein Tyrosine PhosphatasesGlycoproteinGene DeletionJournal of Bacteriology
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Detection of explanation obstacles in scientific texts: the effect of an understanding task vs. an experiment task

2013

The aim of this study is to analyse the effect of tasks on the detection of explanation obstacles when secondary school students read scientific texts. Students were instructed to read short passages under different task conditions, and to ask questions if necessary. Obstacle detection was operationalised in terms of the type of questions asked by the students. The experiment examined the influence of goals associated with the task of reading to understand a text vs. reading to perform a procedure described by the text (a science experiment). Significantly, more explanation obstacles were found in the understanding condition than in the experiment condition. Scientific text also had an effe…

Goal orientationmedia_common.quotation_subjectPredictor variablesEducationTask (project management)Reading comprehensionAsk priceReading (process)ObstacleEducacióPsychologySocial psychologymedia_commonCognitive psychology
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Prediction of the difficulty level in a standardized reading comprehension test : contributions from cognitive psychology and psychometrics

2013

Esta investigación busca identificar posibles variables predictoras del nivel de dificultad de los ítems de comprensión de lectura utilizados en una prueba psicométrica estandarizada para la admisión a una institución universitaria. Se propusieron varios posibles predictores del nivel de dificultad, a saber: densidad proposicional, negaciones, estructura sintáctica, dificultad del vocabulario, presencia elementos de realce (palabras resaltadas tipográficamente), abstracción del ítem y grado de similitud entre opción correcta y texto relevante para resolver el ítem. Mediante el Modelo Logístico Lineal de Rasgo Latente se encontró que la cantidad de proposiciones, la estructura sintáctica y, …

Grammatical structureVocabularycomprensión del textopsicología cognitivaItem Response Theorymedia_common.quotation_subjectItem difficulty levelItem difficultyProcesamiento del lenguajelcsh:LB5-3640Educationanálisis de ítemTeoría de Respuesta al ÍtemNegation372.47 Estrategias de comprensión de lecturaCognitive psychologyDegree of similarityLanguage processingModelo Logístico Lineal de Rasgo Latentemedia_commonlecturaReading comprehensionPsicología cognitivaTest (assessment)lcsh:Theory and practice of educationReading comprehensionComprensión de lecturaLinear Logistic Test ModelSyntactic structurePsicología cognitiva Procesamiento del lenguaje Comprensión de lectura Teoría de Respuesta al Ítem Modelo Logístico Lineal de Rasgo Latente Análisis de tareas Nivel de dificultad de los ítemsAnálisis de tareasPsychologyTask AnalysisCognitive psychology
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Supporting struggling readers with digital game-based learning

2019

This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-grade students who have persistent difficulties with acquiring accurate and fluent reading skills. The participants (N = 37) were randomly assigned either to a 6-week intervention including sessions with GL, in addition to school-provided support, or a control group receiving only school-provided support. The intervention took place at the students’ homes and schools under the supervision of their parents and teachers. The results showed that the children who received the GL intervention developed significantly faster in word reading than the control group. Moreover, their reading development w…

GraphoLearn050101 languages & linguisticsReading disabilitymedia_common.quotation_subjectTeaching methodeducationEducationDevelopmental psychologyFluencyoppimisvaikeudetmotivationIntervention (counseling)Reading (process)tietokoneavusteinen oppiminen0501 psychology and cognitive sciencesserious gamemedia_commondigital game-based learning05 social sciencesreading disabilityEducational technology050301 educationSpellingoppimispelitReading comprehensionhyötypelitlukutaitoPsychologylukihäiriöt0503 educationengagement
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A mobile game as a support tool for children with severe difficulties in reading and spelling

2020

We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six-week intervention. The average exposure time to training was 5 hr 44 min. The results revealed no differences in the development of reading …

GraphoLearnFLUENCYmedia_common.quotation_subjectPHONEMIC AWARENESSINSTRUCTIONGame based learning050105 experimental psychologyomatoimisuuslukeminenEducationmobile learningFluencyoppimisvaikeudetEARLY LITERACYmobiilioppiminenreadingIntervention (counseling)Reading (process)0501 psychology and cognitive sciencesserious gamemedia_commonmobiilipelitSelf-efficacyluetun ymmärtäminenOUTCOMESPhonemic awareness4. EducationDISABILITY05 social sciences050301 educationSELF-EFFICACYSpellingPOOR READERSComputer Science ApplicationslukutaitokirjoitustaitoSKILLS516 Educational sciencesPsychologylukihäiriöt0503 educationMobile deviceself-efficacyINTERVENTIONCognitive psychology
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GraphoLearn India : The Effectiveness of a Computer-Assisted Reading Intervention in Supporting Struggling Readers of English

2018

India, a country with a population of more than 1.3 billion individuals, houses the world’s second largest educational system. Despite this, 100 of millions of individuals in India are still illiterate. As English medium education sweeps the country, many are forced to learn in a language which is foreign to them. Those living in poverty further struggle to learn English as it tends to be a language which they have no prior exposure to and no support at home for. Low-quality schools and poor instructional methods further exacerbate the problem. Without access to quality education, these individuals continue to struggle and are ultimately never given the chance to break the cycle of poverty.…

GraphoLearngrapheme-phoneme correspondenceFirst languagemedia_common.quotation_subjectlcsh:BF1-990PopulationEnglish language learnersIndiaPhonics050105 experimental psychologyoppimisvaikeudetIntervention (counseling)Reading (process)tietokoneavusteinen oppiminenCycle of povertyPsychologyIntiata5160501 psychology and cognitive scienceseducationkielen oppiminenta515General Psychologymedia_commonOriginal Researchreading interventionMedical educationeducation.field_of_studyPoverty4. Education05 social sciences1. No poverty050301 educationphonicsoppimispelitcomputer-assisted learninglcsh:PsychologylukutaitoPsychology0503 educationenglannin kieliPeriod (music)
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Game learning analytics for understanding reading skills in transparent writing system

2020

Serious games are designed to improve learning instead of providing only entertainment. Serious games analytics can be used for understanding and enhancing the quality of learning with serious games. One challenge in developing computerized support for learning is that learning of skills varies between players. Appropriate algorithms are needed for analyzing the performance of individual players. This paper presents a novel clustering-based profiling method for analyzing serious games learners. GraphoLearn, a game for training connections between speech sounds and letters, serves as the game-based learning environment. The proposed clustering method was designed to group the learners into p…

GraphoLearnlearning analyticsletter knowledgeserious gamesoppimisvaikeudethyötypelitComputingMilieux_PERSONALCOMPUTINGtietokoneavusteinen oppiminenreading difficultieslukihäiriötoppimispelit
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GraphoLearn SI : Digital learning support for reading difficulties in a transparent orthography

2020

Recognition of the importance of evidence-based technological tools that provide personalized learning opportunities is growing. This paper reports on a pilot study evaluating GraphoLearn for Standard Indonesian, a digital game environment that trains basic reading skills by extensive-but-playful exposure to grapheme–phoneme correspondences. The results obtained from 33 Indonesian first graders show that game progress was found to be a significant predictor of reading and decoding abilities both at the posttest and the 5-month follow-up assessment. Our results additionally indicated a significant interaction effect of game progress and letter–sound knowledge at posttest: Progress in the gam…

GraphoLearnoppimisympäristöSocial Psychologymedia_common.quotation_subjectGraphoGamePersonalized learninglukeminenFluencyPhonological awarenessReading (process)Mathematics educationDigital learningtechnology-enhanced reading supportmedia_commonreading acquisitionCommunicationdigital learning environmentlanguage.human_languageHuman-Computer InteractionIndonesianStandard IndonesianlanguagePsychologylukihäiriötOrthographyReading skills
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Transfection analysis of expression of mRNA isoforms encoding the nuclear autoantigen La/SS-B

1997

Transcription of the gene encoding for the nuclear autoantigen La resulted in La mRNA isoforms. A promoter switching combined with an alternative splicing pathway replaced the exon 1 with the exon 1'. The exon 1' contained GC-rich regions and an oligo(U) tail of 23 uridine residues. Moreover, it encoded for three open reading frames upstream of the La protein reading frame. Despite this unusual structure, when exon 1' La mRNAs were expressed in transfected cells, both exon 1 and 1' La mRNAs were translated to La protein, whereas the upstream open reading frames of the exon 1' were not translated. In addition to full-length exon 1' La mRNAs 5'-shortened exon 1' La mRNAs were detected. The ex…

GuanineTranscription GeneticBiologyTransfectionAutoantigensPolymerase Chain ReactionBiochemistryCell LineCytosineMiceOpen Reading FramesExonExon trappingTranscription (biology)AnimalsHumansRNA MessengerMolecular BiologyGeneDNA PrimersBase CompositionMessenger RNAAlternative splicingExonsCell BiologyTransfectionMolecular biologyAlternative SplicingOpen reading frameRibonucleoproteinsProtein BiosynthesisTranscription Factors
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Integrating digital documents by means of concept maps: testing an intervention program with eye-movements modelling examples

2021

When using the Internet to learn about a curricular topic students face the challenge of not only understanding each single document, but also of integrating the ideas in a combined representation. Several intervention studies have tested instructional methods, such as building concept maps, aimed at teaching integration of multiple documents to Secondary education and older students. However, building a concept map may be demanding for learners and requires competencies to build maps in an appropriate way. In the current study we explore the extent to which such integration processes relying a concept map mapping instruction can be efficiently taught to 6th grade students. Specifically, we…

H1-99Concept mapsScience (General)Multidisciplinary[SHS.EDU]Humanities and Social Sciences/Education[SHS.PSY]Humanities and Social Sciences/PsychologyReading comprehensionSocial sciences (General)Q1-390Eye-movement modeling examplesComputingMilieux_COMPUTERSANDEDUCATIONMapesComputingMilieux_MISCELLANEOUSResearch Article
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