Search results for "Real"
showing 10 items of 4449 documents
Quality-control procedure for dry-process rubberised asphalt mastics
2019
Crumb Rubber (CR) can be incorporated into asphalt mixes via the dry process by directly adding CR into the mixer together with other asphalt mixture’s components, or with the wet process where the CR is used as a bitumen modifier. While the wet process allows an accurate monitoring of the interaction between CR and bitumen, the lack of control represents a main issue in the dry process. In fact, in the latter the CR particles keep swelling during hauling and possibly also after paving operations, often causing workability issues and premature failures. This study wants to provide a methodology that could help quality control procedures of bitumen/filler/rubber systems during mixing, haulin…
iOS lietotne audio failu metadatu rediģēšanai
2018
Šis dokuments ir kvalifikācijas darbs, kas satur izstrādātās iOS audio failu metadatu rediģēšanas lietotnes dokumentāciju, kas sevī ietver programmatūras prasību specifikāciju, programmatūras projektējuma aprakstu, testēšanas dokumentāciju un pirmkoda fragmentus. iOS audio failu metadatu rediģēšanas lietotnes mērķis ir ļaut lietotājam pievienot vai rediģēt metadatus audio failiem, lai varētu veikt failu kārtošanu, balsototies uz to metadatiem.
Saddle index properties, singular topology, and its relation to thermodynamic singularities for aϕ4mean-field model
2004
We investigate the potential energy surface of a ${\ensuremath{\phi}}^{4}$ model with infinite range interactions. All stationary points can be uniquely characterized by three real numbers ${\ensuremath{\alpha}}_{+},{\ensuremath{\alpha}}_{0},{\ensuremath{\alpha}}_{\ensuremath{-}}$ with ${\ensuremath{\alpha}}_{+}+{\ensuremath{\alpha}}_{0}+{\ensuremath{\alpha}}_{\ensuremath{-}}=1$, provided that the interaction strength $\ensuremath{\mu}$ is smaller than a critical value. The saddle index ${n}_{s}$ is equal to ${\ensuremath{\alpha}}_{0}$ and its distribution function has a maximum at ${n}_{s}^{\mathrm{max}}=1∕3$. The density $p(e)$ of stationary points with energy per particle $e$, as well as…
A Self-Contained Biometric Sensor for Ubiquitous Authentication
2007
This paper describes a real-life behavior framework in simulation game based on Probabilistic State Machine (PSM) with Gaussian random distribution. According to the dynamic environment information, NPC can generate behavior planning autonomously associated with defined FSM. After planning process, we illuminate Gaussian probabilistic function for real-life action simulation in time and spatial domains. The expected value of distribution is estimated during behavior planning process and variance is determined by NPC personality in order to realize real life behavior simulation. We experiment the framework and Gaussian PSM on a restaurant simulation game. Furthermore we give some suggestions…
Erzwingt die Quantenmechanik eine drastische Änderung unseres Weltbilds? Gedanken und Experimente nach Einstein, Podolsky und Rosen
1989
Von den Anfangen der Quantenmechanik bis heute gibt es Versuche, sie als statistische Theorie uber Ensembles individueller ‚klassischer’ Systeme zu interpretieren. Die Bedingungen, unter denen Theorien verborgener Parameter zu deterministischen Beschreibungen dieser individuellen Systeme als ‚klassisch’ angesehen werden konnen, wurden von Einstein, Podolsky und Rosen 1935 formuliert: 1. Physikalische Systeme sind im Prinzip separierbar. 2. Zu jeder physikalischen Grose, deren Wert man ohne Storung des betrachteten Systems mit Sicherheit voraussagen kann, existiert ein ihr entsprechendes Element der physikalischen Realitat. Zusammen sind sie, wie Bell 1964 gezeigt hat, prinzipiell unvertragl…
Solving Conflicts among Conservation, Economic, and Social Objectives in Boreal Production Forest Landscapes: Fennoscandian Perspectives
2018
This chapter discusses challenges and possibilities involved in preserving biological diversity and the diversity of ecosystem services in the boreal zone and yet at the same time maintaining intensive timber extraction in boreal forests. Our focus is on Fennoscandian forests at the landscapes level, and we consider economic, social and ecological in the sustainability of forest management. We provide an outlook to boreal forest ecosystems and their history, and an overview of the forestry practices and policies that aim to ensure multi-functionality of Fennoscandian forests, i.e. diversity of efforts on sustaining biodiversity, timber production and other ecosystem services from forest lan…
Towards a scenario of virtual mental health environments for school-aged children
2017
This study explores student teachers’ future design scenarios focusing on promoting children’s mental health literacy through virtual reality (VR) environments. VR use is on the verge of many breakthroughs in several areas of lived experience. One such area pertains to educational contexts. Student teachers were chosen as the subjects of this study due to the likelihood that they will be the primary users and disseminators of these emerging technologies in educational contexts. The students created five types of future scenarios that contained different environments and activity modes, including those that are still not yet feasible to realize with current technological capabilities. The ai…
Anomaly Detection Algorithms for the Sleeping Cell Detection in LTE Networks
2015
The Sleeping Cell problem is a particular type of cell degradation in Long-Term Evolution (LTE) networks. In practice such cell outage leads to the lack of network service and sometimes it can be revealed only after multiple user complains by an operator. In this study a cell becomes sleeping because of a Random Access Channel (RACH) failure, which may happen due to software or hardware problems. For the detection of malfunctioning cells, we introduce a data mining based framework. In its core is the analysis of event sequences reported by a User Equipment (UE) to a serving Base Station (BS). The crucial element of the developed framework is an anomaly detection algorithm. We compare perfor…
How older and younger people see technology in Northern and Southern Europe : Closing the generation gap
2016
Background Mental representations of technology can be affected by many social and biological factors. The aim of this study was to test the effects of two of these factors, age and culture, on how people mentally represent and experience technologies by comparing the conceptions of old and young people in Spain and Finland. Both Spain and Finland are European countries, but they are historically, geographically, and culturally very different. Method The study is framed within the life-based design (LBD) paradigm, where culture and age interact to define particular forms of life in which technology might be used and perceived differently. We hypothesised that there are differences in the me…
A modelling framework for social media monitoring
2013
This paper describes a hierarchical, three-level modelling framework for monitoring social media. Immediate social reality is modelled through the first level of the models. They represent various virtual communities at social media sites and adhere to the social world models of the sites, i.e., the "site ontologies". The second-level model is a temporal multirelational graph that captures the static and dynamic properties of the first-level models from the perspective of the monitoring site. The third-level model consists of a temporal relational database scheme that models the temporal multirelational graph within the database. The models are specified and instantiated at the monitoring s…