Search results for "Real"
showing 10 items of 4449 documents
From the Paper to the Tablet: On the Design of an AR-Based Tool for the Inspection of Pre-Fab Buildings. Preliminary Results of the SIRAE Project
2018
Energy-efficient Buildings (EeB) are demanded in today’s constructions, fulfilling the requirements for green cities. Pre-fab buildings, which are modularly fully-built in factories, are a good example of this. Although this kind of building is quite new, the in situ inspection is documented using traditional tools, mainly based on paper annotations. Thus, the inspection process is not taking advantage of new technologies. In this paper, we present the preliminary results of the SIRAE project that aims to provide an Augmented Reality (AR) tool that can seamlessly aid in the regular processes of pre-fab building inspections to detect and eliminate the possible existing quality and ener…
Augmented Reality Gamification for Human Anatomy
2019
This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.
Augmented Mirror: Interactive Augmented Reality System Based on Kinect
2011
Part 1: Long and Short Papers; International audience; In this paper we present a virtual character controlled by an actor in real time, who talks with an audience through an augmented mirror. The application, which integrates video images, the avatar and other virtual objects within an Augmented Reality system, has been implemented using a mixture of technologies: two kinect systems for motion capture, depth map and real images, a gyroscope to detect head movements, and control algorithms to manage avatar emotions.
Patrimonio culturale e tecnologia: un incontro ancora da valorizzare
2020
Today, many factors are driving cultural institutions to adopt digitization strategies. For some of them, as organizations in charge of monument care, historical or archaeological museums and heritage parks, this might be critical. Indeed, making available off-site experiences of heritage places, for instance by augmented reality and/or video games, fuels polyvalent and potentially contradictory dynamics. They lay at the intersection of three main dimensions: understanding how cultural heritage and technology interact; which attitudes people in charge of cultural heritage bear, and how tourist destinations are built and promoted. The paper combines information about the evolution of the lit…
Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change
2016
During life, many personal changes occur. These include changing house, school, work, and even friends and partners. However, the daily experience shows clearly that, in some situations, subjects are unable to change even if they want to. The recent advances in psychology and neuroscience are now providing a better view of personal change, the change affecting our assumptive world: (a) the focus of personal change is reducing the distance between self and reality (conflict); (b) this reduction is achieved through (1) an intense focus on the particular experience creating the conflict or (2) an internal or external reorganization of this experience; (c) personal change requires a progression…
Per un teatro dell'architettura e della città: teorie e pratiche di realtà aumentata alla Cité de l'architecture et du patrimoine al Palais de Chaill…
2017
Lo studio presenta gli esiti di una ricerca volta allo sviluppo di un allestimento museale con sole tecniche di realtà aumentata per la Cité de l’architecture et du patrimoine (Palais de Chaillot, Parigi). Realizzato sfruttando la recentissima piattaforma Google Tango, questo sistema permette al visitatore di accedere a contenuti multimediali e visualizzare ricostruzioni digitali 3D, appositamente elaborate, semplicemente inquadrando con uno smartphone Tango-enabled i calchi e i plastici esposti nel museo. This study presents the results of a research which aims to develop a museum exhibition planning, with interactive augmented reality techniques, at the Cité de l’architecture et du patrim…
AUGMENTED REALITY
2012
Already used in very specific areas such as in military and medical or academic research, in 2009 thanks to improved technology, augmented reality is to reach wider audiences and as information campaigns, advertising-augmented published in newspapers or on the network, and through a growing number of applications for mobile phones, particularly iPhone. The Augmented Reality on the desktop computer is based on the use of markers, or ARtags, and stylized drawings, which are shown to the webcam, are recognized by the PC, and which are overlaid in real-time multimedia content: video, audio, 3D objects, and other information like link, historical or/and geographical elements, relationship betwee…
Fingerprint Quality Evaluation in a Novel Embedded Authentication System for Mobile Users
2015
The way people access resources, data and services, is radically changing using modern mobile technologies. In this scenario, biometry is a good solution for security issues even if its performance is influenced by the acquired data quality. In this paper, a novel embedded automatic fingerprint authentication system (AFAS) for mobile users is described. The goal of the proposed system is to improve the performance of a standard embedded AFAS in order to enable its employment in mobile devices architectures. The system is focused on the quality evaluation of the raw acquired fingerprint, identifying areas of poor quality. Using this approach, no image enhancement process is needed after the …
Using continuous user authentication to detect masqueraders
2003
Nowadays computer and network intrusions have become more common and more complicated, challenging the intrusion detection systems. Also, network traffic has been constantly increasing. As a consequence, the amount of data to be processed by an intrusion detection system has been growing, making it difficult to efficiently detect intrusions online. Proposes an approach for continuous user authentication based on the user’s behaviour, aiming at development of an efficient and portable anomaly intrusion detection system. A prototype of a host‐based intrusion detection system was built. It detects masqueraders by comparing the current user behaviour with his/her stored behavioural model. The m…
The lie as epistemological principle
2015
La gestión de la existencia pasa por el empleo del mentir como herramienta clave en el uso cotidiano. La “utilidad” que de ello extrae el hombre es de una enorme variedad. Ha sido largo el tiempo en que la mentira ha quedado reducida a un mero problema moral, pero la verdadera cuestión por el mentir estriba en su estatus ontológico. Mentir –más concretamente: mentirse– es un modo de gestionar la peculiar existencia que nos ha sido dada