Search results for "Roboti"

showing 10 items of 687 documents

Decision Making in Evolving Artificial Systems

2001

The theme of this workshop is artificial perception. In this chapter we will argue that the ecological function of perception is to serve decision-making. If this is so the mechanisms chosen to implement perception, in natural or artificial systems, will be constrained by the requirements of decision-making and theories of decision-making will inevitably influence theories of perception. In what follows we will look at decision-making from what we hope is a new perspective, applying concepts and techniques developed by what we will call “new artificial intelligence”. We will begin, in the second part of the chapter, with a review of traditional, “normative” theories of decision-making and o…

Cognitive scienceArtificial neural networkComputer scienceProspect theoryPerceptionmedia_common.quotation_subjectPerspective (graphical)Evolutionary algorithmEvolutionary roboticsNatural (music)Normativemedia_common
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Imitation Learning and Anchoring through Conceptual Spaces

2007

In order to have a robotic system able to effectively learn by imitation and not merely reproduce the movements of a human teacher, the system should have the capability to deeply understand the perceived actions to be imitated. This paper deals with the development of a cognitive architecture for learning by imitation in which a rich conceptual representation of the observed actions is built. The purpose of the following discussion is to show how the same conceptual representation can be used both in a bottom-up approach, in order to learn sequences of actions by imitation learning paradigm, and in a top-down approach, in order to anchor the symbolical representations to the perceptual act…

Cognitive scienceSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industrymedia_common.quotation_subjectRepresentation (systemics)AnchoringCognitive architectureHUMAN ARM MOVEMENTS; SYSTEM; TIMERobotics Imitation LearningArtificial IntelligenceSimple (abstract algebra)Order (business)PerceptionArtificial intelligenceCognitive imitationImitationbusinessmedia_common
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Predictors of surgical outcomes of minimally invasive right colectomy: the MERCY study

2022

PURPOSE: The optimal approach for minimally invasive (MIS) right colectomy remains under debate. This study aimed to describe surgical trends in the treatment of nonmetastatic right colon cancer and to identify predictors of short-term surgical outcomes. METHODS: A retrospective multicenter cohort study of Minimally-invasivE surgery for oncologic Right ColectomY (MERCY) was conducted on patients who underwent laparoscopic or robotic right colectomy between 2014 and 2020. Classification tree approach was used to describe the extracorporeal (EA) or intracorporeal (IA) anastomosis choice. Mixed-model regressions were used to identify patient- and surgery-related factors predictive of postopera…

Colonic NeoplasmAnastomosisAnastomosis SurgicalOperative TimeGastroenterologyRight colectomyIntracorporeal anastomosisRobotic surgeryIntracorporeal anastomosiColon cancerCohort StudiesTreatment OutcomeRobotic Surgical ProceduresRetrospective StudieMinimally invasive surgerySurgicalColonic NeoplasmsColon cancer; Intracorporeal anastomosis; Laparoscopy; Minimally invasive surgery; Right colectomy; Robotic surgery; Anastomosis Surgical; Cohort Studies; Colectomy; Humans; Operative Time; Retrospective Studies; Treatment Outcome; Colonic Neoplasms; Laparoscopy; Robotic Surgical ProceduresHumansLaparoscopyCohort StudieColectomyHumanRetrospective Studies
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Artificial Pleasure and Pain Antagonism Mechanism in a Social Robot

2017

The goal of the work is to build some Python modules that allow the Nao robot to emulate a somatosensorial system similar to the human one. Assuming it can perceive some feelings similar to the ones recognized by the human system, it will be possible to make it react appropriately to the external stimuli. The idea is to have a group of software sensors working simultaneously, providing some feedback to show how the robot is feeling at a particular time. It will be able to feel articular pain and stress, to perceive people in his surroundings (and in a future work to react according to the knowledge of them with face recognition), feel pleasure by recognizing caresses on his head and respond…

CommunicationSocial robotbusiness.industrymedia_common.quotation_subject05 social sciencesPain and pleasure050105 experimental psychologyPleasure03 medical and health sciences0302 clinical medicineFeelingHuman–computer interactionRobot0501 psychology and cognitive sciencesCognitive roboticsPsychologybusinessArticular pain030217 neurology & neurosurgeryMechanism (sociology)media_common
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Towards a Methodology for Designing Artificial Conscious Robotic Systems

2009

Engineering artificial conscious robotic systems, able to perceive, think and act in an unstructured environment is a very challenging issue. Basing on the results of the experiences made in the latest years about modeling the perception loop of a robot and about the creation of ad-hoc methodologies for engineering complex systems, we developed an initial model of an artificial conscious system and extended a well known methodology (PASSI) for engineering the elements we identified as composing such a system. Copyright © 2009, Association for the Advancement of Artificial Intelligence. All rights reserved.

Complex systemUnstructured environmentsRobotic system
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Computation of Yvon-Villarceau circles on Dupin cyclides and construction of circular edge right triangles on tori and Dupin cyclides

2014

Ring Dupin cyclides are non-spherical algebraic surfaces of degree four that can be defined as the image by inversion of a ring torus. They are interesting in geometric modeling because: (1) they have several families of circles embedded on them: parallel, meridian, and Yvon-Villarceau circles, and (2) they are characterized by one parametric equation and two equivalent implicit ones, allowing for better flexibility and easiness of use by adopting one representation or the other, according to the best suitability for a particular application. These facts motivate the construction of circular edge triangles lying on Dupin cyclides and exhibiting the aforementioned properties. Our first contr…

ComputationRing torusDupin cyclide02 engineering and technology01 natural sciencesVillarceau circlesCombinatorics[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI]Algebraic surface0202 electrical engineering electronic engineering information engineering[INFO.INFO-RB]Computer Science [cs]/Robotics [cs.RO][INFO]Computer Science [cs]0101 mathematicsParametric equationRight triangleComputingMilieux_MISCELLANEOUSMathematics[INFO.INFO-DB]Computer Science [cs]/Databases [cs.DB]010102 general mathematicsInversion020207 software engineeringTorus[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Computational MathematicsCircular edge right triangleComputational Theory and MathematicsModeling and Simulation[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV]Yvon-Villarceau circleRing Dupin cyclide[INFO.INFO-DC]Computer Science [cs]/Distributed Parallel and Cluster Computing [cs.DC]Geometric modeling
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Creation and cognition for humanoid live dancing

2016

Abstract Computational creativity in dancing is a recent and challenging research field in Artificial Intelligence and Robotics. We present a cognitive architecture embodied in a humanoid robot capable to create and perform dances driven by the perception of music. The humanoid robot is able to suitably move, to react to human mate dancers and to generate novel and appropriate sequences of movements. The approach is based on a cognitive architecture that integrates Hidden Markov Models and Genetic Algorithms. The system has been implemented on a NAO robot and tested in public setting-up live performances, obtaining positive feedbacks from the audience.

Computational creativityComputer scienceComputational creativityGeneral MathematicsCognitive robotics02 engineering and technologyCognitive architectures03 medical and health sciences0302 clinical medicine0202 electrical engineering electronic engineering information engineeringHidden Markov modelDancing robotSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryRoboticsCognitionCognitive architectureCognitive architectureComputer Science ApplicationsControl and Systems EngineeringEmbodied cognition020201 artificial intelligence & image processingArtificial intelligenceCognitive roboticsbusiness030217 neurology & neurosurgerySoftwareHumanoid robotCognitive roboticRobotics and Autonomous Systems
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A Fly-Inspired Mushroom Bodies Model for Sensory-Motor Control Through Sequence and Subsequence Learning

2016

Classification and sequence learning are relevant capabilities used by living beings to extract complex information from the environment for behavioral control. The insect world is full of examples where the presentation time of specific stimuli shapes the behavioral response. On the basis of previously developed neural models, inspired by Drosophila melanogaster, a new architecture for classification and sequence learning is here presented under the perspective of the Neural Reuse theory. Classification of relevant input stimuli is performed through resonant neurons, activated by the complex dynamics generated in a lattice of recurrent spiking neurons modeling the insect Mushroom Bodies n…

Computer Networks and CommunicationsComputer scienceDecision MakingModels NeurologicalAction PotentialsContext (language use)Insect mushroom bodies bio-inspired control spiking neurons02 engineering and technologyVariation (game tree)Motor Activitybio-inspired control03 medical and health sciences0302 clinical medicineRewardSubsequence0202 electrical engineering electronic engineering information engineeringAnimalsLearningComputer SimulationMushroom BodiesTRACE (psycholinguistics)NeuronsSequencebio-inspired control; Insect mushroom bodies; learning; neural model; resonant neurons; spiking neurons; Action Potentials; Animals; Computer Simulation; Decision Making; Drosophila melanogaster; Learning; Motor Activity; Mushroom Bodies; Neurons; Perception; Reward; Robotics; Models Neurological; Neural Networks Computerspiking neuronsbusiness.industryRoboticsGeneral MedicineInsect mushroom bodiesComplex dynamicsDrosophila melanogasterMushroom bodiesPerception020201 artificial intelligence & image processingNeural Networks ComputerArtificial intelligenceSequence learningbusiness030217 neurology & neurosurgery
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Integrated dimensional and drive-train design optimization of a light-weight anthropomorphic arm

2012

An approach to minimize the mass of robotic manipulators is developed by integrated dimensional and drive-train optimization. The method addresses the influences of dimensions and characteristics of drive-trains in the design optimization. Constraints are formulated on the basis of kinematic performance and dynamic requirements, whereas the main objective is to minimize the total mass. Case studies are included to demonstrate the application of the optimization method in the design of assistive robots.

Computer Science::RoboticsBasis (linear algebra)Control and Systems EngineeringComputer scienceGeneral MathematicsRobot manipulatorDrivetrainKinematicsSoftwareSimulationComputer Science ApplicationsRobotics and Autonomous Systems
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The absolute center of a unicyclic network

1989

Abstract A unicyclic network is one generalization of a tree network. In this paper we examine the problem of finding an absolute center of a unicyclic network. We show that this problem can be solved in linear time with respect to the number of vertices in the network.

Computer Science::RoboticsCombinatoricsMathematics::CombinatoricsAbsolute (philosophy)Computer Science::Discrete MathematicsGeneralizationApplied MathematicsTree networkDiscrete Mathematics and CombinatoricsCenter (algebra and category theory)Time complexityMathematicsDiscrete Applied Mathematics
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