Search results for "SIM"

showing 10 items of 10139 documents

A novel secure aggregation scheme for wireless sensor networks using stateful public key cryptography

2015

International audience; Wireless sensor networks (WSNs) are nowadays considered as an important part of the Internet of Things (IoT). In these networks, data aggregation plays an essential role in energy preservation. However, WSNs are usually deployed in hostile and unattended environments (e.g. military applications) in which the confidentiality and integrity security services are widely desired. Recently, homomorphic encryptions have been applied to conceal sensitive information during aggregation such that algebraic operations are done directly on ciphertexts without decryption. The main benefit is that they offer the end-to-end data confidentiality and they do not require expensive com…

Computer Networks and Communicationsbusiness.industryComputer scienceWireless sensor networks WSNsSimple power analysisSecure data aggregationHomomorphic encryptionCryptographyEncryptionHomomorphic encryptionPublic-key cryptography[SPI]Engineering Sciences [physics]Key distribution in wireless sensor networksStateful firewallHardware and ArchitectureOverhead (computing)businessSecurity levelWireless sensor networkSoftwareComputer networkAd Hoc Networks
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Efficient analysis of cubic junction of rectangular waveguides using admittance-matrix representation

2000

In the paper an efficient and accurate method, based on the multimode-admittance-matrix representation and the theory of cavities, is proposed for the analysis of a six-port ‘cubic’ junction composed of the orthogonal intersection of three rectangular waveguides. Very simple closed-form analytical expressions are explicitly detailed for all matrix elements of this basic key building block. More general waveguide multiport junctions, composed of a central cubic junction with arbitrarily shaped waveguide access ports, are also studied using a segmentation procedure. To validate the theory, numerical results are first discussed for a standard rectangular waveguide six-port cross junction. Fina…

Computer Networks and Communicationsbusiness.industryMathematical analysisPhysics::OpticsWaveguide (optics)Admittance parametersMatrix (mathematics)OpticsIntersectionSimple (abstract algebra)SegmentationElectrical and Electronic EngineeringRepresentation (mathematics)businessBlock (data storage)MathematicsIEE Proceedings - Microwaves, Antennas and Propagation
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Assessment of the Current for a Non-Linear Power Inductor Including Temperature in DC-DC Converters

2023

A method for estimating the current flowing through a non-linear power inductor operating in a DC/DC converter is proposed. The knowledge of such current, that cannot be calculated in closed form as for the linear inductor, is crucial for the design of the converter. The proposed method is based on a third-order polynomial model of the inductor, already developed by the authors; it is exploited to solve the differential equation of the inductor and to implement a flux model in a circuit simulator. The method allows the estimation of the current up to saturation, intended as the point at which the differential inductance is reduced to half of its maximum value. The current profile depends al…

Computer Networks and Communicationsinductorsmagnetic coresnonlinear circuitsnonlinear network analysialgorithmsinductorSettore ING-INF/01 - ElettronicaAlgorithmmagnetic corenumerical simulationsferriteHardware and ArchitectureControl and Systems Engineeringnonlinear network analysisSignal ProcessingElectrical and Electronic Engineeringnonlinear circuitferritesElectronics
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A saturated strategy robustly ensures stability of the cooperative equilibrium for Prisoner's dilemma

2016

We study diffusion of cooperation in a two-population game in continuous time. At each instant, the game involves two random individuals, one from each population. The game has the structure of a Prisoner's dilemma where each player can choose either to cooperate (c) or to defect (d), and is reframed within the field of approachability in two-player repeated game with vector payoffs. We turn the game into a dynamical system, which is positive, and propose a saturated strategy that ensures local asymptotic stability of the equilibrium (c, c) for any possible choice of the payoff matrix. We show that there exists a rectangle, in the space of payoffs, which is positively invariant for the syst…

Computer Science::Computer Science and Game Theory0209 industrial biotechnologyControl and OptimizationSymmetric gameNormal-form gameStochastic gameSymmetric equilibrium02 engineering and technologyPrisoner's dilemma01 natural sciences010104 statistics & probability020901 industrial engineering & automationStrategySettore ING-INF/04 - AutomaticaArtificial IntelligenceRepeated gameDecision Sciences (miscellaneous)Simultaneous gameSettore MAT/09 - Ricerca Operativa0101 mathematicsMathematical economicsGames Sociology Statistics Trajectory Asymptotic stability Jacobian matricesArtificial Intelligence; Decision Sciences (miscellaneous); Control and OptimizationMathematics2016 IEEE 55th Conference on Decision and Control (CDC)
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On coincidence of feedback and global Stackelberg equilibria in a class of differential games

2021

This paper shows for a class of differential games that the global Stackelberg equilibrium (GSE) coincides with the feedback Stackelberg equilibrium (FSE), although the GSE assumes that the leader/regulator an- nounces at the initial time the regulatory instrument rule she will follow for the rest of the game, while in the FSE, the regulator at any time chooses the optimal level of the regulatory instrument rate. This coincidence is based on the fact that the FSE is calculated using dynamic programming what implies that although the regulator chooses the regulatory instrument rate level that maximizes social welfare, the first-order condition for the maximization of the right-hand side of t…

Computer Science::Computer Science and Game Theory050210 logistics & transportation021103 operations researchInformation Systems and ManagementGeneral Computer ScienceComputer scienceQuantitative Biology::Molecular Networks05 social sciences0211 other engineering and technologies02 engineering and technologyMaximizationManagement Science and Operations ResearchOutcome (game theory)Industrial and Manufacturing EngineeringCoincidenceModeling and Simulation0502 economics and businessDifferential gameStackelberg competitionEconomic modelDifferential (infinitesimal)Mathematical economicsEuropean Journal of Operational Research
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Worst Case Analysis of Non-local Games

2013

Non-local games are studied in quantum information because they provide a simple way for proving the difference between the classical world and the quantum world. A non-local game is a cooperative game played by 2 or more players against a referee. The players cannot communicate but may share common random bits or a common quantum state. A referee sends an input x i to the i th player who then responds by sending an answer a i to the referee. The players win if the answers a i satisfy a condition that may depend on the inputs x i .

Computer Science::Computer Science and Game TheoryComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERAL0102 computer and information sciencesNon local01 natural sciences010201 computation theory & mathematicsQuantum stateSimple (abstract algebra)0103 physical sciencesQuantum worldQuantum information010306 general physicsMathematical economicsCase analysisMathematics
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Advantage of Quantum Strategies in Random Symmetric XOR Games

2013

Non-local games are known as a simple but useful model which is widely used for displaying nonlocal properties of quantum mechanics. In this paper we concentrate on a simple subset of non-local games: multiplayer XOR games with 1-bit inputs and 1-bit outputs which are symmetric w.r.t. permutations of players.

Computer Science::Computer Science and Game TheoryTheoretical computer scienceSequential gameQuantum pseudo-telepathySimple (abstract algebra)Symmetric gameComputingMilieux_PERSONALCOMPUTINGCombinatorial game theoryRepeated gameTheoryofComputation_GENERALScreening gameQuantumMathematics
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Domain-Knowledge Optimized Simulated Annealing for Network-on-Chip Application Mapping

2013

Network-on-Chip architectures are scalable on-chip interconnection networks. They replace the inefficient shared buses and are suitable for multicore and manycore systems. This paper presents an Optimized Simulated Annealing (OSA) algorithm for the Network-on-Chip application mapping problem. With OSA, the cores are implicitly and dynamically clustered using knowledge about communication demands. We show that OSA is a more feasible Simulated Annealing approach to NoC application mapping by comparing it with a general Simulated Annealing algorithm and a Branch and Bound algorithm, too. Using real applications we show that OSA is significantly faster than a general Simulated Annealing, withou…

Computer Science::Hardware ArchitectureInterconnectionMulti-core processorNetwork on a chipBranch and boundComputer scienceScalabilitySimulated annealingComputer Science::Networking and Internet ArchitectureParallel computingAdaptive simulated annealingCluster analysis
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Upport vector machines for nonlinear kernel ARMA system identification.

2006

Nonlinear system identification based on support vector machines (SVM) has been usually addressed by means of the standard SVM regression (SVR), which can be seen as an implicit nonlinear autoregressive and moving average (ARMA) model in some reproducing kernel Hilbert space (RKHS). The proposal of this letter is twofold. First, the explicit consideration of an ARMA model in an RKHS (SVM-ARMA 2k) is proposed. We show that stating the ARMA equations in an RKHS leads to solving the regularized normal equations in that RKHS, in terms of the autocorrelation and cross correlation of the (nonlinearly) transformed input and output discrete time processes. Second, a general class of SVM-based syste…

Computer Science::Machine LearningStatistics::TheoryComputer Networks and CommunicationsBiomedical signal processingInformation Storage and RetrievalMachine learningcomputer.software_genrePattern Recognition AutomatedStatistics::Machine LearningArtificial IntelligenceApplied mathematicsStatistics::MethodologyAutoregressive–moving-average modelComputer SimulationMathematicsTelecomunicacionesHardware_MEMORYSTRUCTURESSupport vector machinesModels StatisticalNonlinear system identificationbusiness.industryAutocorrelationSystem identificationSignal Processing Computer-AssistedGeneral MedicineComputer Science ApplicationsSupport vector machineNonlinear systemKernelAutoregressive modelNonlinear DynamicsARMA modelling3325 Tecnología de las TelecomunicacionesArtificial intelligenceNeural Networks ComputerbusinesscomputerSoftwareAlgorithmsReproducing kernel Hilbert spaceIEEE transactions on neural networks
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Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation

2012

In this paper, the calibration of a framework based in Multi-agent Reinforcement Learning (RL) for generating motion simulations of pedestrian groups is presented. The framework sets a group of autonomous embodied agents that learn to control individually its instant velocity vector in scenarios with collisions and friction forces. The result of the process is a different learned motion controller for each agent. The calibration of both, the physical properties involved in the motion of our embodied agents and the corresponding dynamics, is an important issue for a realistic simulation. The physics engine used has been calibrated with values taken from real pedestrian dynamics. Two experime…

Computer Science::Multiagent SystemsComputer scienceDynamics (mechanics)DiagramComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONCalibrationProcess (computing)Reinforcement learningMotion controllerPhysics engineSimulationMotion (physics)
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