Search results for "SOFTWARE"

showing 10 items of 7396 documents

Issues in e-learning quality assurance

2011

As a decisive factor, the future of any discipline rests on quality, and e-learning is no exception. Due to its multidisciplinary nature, the contribution from various fields such as education, technology, and economy are needed to achieve quality, thereby creating rich learning experience. Undertaking such a task is challenging according to Pawlowski and Ehler (2006) because "it is necessary to find a valid perspective and definition of quality. This requires an answer to the question for which processes of educational scenario quality development has to be carried out, which quality and according to which perspective it is defined." Being diverse and situational/context dependent, there s…

ta113Knowledge managementProcess managementStandardizationbusiness.industryComputer sciencemedia_common.quotation_subjectInformation qualityta6121Context (language use)ta616ta516Quality (business)Situational ethicsQuality policybusinessQuality assuranceSoftware quality controlmedia_commonProceedings of the Second Kuwait Conference on e-Services and e-Systems
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Value Creation and Evolution of a Value Network: A Longitudinal Case Study on a Platform-as-a-Service Provider

2014

Current research on cloud computing emphasizes the important role of Platform-as-a-Service (PaaS) providers. However, little is known about how PaaS providers can offer value to the content providers and firms operating the platform. The findings demonstrate how a small PaaS provider in the cloud gaming market was able to develop a strong position in the value network by offering direct and indirect value to its partners. The findings also reveal how the firm developed its value network over fourteen years, from a complex network with several actors to a very simple value network which included only partners of prime importance. peerReviewed

ta113Knowledge managementSIMPLE (military communications protocol)business.industrySoftware as a serviceCloud computingBusiness valueComplex networkvalue crationPlatform-as-a-Servicevalue networkValue networkValue (economics)Position (finance)BusinessMarketing2014 47th Hawaii International Conference on System Sciences
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Best Practices for International eSourcing of Software Products and Services from the Service Providers' Perspective

2015

This research analyzes how eSourcing service providers can execute the Information and Communications Technology-enabled international sourcing of software-intensive systems and services (eSourcing) effectively. The extant literature falls short of providing a detailed enough set of best practices and supporting classes of information systems to help providers to manage and deliver effective services. This research presents a set of best practices for international eSourcing service providers to facilitate the execution, improvement, and management of international eSourcing services. The practices help providers to establish and execute a mature eSourcing life-cycle in order to overcome th…

ta113Knowledge managementbusiness.industryBest practicePerspective (graphical)sourcingContext (language use)Service providereSourcingSoftwareExtant taxonOrder (exchange)Information systemsoftware servicesBusinessta512service providerssoftware products2015 48th Hawaii International Conference on System Sciences
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Introduction to the designing and deploying next generation knowledge systems and knowledge intensive business processes minitrack

2013

Work systems and the knowledge systems enabling them need to be aligned with emerging technologies to ensure organizational acceptance and to support effective organizational value creation. Traditional, often monolithic knowledge system architectures need to be redesigned due to technological progress manifested by, for example, social software, mashups, and semantic technologies. In our view, these redesigns lead to a new class of knowledge systems that we call “Next Generation Knowledge Systems.” Project management (PM) involved in the design and deployment of knowledge systems differs from the PM involved in traditional IS projects. While design projects are essential in creating next g…

ta113Knowledge managementbusiness.industryProcess (engineering)Technological changeComputer scienceBusiness processSocial softwareSocial changeNoveltyOntology (information science)computer.software_genreOrganizational knowledgeKnowledge sharingBody of knowledgeKnowledge-based systemsHealth careOntologySemantic technologyProject managementWork systemsbusinesscomputer
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Formal specification of open standards and the case of RSS v2.0

2014

Open standardization seems to be very popular among software developers as it makes the standard's adoption by the software engineering community easier and smoother. Formal specification methods, on the other hand, while very promising, are being adopted by protocol engineers very slowly; the industry seems to have little motivation to move into this, almost unknown, territory.In this paper the authors present the i) idea of applying formal methods (formal specification techniques) to open standards' specifications, and ii) an example of a formal specification of open standards, RSS v2.0 in particular. The authors support and provide evidence for the advantages of the open standards formal…

ta113Language Of Temporal Ordering SpecificationProgramming languageComputer scienceFormal specificationObject languageAlgebraic specificationSpecification languageRefinementcomputer.software_genreFormal methodscomputerFormal verification
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Genetic programming through bi-objective genetic algorithms with a study of a simulated moving bed process involving multiple objectives

2013

A new bi-objective genetic programming (BioGP) technique has been developed for meta-modeling and applied in a chromatographic separation process using a simulated moving bed (SMB) process. The BioGP technique initially minimizes training error through a single objective optimization procedure and then a trade-off between complexity and accuracy is worked out through a genetic algorithm based bi-objective optimization strategy. A benefit of the BioGP approach is that an expert user or a decision maker (DM) can flexibly select the mathematical operations involved to construct a meta-model of desired complexity or accuracy. It is also designed to combat bloat - a perennial problem in genetic …

ta113Mathematical optimizationMeta-optimizationArtificial neural networkComputer scienceta111Evolutionary algorithmGenetic programmingOverfittingMulti-objective optimizationSimulation-based optimizationGenetic algorithmMetaheuristicSoftwareApplied Soft Computing
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Design time, run time, and artificial intelligence techniques for mobility of user interface

2011

Abstract Advancement in technology provides opportunities to user as well as challenges for application development organization. User interfaces which were design for specific device tend to be developed for various devices. Users are busy people, when they move among different context would like to move application with them. The current trend of users demanding mobile graphic user interface to support their daily life and work has led to a new generation of techniques. Design time technique provides better usability as compare to run time technique. On the other hand artificial intelligence technique like agent provides better flexibility and usability as compare to others. In this paper…

ta113Mobile agentMultimediaDesign time techniquebusiness.industryComputer scienceNatural user interfaceUsabilityGraphical user interface testingcomputer.software_genreUser interface designRun time techniqueUser experience designInterface metaphorHuman–computer interactionHeuristic evaluationGeneral Earth and Planetary Sciences10-foot user interfaceArtificial intelligenceUser interfacebusinesscomputerGeneral Environmental ScienceGraphical user interfaceProcedia Computer Science
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Consumer value of camera-based mobile interaction with the real world

2013

Camera-based mobile interaction with the real world allows consumers to connect digital information with the real-world environment, and furthermore, to interact with real-world objects and places. To explore and understand the types of consumer value in the context of such consumer-level applications, we applied the critical incident technique to reflect actual use experiences from 107 application users with a recognized consumer value framework by Holbrook. The findings of the study suggest that at the current state value is heavily based on utilitarian efficiency and excellence. Although the applications enable a diverse value, they have yet to fulfill their potential in providing hedoni…

ta113MultimediaComputer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)computer.software_genreComputer Science ApplicationsHardware and ArchitectureHuman–computer interactionExcellenceState (computer science)ta512computerCritical Incident TechniqueValue (mathematics)Mobile interactionSoftwareInformation SystemsValue frameworkActual usemedia_commonPervasive and Mobile Computing
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Do videowikis on the web support better (constructivist) learning in the basics of information systems science?

2012

This paper describes the combination of a wiki and screen capture videos as a complementary addition to conventional lectures in an information management and information systems development course. Our basis was collaborative problem-based learning with the problems defined by students. The idea was that students were expected to find concepts or issues from four lecture themes which are not well-defined or clarified for them. The students worked in small groups of two or three students or they completed the coursework individually. First, the students selected the theme which was most unclear for them. Second, the students selected the problematic things from this area and created the pre…

ta113MultimediaComputer scienceCollaborative learningConnectivismcomputer.software_genreJigsawConstructivist teaching methodsProblem-based learningConstructivism (philosophy of education)CourseworkComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationInformation systemcomputer
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Assessing game experience: Heart rate variability, in-game behavior and self-report measures

2014

Assessing game experience by means of recordings of physiological reactions elicited during game play is a technique that has gained popularity in recent years in the field of digital games research. However, since physiological signals are typically linked to several psychological processes, the use of some measures such as cardiac activity or heart rate (HR) remains problematic. The goal of the present study is to investigate to what extent game logs and self-report measures of game experience have a predictive value for heart rate variability during game play. Our results showed that the accurate registration of in-game behaviors by means of game logs carries the potential of providing r…

ta113MultimediaComputer scienceComputingMilieux_PERSONALCOMPUTINGCardiac activityGame playcomputer.software_genrePredictive valuePopularitySelf-report studyHeart rate variabilityta516human activitiescomputerCognitive psychology
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