Search results for "STICS"

showing 10 items of 21128 documents

Valoda: nozīme un forma, 11: Gramatika un valodas normēšana

2020

vienskaitliniekinominalizationcognitive semanticscitrunasakārtojuma sakars:HUMANITIES and RELIGION::Languages and linguistics::Other languages::Baltic languages [Research Subject Categories]
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Lähdekielen vaikutus ja kielitaitotasot: paikallissijojen kehitys oppijansuomessa

2013

Artikkelissa tarkastelemme, millaista funktioltaan konkreettisten ja abstraktien paikallissijojen kaytto on oppijansuomessa. Tutkimuksen lahtokohtana on Eurooppalainen viitekehys: kielten oppiminen, opettaminen, arviointi (2003, tasta lahtien EVK) ja sen kielitaitotasot A1–C2. Tavoitteena on selvittaa, miten eri kielitaitotasoilla olevat oppijat kayttavat suomen paikallissijoja ja millainen on laheisen sukukielen viron mahdollinen vaikutus paikallissijojen kayton kehittymiseen kielitaitotasoittain. Tutkimusaineisto koostuu Oulun Kansainvalisen oppijansuomen korpuksen (ICLFI) vironkielisten oppijoiden osakorpuksen ja YKI-tutkintojen korpuksen kirjallisista teksteista. Aineistoa analysoidaan …

viroLinguistics and Languagekieltenvälinen vaikutustoisen kielen omaksuminenlcsh:Finnic. Baltic-Finniclcsh:PH91-98.5suomikonseptuaalinen semantiikkaoppijankielipaikallissijatLanguage and LinguisticsLähivõrdlusi. Lähivertailuja
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Understanding Estonian phraseological units on the basis of Finnish : contributing and misleading factors

2020

Vironkielistä tekstiä lukevien suomalaisten on havaittu hyödyntävän monenlaisia strategioita selvittääkseen sukukielen sanojen merkityksiä. Yksi niistä on pohjustaminen (priming). Kun kyseessä on fraseologinen yksikkö, yksi osa (prime) pohjustaa toisen osan eli kohdesanan (targetin) esiintymistä, mikäli prime on tunnistettavissa äidinkielen perusteella. Tässä artikkelissa kuvaamme muutamia erityistilanteita. Miten pohjustimen ja kohdesanan välinen etäisyys tai teemanvaihdos vaikuttavat ’petollisen ystävän’ ymmärtämiseen? Lisäksi tutkimme sitä, miten ahdasrajainen semanttinen kategoria ohjaa siitä puuttuvan jäsenen merkityksen löytämistä ja millaisia perusteita käännösratkaisuille on löydett…

viron kieliLinguistics and Languagesanasemantiikkasuomen kielimutual intelligibility of languagesmedia_common.quotation_subjectlcsh:Finnic. Baltic-Finniclcsh:PH91-98.5Context (language use)leksikologiaLanguage and LinguisticsfinnishtargetfraseologiaReading (process)Similarity (psychology)semantic primingprimesemanttinen pohjustaminenmedia_commonkielten keskinäinen ymmärrettävyysymmärrettävyyspohjustinFinnishEstonianVariety (linguistics)estonianEstonianLinguisticslanguage.human_languagevirolanguagesuomiSource textAffect (linguistics)PsychologyMeaning (linguistics)kohdesana
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Helppoa vai vaikeaa arvioida? : Yleisten kielitutkintojen suomen kielen arvioijien käsityksiä vironkielisten arvioinnista

2016

Finnish raters’ beliefs about assessing Estonian speakers in a Finnish language test: easy or difficult? This paper aims to contribute to our understanding on rater beliefs and views and to promote transparency in rater’s work in the form of reflection. The paper focuses on professional Finnish raters’ beliefs and views of assessing L1 Estonian speakers in the criteria-referenced Finnish language test of the National Certifi- cates of Language Proficiency test system. Finnish raters (N = 27) were asked via email to shortly reflect on what they find easy and what difficult in rating Estonian speakers’ writing and speaking skills in the Finnish language test. The raters reflected on many issu…

viron kieliLinguistics and Languagesuomen kielimedia_common.quotation_subjectClosenessApplied psychologylcsh:Finnic. Baltic-Finniclcsh:PH91-98.5ta6121Language and LinguisticsFluencykieletLanguage proficiencymedia_commonFinnish languageGrammarkielitaitosuomi toisena kielenäEstonianFinnish as L2EstonianTransparency (linguistic)language.human_languagevalidity in language assessmentContent analysislanguagerater beliefsPsychologySocial psychologyarviointiLähivõrdlusi. Lähivertailuja
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Spin Pumping and Torque Statistics in the Quantum Noise Limit

2017

We analyze the statistics of charge and energy currents and spin torque in a metallic nanomagnet coupled to a large magnetic metal via a tunnel contact. We derive a Keldysh action for the tunnel barrier, describing the stochastic currents in the presence of a magnetization precessing with the rate Ω. In contrast to some earlier approaches, our result is valid for an arbitrary ratio of ℏΩ/kBT. We illustrate the use of the action by deriving spintronic fluctuation relations, the quantum limit of pumped current noise, and consider the fluctuations in two specific cases: the situation with a stable precession of magnetization driven by spin transfer torque, and the torque-induced switching betw…

virtauslaskentaspin pumpingnanotekniikkakvanttimekaniikkaquantum noise limitmagnetismitorque statistics
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Game-Theoretic Approach to Hölder Regularity for PDEs Involving Eigenvalues of the Hessian

2021

AbstractWe prove a local Hölder estimate for any exponent $0<\delta <\frac {1}{2}$ 0 < δ < 1 2 for solutions of the dynamic programming principle $$ \begin{array}{@{}rcl@{}} u^{\varepsilon} (x) = \sum\limits_{j=1}^{n} \alpha_{j} \underset{\dim(S)=j}{\inf} \underset{|v|=1}{\underset{v\in S}{\sup}} \frac{u^{\varepsilon} (x + \varepsilon v) + u^{\varepsilon} (x - \varepsilon v)}{2} \end{array} $$ u ε ( x ) = ∑ j = 1 n α j inf dim ( S ) = j sup v ∈ S | v | = 1 u ε ( x + ε v ) + u ε ( x − ε v ) 2 with α1,αn > 0 and α2,⋯ ,αn− 1 ≥ 0. The proof is based on a new coupling idea from game theory. As an application, we get the same regularity estimate for viscosity solutions of the PDE $…

viscosity solutionosittaisdifferentiaaliyhtälötMathematics::Functional AnalysisStatistics::Theory91A05 91A15 35D40 35B65Mathematics::Dynamical Systemsholder estimateMathematics::Analysis of PDEsmatemaattinen optimointifully nonlinear PDEsdynamic programming principleMathematics - Analysis of PDEsMathematics::ProbabilityFOS: Mathematicspeliteoriaeigenvalue of the HessianAnalysisAnalysis of PDEs (math.AP)estimointi
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Toimijuus korkeakoulutettujen suomen oppijoiden visuaalisissa narratiiveissa

2018

This socioculturally informed study explores how highly educated Finnish language learners represent their agency in visual narratives. Learners (n=59) were asked to draw two pictures of themselves as Finnish language users and provide verbal interpretations of the drawings. The aim of using visual narratives is to reach aspects such as feelings and beliefs which might be difficult to express verbally. The data were analyzed first by using visual grammar set out by Kress and van Leeuwen (2006) and secondly by content analysis. The findings suggest that learners saw Finnish language as a tool for oral communication. However, difficulties with speaking and listening appeared to restrict learn…

visuaaliset narratiivitGrammarSense of agencyFinnish as a second languagemedia_common.quotation_subjectGeneral Engineeringsuomi toisena kielenätoimijuusLinguisticsFeelingkorkeakoulutetut maahanmuuttajatContent analysisAgency (sociology)agencyvisual narrativesGeneral Earth and Planetary SciencesNarrativeActive listeningArtikkelitPsychologySet (psychology)highly educated immigrantsGeneral Environmental Sciencemedia_commonAFinLAn vuosikirja
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Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction

2020

Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…

visual distractionComputer scienceihmisen ja tietokoneen vuorovaikutusHuman Factors and ErgonomicsEducationTask (project management)subtask boundarykäyttöliittymätHuman–computer interactionDistraction0502 economics and business0501 psychology and cognitive sciencesautotekniikka050107 human factorskosketusnäyttö050210 logistics & transportation05 social sciencesGeneral EngineeringDriving simulatorvisual demandnäköUser interface designHuman-Computer Interactionmultilevel modelDisplay sizeHardware and Architecturekatseenseurantain-vehicle user interfaceSoftwarevisual occlusion
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La visualisation au service de l'analyse d'interactions Implémentation d'une forme de visualisation générique au sein d'un environnement d'analyse de…

2009

International audience; La visualisation de traces d'interactions est une composante importante de leur analyse dans le cadre de l'évaluation d'usages d'EIAH collaboratifs. Différentes présentations permettent en effet aux chercheurs de plus facilement explorer des corpus parfois très complexes. Dans cet article, nous examinons les besoins de chercheurs désirant visualiser et analyser des traces d'interaction et introduisons la notion de partition d'interaction, une forme générique de visualisation adaptée à ces besoins. Nous montrons de quelle manière cette fonction a été implémentée au sein de Tatiana, un environnement d'analyse de traces. En particulier, nous illustrons comment l'archite…

visualisationcsclextensibilité[ SHS.LANGUE ] Humanities and Social Sciences/Linguisticstracesanalyse d'interaction[SHS.LANGUE]Humanities and Social Sciences/Linguisticscscw[SHS.LANGUE] Humanities and Social Sciences/Linguistics
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Positive Effects of Videogame Use on Visuospatial Competencies: The Impact of Visualization Style in Preadolescents and Adolescents

2019

Use of videogames (VGs) is almost ubiquitous in preadolescents' and adolescents' everyday life. One of the most intriguing research topics about positive effects of VG use is about the domain of visuospatial competencies. Previous research show that training with videogames enables children and adolescents to improve their scores in visuospatial tests (such as mental rotation of shapes and cubes), and that such training could overcome gender differences in these domains. Our study aimed at (1) verifying the positive effects of videogame use in the visuospatial domain both for male and female adolescents and preadolescents and (2) verifying whether the visualization style (2D or isometric 3D…

visuospatial abilitiesSpatial Visualization05 social scienceslcsh:BF1-990preadolescence050105 experimental psychologyMental rotationLearning effectVisualizationStyle (sociolinguistics)Developmental psychology03 medical and health sciencesSettore M-PSI/04 - PSICOLOGIA DELLO SVILUPPO E PSICOLOGIA DELL'EDUCAZIONE0302 clinical medicinelcsh:Psychologyspatial cognitionAdolescence; Preadolescence; Spatial cognition; Videogames; Visuospatial abilitiesPsychology0501 psychology and cognitive sciencesadolescencevideogamesPsychology030217 neurology & neurosurgeryGeneral PsychologyOriginal ResearchFrontiers in Psychology
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