Search results for "Sketch"

showing 10 items of 68 documents

THEATRICALITY

2010

The synecdoche, a close connection between the part and the whole, is fundamental in the creation of an interior Weltanshauung. As carrying out of a space inside another space is concretely made an architecture, it is essential that the stage design become an important part of architectural design. Its strong point is establishing itself, in a self-referent way, into an empty host space with a precise border: the stage project is a medium between the container and its contents, between the audience and the performance. Dream space and action space, worlds and words are mixed into an oneiric universe arisen from well-changed “notions” or “portions” of the known space. One of the better examp…

STAGEPLANNINGSET DESIGNSettore ICAR/16 - Architettura Degli Interni E AllestimentoSKETCHINTERIORGIO PONTI
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Lapis Resiliency, through Analogic and Digital Drawing

2022

In recent years, life drawings as a tool for site survey had slip into the oblivion of time. Its use is considered anachronistic and superfluous in what is defined as the 'digital age'. Nevertheless, thanks to architecture students, who measure themselves with this type of competence, freehand drawing survives revealing its role in understanding the existing reality. Furthermore, the pandemic emergency has provided the opportunity to reflect on the subject, highlighting the importance of urban sketching as a tool to understand and comprehend the building environment. However, the need to adapt to remote activities has inevitably led to the development of new and interesting methodologies by…

Settore ICAR/17 - DisegnoArchitectural drawing Heritage sketching Didactics
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Integration of a structural features-based preclassifier and a man-machine interactive classifier for a fast multi-stroke character recognition

2003

A transputer-based parallel machine for handwritten character recognition is proposed. An algorithm based on structural features and on a tree classifier was used to accomplish the pre-classification of the unknown sample in order to speed up the recognition process. The algorithm for the final classification is based on the description of the strokes through Fourier descriptors. The learning phase is accomplished through a man-machine interactive process. The proposed system can expand its knowledge base. A special representation of this knowledge base is proposed in order to record a great amount of data in a suitable way. A fast multistroke handwritten isolated character recognition syst…

Settore INF/01 - InformaticaComputer scienceIntelligent character recognitionbusiness.industrySketch recognitionPattern recognitionDocument processingIntelligent word recognitionComputingMethodologies_PATTERNRECOGNITIONFeature (machine learning)Artificial intelligencebusinessClassifier (UML)Man machine systems Character recognition Humans Handwriting recognition Pattern recognition Parallel machines System testing Performance evaluation Prototypes Energy management
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A Case of Cooperative Sound Design

2016

In this design case study, protocol and linkographic analysis are applied to a task of cooperative vocal sketching, proposed in the scope of educational research activities. The understanding of the cognitive behaviors involved in sound creation is aimed at setting the ground for the development of rigorous, designerly evaluation practices tailored to sound design, all the way to the final interactive product. Relevant qualitative and quantitative information about the creative process informs the assessment and possibly improvement of sound design methods.

Settore INF/01 - InformaticaScope (project management)Computer scienceProcess (engineering)4. EducationSound design05 social sciences020207 software engineering02 engineering and technologyProduct sound designTask (project management)Design cognitionEducational researchDesign theoryHuman–computer interactionSonic interaction designSettore ICAR/13 - Disegno Industriale0202 electrical engineering electronic engineering information engineeringDesigntheory0501 psychology and cognitive sciencesSonic interaction designProtocol (object-oriented programming)Vocal sketching050107 human factorsProceedings of the 9th Nordic Conference on Human-Computer Interaction
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3D objects descriptors methods: Overview and trends

2017

International audience; Object recognition or object's category recognition under varying conditions is one of the most astonishing capabilities of human visual system. The scientists in computer vision have been trying for decades to reproduce this ability by implementing algorithms and providing computers with appropriate tools. Hence, several intelligent systems have been proposed. To act in this field, numerous approaches have been proposed. In this paper we present an overview of the current trend in 3D objects recognition and describe some representative state of the art methods, highlighting their limits and complexity.

Sketch recognitionComputer science3D single-object recognition[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]02 engineering and technology[INFO.INFO-CG]Computer Science [cs]/Computational Geometry [cs.CG]Field (computer science)object recognitionhuman visual systemcomputer vision[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV][INFO.INFO-TS]Computer Science [cs]/Signal and Image ProcessingHuman–computer interactionobject category recognition0202 electrical engineering electronic engineering information engineeringskeletonComputer vision3D objects descriptors methodsVisualization3D objects recognitionintelligent systemsNon-Controlled Indexingbusiness.industryCognitive neuroscience of visual object recognitionIntelligent decision support system[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Shape020207 software engineeringComputational modelingObject (computer science)Keypoints3D objects[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]VisualizationRecognition[INFO.INFO-CG] Computer Science [cs]/Computational Geometry [cs.CG]Human visual system modelSolid modelingThree-dimensional displays020201 artificial intelligence & image processingArtificial intelligencebusiness
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Telpiskās modelēšanas programmas SketchUp izmantošana sākumskolā starppriekšmetu saiknes īstenošanai

2016

Maģistra darbs „Telpiskās modelēšanas programmas SketchUp izmantošana sākumskolā starppriekšmetu saiknes īstenošanai”. Maģistra darba mērķis ir izpētīt SketchUp programmas izmantošanas iespējas sākumskolā starppriekšmetu saiknes īstenošanā. Pirmajā nodaļā „Starppriekšmetu saiknes jēdziens un tā pielietošana izglītības sistēmā” tiek apskatīts starppriekšmetu saiknes jēdziens, integrēšanas jēdziens kā arī realizēšanas veidi mācību procesā un iespējamie ieguvumi no konkrētajā veidā organizēta mācību procesa. Otrajā nodaļā tiks aplūkots domāšanas jēdziens, domāšanas attīstības īpatnības sākumskolā, īpašu uzmanību pievēršot telpiskās domāšanas definējumiem un literatūrā izdalītajām dimensijām. N…

SketchUp programmaPedagoģijastarppriekšmetu saiknesākumskolatelpiskā domāšana
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Creating Digital Musical Instruments With and for Children: Including Vocal Sketching as a Method for Engaging in Codesign

2020

International audience; A class of master of science students and a group of preschool children codesigned new digital musical instruments based on workshop interviews involving vocal sketching, a method for imitating and portraying sounds. The aim of the study was to explore how the students and children would approach vocal sketching as one of several design methods. The children described musical instruments to the students using vocal sketching and other modalities (verbal, drawing, gestures). The resulting instruments built by the students were showcased at the Swedish Museum of Performing Arts in Stockholm. Although all the children tried vocal sketching during preparatory tasks, few …

Social PsychologyInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Context (language use)02 engineering and technologyMusicalvocal sketchingdigital musical instrumentschildrenprototype building0202 electrical engineering electronic engineering information engineeringMathematics education0501 psychology and cognitive sciences[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Design methods050107 human factorsClass (computer programming)Modalities[SHS.MUSIQ]Humanities and Social Sciences/Musicology and performing arts4. EducationCommunication05 social sciences020207 software engineeringHuman-Computer Interactioncodesign[INFO.INFO-SD]Computer Science [cs]/Sound [cs.SD]Performing artsPsychologyperformanceGesture
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Panel Summary: Planning and Problem Solving

1999

I will sketch some ideas that have guided the psychological approaches to problem solving. Traditionally, psychologists have considered the ability to solve problems “one of the most important manifestations of human thinking”. 1 Moreover, “problem” has been defined as a search that starts when we have a goal, but our habitual means are not sufficient to achieve it.

Sociotechnical systemManagement scienceComputer scienceSearch treeSketch
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RabbitMash: accelerating hash-based genome analysis on modern multi-core architectures

2020

Abstract Motivation Mash is a popular hash-based genome analysis toolkit with applications to important downstream analyses tasks such as clustering and assembly. However, Mash is currently not able to fully exploit the capabilities of modern multi-core architectures, which in turn leads to high runtimes for large-scale genomic datasets. Results We present RabbitMash, an efficient highly optimized implementation of Mash which can take full advantage of modern hardware including multi-threading, vectorization and fast I/O. We show that our approach achieves speedups of at least 1.3, 9.8, 8.5 and 4.4 compared to Mash for the operations sketch, dist, triangle and screen, respectively. Furtherm…

Statistics and ProbabilityWorkstationExploitComputer scienceHash functionParallel computingBiochemistrylaw.invention03 medical and health sciencesSoftwarelawCluster analysisMolecular Biology030304 developmental biology0303 health sciencesMulti-core processorGenomeComputersbusiness.industry030302 biochemistry & molecular biologyGenomicsSketchComputer Science ApplicationsComputational MathematicsComputational Theory and MathematicsbusinessAlgorithmsSoftwareBioinformatics
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Empirical perspectives from the self-model theory of subjectivity: a brief summary with examples

2007

Abstract A concise sketch of the self-model theory of subjectivity (SMT; Metzinger, 2003a), aimed at empirical researchers. Discussion of some candidate mechanisms by which self-awareness could appear in a physically realized information-processing system like the brain, using empirical examples from various scientific disciplines. The paper introduces two core-concepts, the “phenomenal self-model” (PSM) and the “phenomenal model of the intentionality relation” (PMIR), developing a representationalist analysis of the conscious self and the emergence of a first-person perspective.

SubjectivitySelf modelmedia_common.quotation_subjectSelfPerspective (graphical)Agency (philosophy)Self-consciousnessConsciousnessPsychologySocial psychologySketchEpistemologymedia_common
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