Search results for "Software"
showing 10 items of 7396 documents
Simulation and anticipation as tools for coordinating with the future
2013
A key goal in designing an artificial intelligence capable of performing complex tasks is a mechanism that allows it to efficiently choose appropriate and relevant actions in a variety of situations and contexts. Nowhere is this more obvious than in the case of building a general intelligence, where the contextual choice and application of actions must be done in the presence of large numbers of alternatives, both subtly and obviously distinct from each other. We present a framework for action selection based on the concurrent activity of multiple forward and inverse models. A key characteristic of the proposed system is the use of simulation to choose an action: the system continuously sim…
Towards Filling the Gap Between AOSE Methodologies and Infrastructure: Requirements and Meta-Model
2008
Many different methodologies have been proposed in Agent Oriented Software Engineering (AOSE) literature, and the concepts they rely on are different from those adopted when implementing the system. This conceptual gap often creates inconsistencies between specifications and implementation. We propose a metamodel-based approach that aims to bridge this gap, resulting in an integrated meta-model that merges the best aspects of four relevant AOSE methodologies (GAIA, Tropos, SODA and PASSI). The meta-model assembly followed a welldefined process: for each methodology to be integrated in the meta-model, we elicited the requirements, identified a set of process fragments, thoroughly compared th…
Software Design of an AGI System Based on Perception Loop
2010
According to the externalist approach, subjective experience hypothesizes a processual unity between the activity in the brain and the perceived event in the external world. A perception loop therefore occurs among the brain's activitie8 and the external world. In our work the metaphor of test is employed to create a software de8ign methodology for implementing an AGI system endowed with the perception loop. Preliminary experiments with a NAO humanoid robots are reported.
A Multimodal Technique for an Embedded Fingerprint Recognizer in Mobile Payment Systems
2009
The development and the diffusion of distributed systems, directly connected to recent communication technologies, move people towards the era of mobile and ubiquitous systems. Distributed systems make merchant-customer relationships closer and more flexible, using reliable e-commerce technologies. These systems and environments need many distributed access points, for the creation and management of secure identities and for the secure recognition of users. Traditionally, these access points can be made possible by a software system with a main central server. This work proposes the study and implementation of a multimodal technique, based on biometric information, for identity management a…
A Multimodal People Recognition System for an Intelligent Environment
2011
In this paper, a multimodal system for recognizing people in intelligent environments is presented. Users are identified and tracked by detecting and recognizing voices and faces through cameras and microphones spread around the environment. This multimodal approach has been chosen to develop a flexible and cheap though reliable system, implemented through consumer electronics. Voice features are extracted through a short time spectrum analysis, while face features are extracted using the eigenfaces technique. The recognition task is achieved through the use of some Support Vector Machines, one per modality, that learn and classify the features of each person, while bindings between modalit…
WiP: Smart services for an augmented campus
2018
Technological progress in recent years has allowed the design of new intelligent learning systems in smart environments aiming to facilitate users' lives. As a consequence, besides making use of traditional sensors for monitoring the quantities of interest, such systems can also benefit from information obtained from the users' smart devices, which can now be considered as additional sensing tools. In this article, we present the design of a novel system based on the fog computing paradigm that can improve the services offered to users on a smart campus by using different smart devices, i.e., smartphones, smartwatches, tablets, smartcameras and so on. In particular, we will describe a syste…
The eXtensible Dynamic Presentation Manager for content adaptation
2008
Human Computer Interaction studies deals with systems and tools that are able to improve user experience during interaction with computer. For this purpose, modern web application are expected to supply multimodal and multi-channel access, adaptivity and transcoding features. We will present in this work the eXtensible Dynamic Presentation Manager (XDPM) which is a set of innovative tools that support the eXtensible Presentation Language (XPL) in the adaptation of contents to different working contexts. The adaptation is performed according to the delivery context information which have been formalized by means of a profiler system. A profile holds information about the specific access devi…
A BCI Teleoperated Museum Robotic Guide
2009
Brain Computer Interface is a system that offers also a support to the patients with neuromuscular diseases as Amyotrophic Lateral Sclerosis. In this paper are presented some works with the aim to integrate brain computer interfaces and mobile robots. The two aim of this project are: (i) to test an improved BCI experience through the help of a physical robot, so that brain signals are stronger stimulate. (ii) to use a remote robot controlled by a highly paralyzed patient via a BCI through a friendly Graphic User. Some preliminary experiments are presented in this paper about one of the possible application: a robotic museum guide (PeopleBot and Pioneer3 robot), that can transmit remote visu…
A Multichannel Information System to Build and Deliver Rich User-Experiences in Exhibits and Museums
2011
In this article a multichannel information system to build and deliver rich user experiences in exhibits and museums is presented. The system was designed to use information about a particular exhibit or museum while delivering a wide user experience based on different distribution channels. The overall information is used to build different solutions that can be delivered simultaneously on different media from touch-screen installations to portable devices like smart phones. Moreover, all the devices signed in the environment are able to communicate to each others to increase the level of the usability of the system. A case study and analysis of experimental results are also provided.
Multimodal virtual navigation of a cultural heritage site: The medieval ceiling of Steri in Palermo
2009
The advance of information technology has enabled in recent years new fruition scenarios for cultural heritage sites. Multidisciplinary approaches integrate survey techniques with multimodal interfaces to allow enhanced fruition for larger group of users. In this paper we propose a multimodal interface to a virtual representation of a medieval ceiling, built in the XIV century, which covers the “Sala Magna” of Steri, the historical headquarters of the University of Palermo, in Italy. This research deals with the definition of a process for the integration of surveying techniques, modelling processes and communication technologies for the documentation of such artifacts. This is a two-stage …