Search results for "Software"

showing 10 items of 7396 documents

MetaEdit+ A Fully Configurable Multi-User and Multi-Tool CASE and CAME Environment

1996

Computer Aided Software Engineering (CASE) environments have spread at a lower pace than expected. One reason for this is the immaturity of existing environments in supporting development in-the-large and by-many and their inability to address the varying needs of the software developers. In this paper we report on the development of a next generation CASE environment called MetaEdit+. The environment seeks to overcome all the above deficiencies, but in particular pays attention to catering for the varying needs of the software developers. MetaEdit+ is a multi-method, multi-tool platform for both CASE and Computer Aided Method Engineering (CAME). As a CASE tool it establishes a versatile an…

Social software engineeringResource-oriented architectureComputer sciencebusiness.industrySoftware developmentcomputer.software_genreSoftware frameworkSoftware development processSoftware constructionSoftware systemComputer-aided software engineeringbusinessSoftware engineeringcomputer
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Development Platforms as a Niche for Software Companies in Open Source Software

2006

As long as information systems do not become overly large and while they address a well-known domain, they can be controlled by engineering staff. Nevertheless, when dealing with large-scale, complex, or innovative information systems, it can be difficult to separate design issues and to formulate a meaningful information system proposal. In such a context, platforms for software engineering appear to be a promising approach. In this paper, we propose to view development platforms as a major opportunity for Open Source Software and Open Formats.

Social software engineeringResource-oriented architecturebusiness.industryComputer scienceSoftware deploymentSoftware as a serviceOpen formatSoftware developmentPackage development processBackportingbusinessSoftware engineering
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Experiences from Software Maintenance Seminars: Organizing Three Seminars with 127 Groups

2009

Software maintenance and evolution (SME) is an important but problematic topic-area for university-level computer science education. Seminars can be used to provide versatile and up-to-date knowledge for students regarding scientifically relevant issues. We have organized three systematic university-level seminars on SME with a total of 127 seminar groups. Each group has been assigned a task of analyzing one scientific SME-article. The main results include the general confirmed feasibility of the selected seminar-based approach. The paper describes the background of the seminars, their contents, and experiences concerning organization and feasibility of the seminars. The results support org…

Social software engineeringSoftware Engineering Process GroupComputingMilieux_THECOMPUTINGPROFESSIONbusiness.industryComputer scienceSoftware maintenanceSoftware peer reviewTask (project management)Engineering managementPersonal software processComputingMilieux_COMPUTERSANDEDUCATIONSoftware engineeringbusinessSoftware project management
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Editorial: Software language engineering

2008

Software languages play an important role in software development. Software languages are the artificial languages that are used to describe software systems at various abstraction levels. They are applied to describe requirements and designs for software, definitions of software architectures, and implementations of software systems. A huge variety of different technological spaces exist to describe languages: programming languages, software modeling languages, data modeling languages, domain-specific languages, ontology language, and others.

Social software engineeringbusiness.industryComputer scienceProgramming languageSoftware developmentSecond-generation programming languageOntology languagecomputer.software_genreComputer Graphics and Computer-Aided DesignSoftware frameworkComponent-based software engineeringSoftware constructionSoftware systembusinessSoftware engineeringcomputerIET Software
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UBFC-Phys: A Multimodal Database For Psychophysiological Studies of Social Stress

2021

As humans, we experience social stress in countless everyday-life situations. Giving a speech in front of an audience, passing a job interview, and similar experiences all lead us to go through stress states that impact both our psychological and physiological states. Therefore, studying the link between stress and physiological responses had become a critical societal issue, and recently, research in this field has grown in popularity. However, publicly available datasets have limitations. In this article, we propose a new dataset, UBFC-Phys, collected with and without contact from participants living social stress situations. A wristband was used to measure contact blood volume pulse (BVP…

Social stressFacial expressionModalitiesComputer scienceSpeech recognition010401 analytical chemistryFeature extraction[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020206 networking & telecommunications02 engineering and technology01 natural sciencesField (computer science)0104 chemical sciencesHuman-Computer InteractionPsychophysiology[INFO.INFO-TS]Computer Science [cs]/Signal and Image ProcessingStress (linguistics)0202 electrical engineering electronic engineering information engineeringTask analysisComputingMilieux_MISCELLANEOUSSoftwareIEEE Transactions on Affective Computing
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2020

Abstract Challenge is a key motivation for videogame play. But what kind of challenge types videogames include, and which of them players prefer? This article helps to answer the above questions by developing and validating Videogame Challenge Inventory (CHA), a psychometrically sound measurement for investigating players’ challenge preferences in videogames. Based on a review of literature, we developed a 38-item version of CHA that was included in a social media user survey (N = 813). An exploratory factor analysis (EFA) revealed a latent structure of five challenge types: Physical, Analytical, Socioemotional, Insight, and Foresight. CHA was amended in another EFA with USA-based survey da…

Socioemotional selectivity theory05 social sciencesApplied psychologyGeneral EngineeringDiscriminant validity050801 communication & media studiesHuman Factors and ErgonomicsConfirmatory factor analysisExploratory factor analysisEducationHuman-Computer Interaction0508 media and communicationsHardware and ArchitectureSurvey data collection0501 psychology and cognitive sciencesSocial mediaConstruct (philosophy)PsychologyVideo game050107 human factorsSoftwareInternational Journal of Human-Computer Studies
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Gender-Differences in Sport and Movement in Finland

1988

Male and female age-cohorts resemble each other quite clearly in their sport involvement. The greatest differences between men and women are shown to be in organized and competitive sports mainly practiced by men, and in so-called "untied" movement (i.e. physical exercise that does not require any pre-arrangements), more of a female domain. The various age-cohorts differ in sport involvement from each other more among men than among women. This is examined from several angles: as a question of role or gender expectations, of different life-situations and possibilities, of different meanings and contents of sport and movement, and of different sport cultures and myths.

Sociology and Political ScienceMovement (music)05 social sciences030229 sport sciencesMythologySocial engagementDomain (software engineering)03 medical and health sciences0302 clinical medicine0502 economics and businessPsychologyhuman activitiesSocial psychology050212 sport leisure & tourismSocial Sciences (miscellaneous)International Review for the Sociology of Sport
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Interactive Uses of Journalism: Crossing Between Technological Potential and Young People’s News-Using Practices

2004

The article examines the interactive uses of journalism, focusing on the changes brought by new communication technology in the everyday news media uses of young Finns. The study is based on a survey and in-depth interviews. The results indicate that even though young Finns have easy access to new communication technology, journalism is still predominantly used via television and printed newspapers. While nearly all subjects followed news regularly, a fifth of the respondents had taken advantage of participatory activities offered by the news media. Consequently, technology alone does not seem to alter news practices. The interactive usage of journalism thus seems to be individualized ente…

Sociology and Political ScienceMultimediaCommunication05 social sciencesMedia studies050801 communication & media studiesCitizen journalismcomputer.software_genreNew media0506 political scienceNewspaper0508 media and communicationsInteractivity050602 political science & public administrationJournalismSociologyTechnical JournalismEveryday lifecomputerNews mediaNew Media & Society
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Proposal for a computer-assisted analysis of lawful interceptions of communication

2016

This paper presents the potential for the analysis of texts when applied to interceptions carried out with the help of next-generation software. In order to do this, after a brief explanation of some of the main procedures, the article presents the results of an investigation into text data extracted from wiretapping and in-person conversations found in judicial documents. The amount of data, obtained through wiretapping and the use of bugs, has made it possible to gather important information about the dynamics that characterise how criminal organisations work. The use of wiretaps and bugs are, therefore, vital tools without which it would undoubtedly not have been possible to achieve the …

Sociology and Political ScienceSettore SPS/08 - Sociologia Dei Processi Culturali E Comunicativibusiness.industryControl (management)Data scienceSoftwareWork (electrical)Text analysis interceptions organised crime analysis of judicial documents criminal relationship.Order (business)LawPolitical Science and International RelationsSettore SPS/07 - Sociologia GeneraleOrganised crimeSociologybusinessLaw
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Les jeux vidéo comme instruments de techno-transe

2016

International audience; This article aims to reopen the genealogy of video games, studying the similarities they share with what the author calls ‘techno-trance devices’. These devices, which are contemporary to the first video games in the early 1960s, rely on the creative hijacking of laboratory instruments. They share numerous technical and media properties with video games. Moreover, there are some records of these techno-trance devices being used during religious practices at the time, which might lead to speculation of a latent trance influence in video games as apparatuses. These shared properties between video games and these devices, derived from counterculture, are thus studied th…

Sociology and Political ScienceTrance0603 philosophy ethics and religioncomputer.software_genre[SHS.HISPHILSO]Humanities and Social Sciences/History Philosophy and Sociology of SciencescomputinginformatiqueSociologyVideo game cultureSpeculation060303 religions & theologyMultimedia05 social sciencesReligious studiesMedia studies[SHS.PHIL]Humanities and Social Sciences/Philosophyvideo games06 humanities and the artstrancecontre-culture050903 gender studiesCountercultureAnthropologycounterculturejeux vidéo0509 other social sciencestransecomputer
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