Search results for "Software"

showing 10 items of 7396 documents

Inferring Learning Strategies from Cultural Frequency Data

2015

Social learning has been identified as one of the fundamentals of culture and therefore the understanding of why and how individuals use social information presents one of the big questions in cultural evolution. To date much of the theoretical work on social learning has been done in isolation of data. Evolutionary models often provide important insight into which social learning strategies are expected to have evolved but cannot tell us which strategies human populations actually use. In this chapter we explore how much information about the underlying learning strategies can be extracted by analysing the temporal occurrence or usage patterns of different cultural variants in a population…

education.field_of_studyComputer sciencebusiness.industryPopulationBayesian probabilityInferenceSocial learningMachine learningcomputer.software_genreData scienceCultural analysisArtificial intelligenceApproximate Bayesian computationeducationbusinessSociocultural evolutioncomputerGenerative grammar
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Development of Waste Collection Model Using Mobile Phone Data: A Case Study in Latvia

2020

In organizing household waste management and controlling waste collection and disposal, it is necessary to minimise risks to the environment and human health and, where possible, ensure that waste is recycled and returned to the economic cycle. Different models are being applied to increase waste collection management efficiency, but in recent years, the mobile phone data is widely used to solve various application problems. The research objective is to develop a waste collection model, which responds to the population’s current demands and allows planning waste container loading, based on mobile phone data statistics. The developed approach, techniques and data model can be used for waste …

education.field_of_studyDatabaseComputer scienceMobile broadbandPopulationWaste collectioncomputer.software_genreData modelingData modelMobile phoneContainer (abstract data type)Table (database)educationcomputer
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Optimizing the Integration Area and Performance of VLIW Architectures by Hardware/Software Co-design

2021

The cost and the performance are major concerns that the designers of embedded processors shall take into account, especially for market considerations. In order to reduce the cost, embedded systems rely on simple hardware architectures like VLIW (Very Long Instruction Word) processors and they look for compiler support. This paper aims at developing a design space explorer of VLIW architectures from different perspectives like processing performance and integration area. A multi-objective Genetic Algorithm (GA) was used to find the optimum hardware configuration of an embedded system and the optimization rules applied by compiler on the benchmarks code. The first step consisted in represen…

education.field_of_studyInstructions per cycleMemory hierarchyComputer sciencePopulationEvolutionary algorithmOptimizing compilerParallel computingcomputer.software_genreVery long instruction wordGenetic algorithmCompilereducationcomputer
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A hybrid genetic algorithm with local search

2001

Abstract A hybrid genetic algorithm with internal local search was developed for optimisations involving continuous variables. The reproduction probabilities were enhanced using the fitness values obtained when a local method was applied to each individual in the population. These estimations are more realistic, since consider not the apparent but the hidden, latent quality of each individual. The information gathered in the local search was also used to build an auxiliary population recording the successfully enhanced individuals, which allowed to detect the convergence and self-adapt the search limits. The size of this auxiliary population was kept constant by a cluster analysis strategy.…

education.field_of_studyMathematical optimizationbusiness.industryProcess Chemistry and TechnologyPopulation-based incremental learningPopulationComputer Science ApplicationsAnalytical ChemistryConvergence (routing)Genetic algorithmMemetic algorithmLocal search (optimization)DeconvolutionConstant (mathematics)educationbusinessAlgorithmSpectroscopySoftwareMathematicsChemometrics and Intelligent Laboratory Systems
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Positive mood induction procedures for virtual environments designed for elderly people

2012

Positive emotions have a significant influence on mental and physical health. Their role in the elderly’s wellbeing has been established in numerous studies. It is therefore worthwhile to explore ways in which elderly people can increase the number of positive experiences in their daily lives. This paper describes two Virtual Environments (VEs) that were used as mood induction procedures (MIPs) for this population. In addition, the VEs’ efficacy at increasing joy and relaxation in elderly users is analyzed. The VEs contain exercises for generating positive-autobiographic memories, mindfulness and slow breathing rhythms. The total sample comprised 18 participants over 55 years old who used t…

education.field_of_studyMindfulnessPositive emotionsRelaxation (psychology)media_common.quotation_subjectPopulationPhysical healthElderly peopleVirtual realityHuman-Computer InteractionSadnessMood inductionICTsMood induction procedurese-HealthmedicineAnxietyElderly peoplemedicine.symptomeducationPsychologySoftwaremedia_commonClinical psychologyInteracting with Computers
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Population and Query Interface for a Content-Based Video Database

2002

In this paper we describe the first full implementation of a content-based indexing and retrieval system for MPEG-2 and MPEG-4 videos. We consider a video as a collection of spatiotemporal segments called video objects; each video object is a sequence of video object planes. A set of representative video object planes is used to index each video object. During the database population, the operator, using a semi-automatic outlining tool we developed, manually selects video objects and insert some semantical information. Low-level visual features like color, texture, motion and geometry are automatically computed. The system has been implemented on a commercial relational DBMS and is based on…

education.field_of_studyMotion compensationDatabaseComputer sciencePopulationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONcomputer.file_formatObject (computer science)Smacker videocomputer.software_genreVideo compression picture typesVideo trackingeducationImage retrievalcomputer
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Set Membership (In) Validation of nonlinear positive models for biological systems

2006

The complexity of biology needs quantitative tools in order to support and validate biologists intuition and traditional qualitative descriptions. In this paper, Nonlinear Positive models with constraints for biological systems are validated/invalidated in a worst-case deterministic setting. These models are usefull for the analysis of the DNA and RNA evolution and for the description of the population dynamics of viruses and bacteria. The conditional central estimate and the Uncertainty Intervals are determined in order to validate/invalidate the model. The effectiveness of the proposed procedure has been illustrated by means of simulation experiments.

education.field_of_studyNonlinear systembusiness.industryModels of DNA evolutionPopulationArtificial intelligenceBioinformaticsbusinessMachine learningcomputer.software_genreeducationcomputerIntuition
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Smartphone data analysis for human activity recognition

2017

In recent years, the percentage of the population owning a smartphone has increased significantly. These devices provide the user with more and more functions, so that anyone is encouraged to carry one during the day, implicitly producing that can be analysed to infer knowledge of the user’s context. In this work we present a novel framework for Human Activity Recognition (HAR) using smartphone data captured by means of embedded triaxial accelerometer and gyroscope sensors. Some statistics over the captured sensor data are computed to model each activity, then real-time classification is performed by means of an efficient supervised learning technique. The system we propose also adopts a …

education.field_of_studyParticipatory sensingComputer sciencebusiness.industryTriaxial accelerometerSupervised learningPopulationComputer Science (all)020206 networking & telecommunicationsContext (language use)Gyroscope02 engineering and technologyMachine learningcomputer.software_genrelaw.inventionTheoretical Computer ScienceActivity recognitionlaw0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingArtificial intelligenceeducationbusinesscomputer
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2015

Primary neuronal cultures share many typical features with the in vivo situation, including similarities in distinct electrical activity patterns and synaptic network interactions. Here, we use multi-electrode array (MEA) recordings from spontaneously active cultures of wildtype and GAD67-GFP transgenic mice to evaluate which spike parameters differ between GABAergic interneurons and principal, putatively glutamatergic neurons. To analyze this question we combine MEA recordings with optical imaging in sparse cortical cultures to assign individual spikes to visually-identified single neurons. In our culture system, excitatory and inhibitory neurons are present at a similar ratio as described…

education.field_of_studyPopulationBiologyInhibitory postsynaptic potentialCellular and Molecular NeuroscienceGlutamatergicmedicine.anatomical_structurenervous systemExcitatory postsynaptic potentialmedicineExtracellularGABAergicSpike (software development)SomaeducationNeuroscienceFrontiers in Cellular Neuroscience
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A distributed visualization system for crowd simulations1

2011

The visualization system of large-scale crowd simulations should scale up with both the number of visuals views of the virtual world and the number of agents displayed in each visual. Otherwise, we could have large scale crowd simulations where only a small percentage of the population is displayed. Several approaches have been proposed in order to efficiently render crowds of animated characters. However, these approaches either render crowds animated with simple behaviors or they can only support a few hundreds of user-driven entities. In this paper, we propose a distributed visualization system for large crowds of autonomous agents that allows the visualization of crowds animated with co…

education.field_of_studySIMPLE (military communications protocol)Computer scienceAutonomous agentPopulationComputer Science ApplicationsTheoretical Computer ScienceVisualizationCrowdsComputational Theory and MathematicsArtificial IntelligenceHuman–computer interactionComputer graphics (images)ServerOverhead (computing)Crowd simulationeducationSoftwareIntegrated Computer-Aided Engineering
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